PartDesign: Add transparent previews
This commit is contained in:
@@ -98,6 +98,7 @@
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#include "GeometryIntExtensionPy.h"
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#include "GeometryMigrationExtension.h"
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#include "GeometryStringExtensionPy.h"
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#include "PreviewExtension.h"
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#include "HyperbolaPy.h"
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#include "ImportStep.h"
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#include "LinePy.h"
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@@ -435,7 +436,7 @@ PyMOD_INIT_FUNC(Part)
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Part::AttachExtension ::init();
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Part::AttachExtensionPython ::init();
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Part::PreviewExtension ::init();
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Part::PrismExtension ::init();
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Part::Feature ::init();
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@@ -225,6 +225,8 @@ SET(Features_SRCS
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DatumFeature.h
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AttachExtension.h
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AttachExtension.cpp
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PreviewExtension.cpp
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PreviewExtension.h
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PrismExtension.cpp
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PrismExtension.h
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VectorAdapter.cpp
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67
src/Mod/Part/App/PreviewExtension.cpp
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67
src/Mod/Part/App/PreviewExtension.cpp
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@@ -0,0 +1,67 @@
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// SPDX-License-Identifier: LGPL-2.1-or-later
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/****************************************************************************
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* *
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* Copyright (c) 2025 Kacper Donat <kacper@kadet.net> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include "PreviewExtension.h"
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#include <App/DocumentObject.h>
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EXTENSION_PROPERTY_SOURCE(Part::PreviewExtension, App::DocumentObjectExtension)
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EXTENSION_PROPERTY_SOURCE_TEMPLATE(Part::PreviewExtensionPython, Part::PreviewExtension)
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Part::PreviewExtension::PreviewExtension()
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{
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initExtensionType(getExtensionClassTypeId());
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EXTENSION_ADD_PROPERTY(PreviewShape, (TopoShape()));
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PreviewShape.setStatus(App::Property::Output, true);
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PreviewShape.setStatus(App::Property::Transient, true);
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PreviewShape.setStatus(App::Property::Hidden, true);
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}
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void Part::PreviewExtension::updatePreview()
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{
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if (_isPreviewFresh) {
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return;
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}
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recomputePreview();
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_isPreviewFresh = true;
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}
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bool Part::PreviewExtension::mustRecomputePreview() const
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{
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return getExtendedObject()->mustRecompute();
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}
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void Part::PreviewExtension::extensionOnChanged(const App::Property* prop)
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{
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DocumentObjectExtension::extensionOnChanged(prop);
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if (mustRecomputePreview()) {
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_isPreviewFresh = false;
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}
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}
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82
src/Mod/Part/App/PreviewExtension.h
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82
src/Mod/Part/App/PreviewExtension.h
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@@ -0,0 +1,82 @@
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// SPDX-License-Identifier: LGPL-2.1-or-later
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/****************************************************************************
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* *
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* Copyright (c) 2025 Kacper Donat <kacper@kadet.net> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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***************************************************************************/
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#ifndef PART_PREVIEWEXTENSION_H
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#define PART_PREVIEWEXTENSION_H
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#include "PropertyTopoShape.h"
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#include <App/DocumentObject.h>
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#include <App/DocumentObjectExtension.h>
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#include <App/ExtensionPython.h>
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namespace Part
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{
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class PartExport PreviewExtension: public App::DocumentObjectExtension
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{
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EXTENSION_PROPERTY_HEADER_WITH_OVERRIDE(Part::PreviewExtension);
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using inherited = DocumentObjectExtension;
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public:
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/// Shape displayed as a semi-transparent preview, should be a delta between current state and
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/// previous one
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PropertyPartShape PreviewShape;
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PreviewExtension();
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bool isPreviewFresh() const
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{
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return _isPreviewFresh;
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}
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void updatePreview();
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virtual bool mustRecomputePreview() const;
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protected:
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void extensionOnChanged(const App::Property* prop) override;
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virtual App::DocumentObjectExecReturn* recomputePreview()
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{
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return App::DocumentObject::StdReturn;
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};
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private:
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bool _isPreviewFresh {false};
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};
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template<typename ExtensionT>
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class PreviewExtensionPythonT: public ExtensionT
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{
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public:
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PreviewExtensionPythonT() = default;
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~PreviewExtensionPythonT() override = default;
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};
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using PreviewExtensionPython = App::ExtensionPythonT<PreviewExtensionPythonT<PreviewExtension>>;
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} // namespace Part
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#endif // PART_PREVIEWEXTENSION_H
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@@ -71,7 +71,11 @@
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#include "Tools.h"
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#include <TopExp_Explorer.hxx>
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#include <TopoShape.h>
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class TopExp_Explorer;
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void Part::closestPointsOnLines(const gp_Lin& lin1, const gp_Lin& lin2, gp_Pnt& p1, gp_Pnt& p2)
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{
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// they might be the same point
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@@ -746,36 +750,71 @@ TopLoc_Location Part::Tools::fromPlacement(const Base::Placement& plm)
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return {trf};
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}
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bool Part::Tools::isConcave(const TopoDS_Face &face, const gp_Pnt &pointOfVue, const gp_Dir &direction){
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bool Part::Tools::isConcave(const TopoDS_Face& face,
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const gp_Pnt& pointOfVue,
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const gp_Dir& direction)
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{
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bool result = false;
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Handle(Geom_Surface) surf = BRep_Tool::Surface(face);
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GeomAdaptor_Surface adapt(surf);
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if(adapt.GetType() == GeomAbs_Plane){
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if (adapt.GetType() == GeomAbs_Plane) {
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return false;
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}
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// create a line through the point of vue
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// create a line through the point of vue
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gp_Lin line;
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line.SetLocation(pointOfVue);
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line.SetDirection(direction);
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// Find intersection of line with the face
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// Find intersection of line with the face
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BRepIntCurveSurface_Inter mkSection;
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mkSection.Init(face, line, Precision::Confusion());
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result = mkSection.Transition() == IntCurveSurface_In;
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// compute normals at the intersection
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// compute normals at the intersection
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gp_Pnt iPnt;
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gp_Vec dU, dV;
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surf->D1(mkSection.U(), mkSection.V(), iPnt, dU, dV);
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// check normals orientation
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// check normals orientation
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gp_Dir dirdU(dU);
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result = (dirdU.Angle(direction) - std::numbers::pi/2) <= Precision::Confusion();
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result = (dirdU.Angle(direction) - std::numbers::pi / 2) <= Precision::Confusion();
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gp_Dir dirdV(dV);
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result = result || ((dirdV.Angle(direction) - std::numbers::pi/2) <= Precision::Confusion());
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result = result || ((dirdV.Angle(direction) - std::numbers::pi / 2) <= Precision::Confusion());
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return result;
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}
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bool Part::Tools::isShapeEmpty(const TopoShape& shape)
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{
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return shape.isEmpty();
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}
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bool Part::Tools::isShapeEmpty(const TopoDS_Shape& shape)
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{
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static const auto isEveryShapeInCompoundEmpty = [](const TopoDS_Shape& shape) {
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for (TopoDS_Iterator it(shape); it.More(); it.Next()) {
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if (const TopoDS_Shape& sub = it.Value(); !isShapeEmpty(sub)) {
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// Found a non-empty sub-shape
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return false;
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}
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}
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return true;
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};
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// If shape is null we consider it as empty
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if (shape.IsNull()) {
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return true;
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}
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if (shape.ShapeType() == TopAbs_COMPOUND) {
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return isEveryShapeInCompoundEmpty(shape);
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}
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// To see if shape is non-empty we check if it has at least one vertex
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TopExp_Explorer explorer(shape, TopAbs_VERTEX);
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return !explorer.More();
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}
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@@ -43,6 +43,10 @@
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#include <vector>
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namespace Part
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{
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class TopoShape;
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}
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class gp_Lin;
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class gp_Pln;
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@@ -235,6 +239,26 @@ public:
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* and false otherwise, plane case included.
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*/
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static bool isConcave(const TopoDS_Face &face, const gp_Pnt &pointOfVue, const gp_Dir &direction);
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/**
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* \copydoc Part::Tools::isShapeEmpty(const TopoDS_Shape&)
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*/
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static bool isShapeEmpty(const TopoShape& shape);
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/**
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* \brief Determines whether the given \ref TopoDS_Shape is empty.
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*
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* This function evaluates whether a given shape is considered "empty."
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*
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* A shape is empty if:
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* - It is null (uninitialized).
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* - It is a compound shape (i.e., a container for sub-shapes), but all its sub-shapes are empty.
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* - It does not have any geometry.
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*
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* \param[in] shape The shape to evaluate.
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* \return `true` if the shape is empty, otherwise `false`.
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*/
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static bool isShapeEmpty(const TopoDS_Shape& shape);
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};
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} //namespace Part
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@@ -1361,6 +1361,11 @@ bool TopoShape::isValid() const
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return aChecker.IsValid() ? true : false;
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}
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bool TopoShape::isEmpty() const
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{
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return Tools::isShapeEmpty(this->_Shape);
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}
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namespace Part {
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std::vector<std::string> buildShapeEnumVector()
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{
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@@ -487,6 +487,7 @@ public:
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//@{
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bool isNull() const;
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bool isValid() const;
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bool isEmpty() const;
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bool analyze(bool runBopCheck, std::ostream&) const;
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bool isClosed() const;
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bool isCoplanar(const TopoShape& other, double tol = -1) const;
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@@ -68,6 +68,7 @@
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#include "ViewProviderMirror.h"
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#include "ViewProviderPlaneParametric.h"
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#include "ViewProviderPointParametric.h"
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#include "ViewProviderPreviewExtension.h"
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#include "ViewProviderPrism.h"
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#include "ViewProviderProjectOnSurface.h"
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#include "ViewProviderRegularPolygon.h"
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@@ -162,10 +163,13 @@ PyMOD_INIT_FUNC(PartGui)
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PartGui::SoBrepEdgeSet ::initClass();
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PartGui::SoBrepPointSet ::initClass();
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PartGui::SoFCControlPoints ::initClass();
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PartGui::SoPreviewShape ::initClass();
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PartGui::ViewProviderAttachExtension ::init();
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PartGui::ViewProviderAttachExtensionPython ::init();
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PartGui::ViewProviderGridExtension ::init();
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PartGui::ViewProviderGridExtensionPython ::init();
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PartGui::ViewProviderPreviewExtension ::init();
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PartGui::ViewProviderPreviewExtensionPython ::init();
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PartGui::ViewProviderSplineExtension ::init();
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PartGui::ViewProviderSplineExtensionPython ::init();
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PartGui::ViewProviderLine ::init();
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@@ -162,6 +162,8 @@ SET(PartGui_SRCS
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ViewProvider.h
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ViewProviderAttachExtension.h
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ViewProviderAttachExtension.cpp
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ViewProviderPreviewExtension.h
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ViewProviderPreviewExtension.cpp
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ViewProviderDatum.cpp
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ViewProviderDatum.h
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ViewProviderExt.cpp
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@@ -564,7 +564,7 @@ std::vector<Base::Vector3d> ViewProviderPartExt::getModelPoints(const SoPickedPo
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try {
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std::vector<Base::Vector3d> pts;
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std::string element = this->getElement(pp->getDetail());
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const auto &shape = Part::Feature::getTopoShape(getObject(), Part::ShapeOption::ResolveLink | Part::ShapeOption::Transform);
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const auto &shape = getRenderedShape();
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TopoDS_Shape subShape = shape.getSubShape(element.c_str());
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@@ -926,6 +926,404 @@ void ViewProviderPartExt::unsetEdit(int ModNum)
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}
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}
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void ViewProviderPartExt::setupCoinGeometry(TopoDS_Shape shape,
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SoCoordinate3* coords,
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SoBrepFaceSet* faceset,
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SoNormal* norm,
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SoBrepEdgeSet* lineset,
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SoBrepPointSet* nodeset,
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double deviation,
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double angularDeflection,
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bool normalsFromUV)
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{
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if (Part::Tools::isShapeEmpty(shape)) {
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coords->point.setNum(0);
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norm->vector.setNum(0);
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faceset->coordIndex.setNum(0);
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faceset->partIndex.setNum(0);
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lineset->coordIndex.setNum(0);
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nodeset->startIndex.setValue(0);
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return;
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}
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// time measurement and book keeping
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Base::TimeElapsed startTime;
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[[maybe_unused]]
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int numTriangles = 0, numNodes = 0, numNorms = 0, numFaces = 0, numEdges = 0, numLines = 0;
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std::set<int> faceEdges;
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// calculating the deflection value
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Bnd_Box bounds;
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BRepBndLib::Add(shape, bounds);
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bounds.SetGap(0.0);
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Standard_Real xMin, yMin, zMin, xMax, yMax, zMax;
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bounds.Get(xMin, yMin, zMin, xMax, yMax, zMax);
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Standard_Real deflection = ((xMax - xMin) + (yMax - yMin) + (zMax - zMin)) / 300.0 * deviation;
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// Since OCCT 7.6 a value of equal 0 is not allowed any more, this can happen if a single
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// vertex should be displayed.
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if (deflection < gp::Resolution()) {
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deflection = Precision::Confusion();
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}
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// For very big objects the computed deflection can become very high and thus leads to a
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// useless tessellation. To avoid this the upper limit is set to 20.0 See also forum:
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// https://forum.freecad.org/viewtopic.php?t=77521
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// deflection = std::min(deflection, 20.0);
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// create or use the mesh on the data structure
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Standard_Real AngDeflectionRads = Base::toRadians(angularDeflection);
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IMeshTools_Parameters meshParams;
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meshParams.Deflection = deflection;
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meshParams.Relative = Standard_False;
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meshParams.Angle = AngDeflectionRads;
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meshParams.InParallel = Standard_True;
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meshParams.AllowQualityDecrease = Standard_True;
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BRepMesh_IncrementalMesh(shape, meshParams);
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// We must reset the location here because the transformation data
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// are set in the placement property
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TopLoc_Location aLoc;
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shape.Location(aLoc);
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// count triangles and nodes in the mesh
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TopTools_IndexedMapOfShape faceMap;
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TopExp::MapShapes(shape, TopAbs_FACE, faceMap);
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for (int i = 1; i <= faceMap.Extent(); i++) {
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Handle(Poly_Triangulation) mesh = BRep_Tool::Triangulation(TopoDS::Face(faceMap(i)), aLoc);
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if (mesh.IsNull()) {
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mesh = Part::Tools::triangulationOfFace(TopoDS::Face(faceMap(i)));
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}
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// Note: we must also count empty faces
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if (!mesh.IsNull()) {
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numTriangles += mesh->NbTriangles();
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numNodes += mesh->NbNodes();
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numNorms += mesh->NbNodes();
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}
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TopExp_Explorer xp;
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for (xp.Init(faceMap(i), TopAbs_EDGE); xp.More(); xp.Next()) {
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faceEdges.insert(Part::ShapeMapHasher {}(xp.Current()));
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}
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numFaces++;
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}
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// get an indexed map of edges
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TopTools_IndexedMapOfShape edgeMap;
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TopExp::MapShapes(shape, TopAbs_EDGE, edgeMap);
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// key is the edge number, value the coord indexes. This is needed to keep the same order as
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// the edges.
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std::map<int, std::vector<int32_t>> lineSetMap;
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std::set<int> edgeIdxSet;
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std::vector<int32_t> edgeVector;
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// count and index the edges
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for (int i = 1; i <= edgeMap.Extent(); i++) {
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||||
edgeIdxSet.insert(i);
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||||
numEdges++;
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||||
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const TopoDS_Edge& aEdge = TopoDS::Edge(edgeMap(i));
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||||
TopLoc_Location aLoc;
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||||
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||||
// handling of the free edge that are not associated to a face
|
||||
// Note: The assumption that if for an edge BRep_Tool::Polygon3D
|
||||
// returns a valid object is wrong. This e.g. happens for ruled
|
||||
// surfaces which gets created by two edges or wires.
|
||||
// So, we have to store the hashes of the edges associated to a face.
|
||||
// If the hash of a given edge is not in this list we know it's really
|
||||
// a free edge.
|
||||
int hash = Part::ShapeMapHasher {}(aEdge);
|
||||
if (faceEdges.find(hash) == faceEdges.end()) {
|
||||
Handle(Poly_Polygon3D) aPoly = Part::Tools::polygonOfEdge(aEdge, aLoc);
|
||||
if (!aPoly.IsNull()) {
|
||||
int nbNodesInEdge = aPoly->NbNodes();
|
||||
numNodes += nbNodesInEdge;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// handling of the vertices
|
||||
TopTools_IndexedMapOfShape vertexMap;
|
||||
TopExp::MapShapes(shape, TopAbs_VERTEX, vertexMap);
|
||||
numNodes += vertexMap.Extent();
|
||||
|
||||
// create memory for the nodes and indexes
|
||||
coords->point.setNum(numNodes);
|
||||
norm->vector.setNum(numNorms);
|
||||
faceset->coordIndex.setNum(numTriangles * 4);
|
||||
faceset->partIndex.setNum(numFaces);
|
||||
|
||||
// get the raw memory for fast fill up
|
||||
SbVec3f* verts = coords->point.startEditing();
|
||||
SbVec3f* norms = norm->vector.startEditing();
|
||||
int32_t* index = faceset->coordIndex.startEditing();
|
||||
int32_t* parts = faceset->partIndex.startEditing();
|
||||
|
||||
// preset the normal vector with null vector
|
||||
for (int i = 0; i < numNorms; i++) {
|
||||
norms[i] = SbVec3f(0.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
int ii = 0, faceNodeOffset = 0, faceTriaOffset = 0;
|
||||
for (int i = 1; i <= faceMap.Extent(); i++, ii++) {
|
||||
TopLoc_Location aLoc;
|
||||
const TopoDS_Face& actFace = TopoDS::Face(faceMap(i));
|
||||
// get the mesh of the shape
|
||||
Handle(Poly_Triangulation) mesh = BRep_Tool::Triangulation(actFace, aLoc);
|
||||
if (mesh.IsNull()) {
|
||||
mesh = Part::Tools::triangulationOfFace(actFace);
|
||||
}
|
||||
if (mesh.IsNull()) {
|
||||
parts[ii] = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
// getting the transformation of the shape/face
|
||||
gp_Trsf myTransf;
|
||||
Standard_Boolean identity = true;
|
||||
if (!aLoc.IsIdentity()) {
|
||||
identity = false;
|
||||
myTransf = aLoc.Transformation();
|
||||
}
|
||||
|
||||
// getting size of node and triangle array of this face
|
||||
int nbNodesInFace = mesh->NbNodes();
|
||||
int nbTriInFace = mesh->NbTriangles();
|
||||
// check orientation
|
||||
TopAbs_Orientation orient = actFace.Orientation();
|
||||
|
||||
// cycling through the poly mesh
|
||||
#if OCC_VERSION_HEX < 0x070600
|
||||
const Poly_Array1OfTriangle& Triangles = mesh->Triangles();
|
||||
const TColgp_Array1OfPnt& Nodes = mesh->Nodes();
|
||||
TColgp_Array1OfDir Normals(Nodes.Lower(), Nodes.Upper());
|
||||
#else
|
||||
int numNodes = mesh->NbNodes();
|
||||
TColgp_Array1OfDir Normals(1, numNodes);
|
||||
#endif
|
||||
if (normalsFromUV) {
|
||||
Part::Tools::getPointNormals(actFace, mesh, Normals);
|
||||
}
|
||||
|
||||
for (int g = 1; g <= nbTriInFace; g++) {
|
||||
// Get the triangle
|
||||
Standard_Integer N1, N2, N3;
|
||||
#if OCC_VERSION_HEX < 0x070600
|
||||
Triangles(g).Get(N1, N2, N3);
|
||||
#else
|
||||
mesh->Triangle(g).Get(N1, N2, N3);
|
||||
#endif
|
||||
|
||||
// change orientation of the triangle if the face is reversed
|
||||
if (orient != TopAbs_FORWARD) {
|
||||
Standard_Integer tmp = N1;
|
||||
N1 = N2;
|
||||
N2 = tmp;
|
||||
}
|
||||
|
||||
// get the 3 points of this triangle
|
||||
#if OCC_VERSION_HEX < 0x070600
|
||||
gp_Pnt V1(Nodes(N1)), V2(Nodes(N2)), V3(Nodes(N3));
|
||||
#else
|
||||
gp_Pnt V1(mesh->Node(N1)), V2(mesh->Node(N2)), V3(mesh->Node(N3));
|
||||
#endif
|
||||
|
||||
// get the 3 normals of this triangle
|
||||
gp_Vec NV1, NV2, NV3;
|
||||
if (normalsFromUV) {
|
||||
NV1.SetXYZ(Normals(N1).XYZ());
|
||||
NV2.SetXYZ(Normals(N2).XYZ());
|
||||
NV3.SetXYZ(Normals(N3).XYZ());
|
||||
}
|
||||
else {
|
||||
gp_Vec v1(V1.X(), V1.Y(), V1.Z()),
|
||||
v2(V2.X(), V2.Y(), V2.Z()),
|
||||
v3(V3.X(), V3.Y(), V3.Z());
|
||||
|
||||
gp_Vec normal = (v2 - v1) ^ (v3 - v1);
|
||||
NV1 = normal;
|
||||
NV2 = normal;
|
||||
NV3 = normal;
|
||||
}
|
||||
|
||||
// transform the vertices and normals to the place of the face
|
||||
if (!identity) {
|
||||
V1.Transform(myTransf);
|
||||
V2.Transform(myTransf);
|
||||
V3.Transform(myTransf);
|
||||
if (normalsFromUV) {
|
||||
NV1.Transform(myTransf);
|
||||
NV2.Transform(myTransf);
|
||||
NV3.Transform(myTransf);
|
||||
}
|
||||
}
|
||||
|
||||
// add the normals for all points of this triangle
|
||||
norms[faceNodeOffset + N1 - 1] += SbVec3f(NV1.X(), NV1.Y(), NV1.Z());
|
||||
norms[faceNodeOffset + N2 - 1] += SbVec3f(NV2.X(), NV2.Y(), NV2.Z());
|
||||
norms[faceNodeOffset + N3 - 1] += SbVec3f(NV3.X(), NV3.Y(), NV3.Z());
|
||||
|
||||
// set the vertices
|
||||
verts[faceNodeOffset + N1 - 1].setValue((float)(V1.X()),
|
||||
(float)(V1.Y()),
|
||||
(float)(V1.Z()));
|
||||
verts[faceNodeOffset + N2 - 1].setValue((float)(V2.X()),
|
||||
(float)(V2.Y()),
|
||||
(float)(V2.Z()));
|
||||
verts[faceNodeOffset + N3 - 1].setValue((float)(V3.X()),
|
||||
(float)(V3.Y()),
|
||||
(float)(V3.Z()));
|
||||
|
||||
// set the index vector with the 3 point indexes and the end delimiter
|
||||
index[faceTriaOffset * 4 + 4 * (g - 1)] = faceNodeOffset + N1 - 1;
|
||||
index[faceTriaOffset * 4 + 4 * (g - 1) + 1] = faceNodeOffset + N2 - 1;
|
||||
index[faceTriaOffset * 4 + 4 * (g - 1) + 2] = faceNodeOffset + N3 - 1;
|
||||
index[faceTriaOffset * 4 + 4 * (g - 1) + 3] = SO_END_FACE_INDEX;
|
||||
}
|
||||
|
||||
parts[ii] = nbTriInFace; // new part
|
||||
|
||||
// handling the edges lying on this face
|
||||
TopExp_Explorer Exp;
|
||||
for (Exp.Init(actFace, TopAbs_EDGE); Exp.More(); Exp.Next()) {
|
||||
const TopoDS_Edge& curEdge = TopoDS::Edge(Exp.Current());
|
||||
// get the overall index of this edge
|
||||
int edgeIndex = edgeMap.FindIndex(curEdge);
|
||||
edgeVector.push_back((int32_t)edgeIndex - 1);
|
||||
// already processed this index ?
|
||||
if (edgeIdxSet.find(edgeIndex) != edgeIdxSet.end()) {
|
||||
|
||||
// this holds the indices of the edge's triangulation to the current polygon
|
||||
Handle(Poly_PolygonOnTriangulation) aPoly =
|
||||
BRep_Tool::PolygonOnTriangulation(curEdge, mesh, aLoc);
|
||||
if (aPoly.IsNull()) {
|
||||
continue; // polygon does not exist
|
||||
}
|
||||
|
||||
// getting the indexes of the edge polygon
|
||||
const TColStd_Array1OfInteger& indices = aPoly->Nodes();
|
||||
for (Standard_Integer i = indices.Lower(); i <= indices.Upper(); i++) {
|
||||
int nodeIndex = indices(i);
|
||||
int index = faceNodeOffset + nodeIndex - 1;
|
||||
lineSetMap[edgeIndex].push_back(index);
|
||||
|
||||
// usually the coordinates for this edge are already set by the
|
||||
// triangles of the face this edge belongs to. However, there are
|
||||
// rare cases where some points are only referenced by the polygon
|
||||
// but not by any triangle. Thus, we must apply the coordinates to
|
||||
// make sure that everything is properly set.
|
||||
#if OCC_VERSION_HEX < 0x070600
|
||||
gp_Pnt p(Nodes(nodeIndex));
|
||||
#else
|
||||
gp_Pnt p(mesh->Node(nodeIndex));
|
||||
#endif
|
||||
if (!identity) {
|
||||
p.Transform(myTransf);
|
||||
}
|
||||
verts[index].setValue((float)(p.X()), (float)(p.Y()), (float)(p.Z()));
|
||||
}
|
||||
|
||||
// remove the handled edge index from the set
|
||||
edgeIdxSet.erase(edgeIndex);
|
||||
}
|
||||
}
|
||||
|
||||
edgeVector.push_back(-1);
|
||||
|
||||
// counting up the per Face offsets
|
||||
faceNodeOffset += nbNodesInFace;
|
||||
faceTriaOffset += nbTriInFace;
|
||||
}
|
||||
|
||||
// handling of the free edges
|
||||
for (int i = 1; i <= edgeMap.Extent(); i++) {
|
||||
const TopoDS_Edge& aEdge = TopoDS::Edge(edgeMap(i));
|
||||
Standard_Boolean identity = true;
|
||||
gp_Trsf myTransf;
|
||||
TopLoc_Location aLoc;
|
||||
|
||||
// handling of the free edge that are not associated to a face
|
||||
int hash = Part::ShapeMapHasher {}(aEdge);
|
||||
if (faceEdges.find(hash) == faceEdges.end()) {
|
||||
Handle(Poly_Polygon3D) aPoly = Part::Tools::polygonOfEdge(aEdge, aLoc);
|
||||
if (!aPoly.IsNull()) {
|
||||
if (!aLoc.IsIdentity()) {
|
||||
identity = false;
|
||||
myTransf = aLoc.Transformation();
|
||||
}
|
||||
|
||||
const TColgp_Array1OfPnt& aNodes = aPoly->Nodes();
|
||||
int nbNodesInEdge = aPoly->NbNodes();
|
||||
|
||||
gp_Pnt pnt;
|
||||
for (Standard_Integer j = 1; j <= nbNodesInEdge; j++) {
|
||||
pnt = aNodes(j);
|
||||
if (!identity) {
|
||||
pnt.Transform(myTransf);
|
||||
}
|
||||
int index = faceNodeOffset + j - 1;
|
||||
verts[index].setValue((float)(pnt.X()), (float)(pnt.Y()), (float)(pnt.Z()));
|
||||
lineSetMap[i].push_back(index);
|
||||
}
|
||||
|
||||
faceNodeOffset += nbNodesInEdge;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nodeset->startIndex.setValue(faceNodeOffset);
|
||||
for (int i = 0; i < vertexMap.Extent(); i++) {
|
||||
const TopoDS_Vertex& aVertex = TopoDS::Vertex(vertexMap(i + 1));
|
||||
gp_Pnt pnt = BRep_Tool::Pnt(aVertex);
|
||||
verts[faceNodeOffset + i].setValue((float)(pnt.X()),
|
||||
(float)(pnt.Y()),
|
||||
(float)(pnt.Z()));
|
||||
}
|
||||
|
||||
// normalize all normals
|
||||
for (int i = 0; i < numNorms; i++) {
|
||||
norms[i].normalize();
|
||||
}
|
||||
|
||||
std::vector<int32_t> lineSetCoords;
|
||||
for (const auto& it : lineSetMap) {
|
||||
lineSetCoords.insert(lineSetCoords.end(), it.second.begin(), it.second.end());
|
||||
lineSetCoords.push_back(-1);
|
||||
}
|
||||
|
||||
// preset the index vector size
|
||||
numLines = lineSetCoords.size();
|
||||
lineset->coordIndex.setNum(numLines);
|
||||
int32_t* lines = lineset->coordIndex.startEditing();
|
||||
|
||||
int l = 0;
|
||||
for (std::vector<int32_t>::const_iterator it = lineSetCoords.begin();
|
||||
it != lineSetCoords.end();
|
||||
++it, l++) {
|
||||
lines[l] = *it;
|
||||
}
|
||||
|
||||
// end the editing of the nodes
|
||||
coords->point.finishEditing();
|
||||
norm->vector.finishEditing();
|
||||
faceset->coordIndex.finishEditing();
|
||||
faceset->partIndex.finishEditing();
|
||||
lineset->coordIndex.finishEditing();
|
||||
|
||||
# ifdef FC_DEBUG
|
||||
// printing some information
|
||||
Base::Console().log("ViewProvider update time: %f s\n",Base::TimeElapsed::diffTimeF(startTime,Base::TimeElapsed()));
|
||||
Base::Console().log("Shape tria info: Faces:%d Edges:%d Nodes:%d Triangles:%d IdxVec:%d\n",numFaces,numEdges,numNodes,numTriangles,numLines);
|
||||
# endif
|
||||
}
|
||||
|
||||
void ViewProviderPartExt::updateVisual()
|
||||
{
|
||||
Gui::SoUpdateVBOAction action;
|
||||
@@ -943,382 +1341,30 @@ void ViewProviderPartExt::updateVisual()
|
||||
haction.apply(this->lineset);
|
||||
haction.apply(this->nodeset);
|
||||
|
||||
TopoDS_Shape cShape = Part::Feature::getShape(getObject(), Part::ShapeOption::ResolveLink | Part::ShapeOption::Transform);
|
||||
if (cShape.IsNull()) {
|
||||
coords ->point .setNum(0);
|
||||
norm ->vector .setNum(0);
|
||||
faceset ->coordIndex .setNum(0);
|
||||
faceset ->partIndex .setNum(0);
|
||||
lineset ->coordIndex .setNum(0);
|
||||
nodeset ->startIndex .setValue(0);
|
||||
VisualTouched = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// time measurement and book keeping
|
||||
Base::TimeElapsed start_time;
|
||||
int numTriangles=0,numNodes=0,numNorms=0,numFaces=0,numEdges=0,numLines=0;
|
||||
std::set<int> faceEdges;
|
||||
|
||||
try {
|
||||
// calculating the deflection value
|
||||
Bnd_Box bounds;
|
||||
BRepBndLib::Add(cShape, bounds);
|
||||
bounds.SetGap(0.0);
|
||||
Standard_Real xMin, yMin, zMin, xMax, yMax, zMax;
|
||||
bounds.Get(xMin, yMin, zMin, xMax, yMax, zMax);
|
||||
Standard_Real deflection = ((xMax-xMin)+(yMax-yMin)+(zMax-zMin))/300.0 * Deviation.getValue();
|
||||
TopoDS_Shape cShape = getRenderedShape().getShape();
|
||||
|
||||
// Since OCCT 7.6 a value of equal 0 is not allowed any more, this can happen if a single vertex
|
||||
// should be displayed.
|
||||
if (deflection < gp::Resolution()) {
|
||||
deflection = Precision::Confusion();
|
||||
}
|
||||
setupCoinGeometry(cShape,
|
||||
coords,
|
||||
faceset,
|
||||
norm,
|
||||
lineset,
|
||||
nodeset,
|
||||
Deviation.getValue(),
|
||||
AngularDeflection.getValue(),
|
||||
NormalsFromUV);
|
||||
|
||||
// For very big objects the computed deflection can become very high and thus leads to a useless
|
||||
// tessellation. To avoid this the upper limit is set to 20.0
|
||||
// See also forum: https://forum.freecad.org/viewtopic.php?t=77521
|
||||
//deflection = std::min(deflection, 20.0);
|
||||
|
||||
// create or use the mesh on the data structure
|
||||
Standard_Real AngDeflectionRads = Base::toRadians(AngularDeflection.getValue());
|
||||
|
||||
IMeshTools_Parameters meshParams;
|
||||
meshParams.Deflection = deflection;
|
||||
meshParams.Relative = Standard_False;
|
||||
meshParams.Angle = AngDeflectionRads;
|
||||
meshParams.InParallel = Standard_True;
|
||||
meshParams.AllowQualityDecrease = Standard_True;
|
||||
|
||||
BRepMesh_IncrementalMesh(cShape, meshParams);
|
||||
|
||||
// We must reset the location here because the transformation data
|
||||
// are set in the placement property
|
||||
TopLoc_Location aLoc;
|
||||
cShape.Location(aLoc);
|
||||
|
||||
// count triangles and nodes in the mesh
|
||||
TopTools_IndexedMapOfShape faceMap;
|
||||
TopExp::MapShapes(cShape, TopAbs_FACE, faceMap);
|
||||
for (int i=1; i <= faceMap.Extent(); i++) {
|
||||
Handle (Poly_Triangulation) mesh = BRep_Tool::Triangulation(TopoDS::Face(faceMap(i)), aLoc);
|
||||
if (mesh.IsNull()) {
|
||||
mesh = Part::Tools::triangulationOfFace(TopoDS::Face(faceMap(i)));
|
||||
}
|
||||
// Note: we must also count empty faces
|
||||
if (!mesh.IsNull()) {
|
||||
numTriangles += mesh->NbTriangles();
|
||||
numNodes += mesh->NbNodes();
|
||||
numNorms += mesh->NbNodes();
|
||||
}
|
||||
|
||||
TopExp_Explorer xp;
|
||||
for (xp.Init(faceMap(i),TopAbs_EDGE);xp.More();xp.Next()) {
|
||||
faceEdges.insert(Part::ShapeMapHasher{}(xp.Current()));
|
||||
}
|
||||
numFaces++;
|
||||
}
|
||||
|
||||
// get an indexed map of edges
|
||||
TopTools_IndexedMapOfShape edgeMap;
|
||||
TopExp::MapShapes(cShape, TopAbs_EDGE, edgeMap);
|
||||
|
||||
// key is the edge number, value the coord indexes. This is needed to keep the same order as the edges.
|
||||
std::map<int, std::vector<int32_t> > lineSetMap;
|
||||
std::set<int> edgeIdxSet;
|
||||
std::vector<int32_t> edgeVector;
|
||||
|
||||
// count and index the edges
|
||||
for (int i=1; i <= edgeMap.Extent(); i++) {
|
||||
edgeIdxSet.insert(i);
|
||||
numEdges++;
|
||||
|
||||
const TopoDS_Edge& aEdge = TopoDS::Edge(edgeMap(i));
|
||||
TopLoc_Location aLoc;
|
||||
|
||||
// handling of the free edge that are not associated to a face
|
||||
// Note: The assumption that if for an edge BRep_Tool::Polygon3D
|
||||
// returns a valid object is wrong. This e.g. happens for ruled
|
||||
// surfaces which gets created by two edges or wires.
|
||||
// So, we have to store the hashes of the edges associated to a face.
|
||||
// If the hash of a given edge is not in this list we know it's really
|
||||
// a free edge.
|
||||
int hash = Part::ShapeMapHasher{}(aEdge);
|
||||
if (faceEdges.find(hash) == faceEdges.end()) {
|
||||
Handle(Poly_Polygon3D) aPoly = Part::Tools::polygonOfEdge(aEdge, aLoc);
|
||||
if (!aPoly.IsNull()) {
|
||||
int nbNodesInEdge = aPoly->NbNodes();
|
||||
numNodes += nbNodesInEdge;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// handling of the vertices
|
||||
TopTools_IndexedMapOfShape vertexMap;
|
||||
TopExp::MapShapes(cShape, TopAbs_VERTEX, vertexMap);
|
||||
numNodes += vertexMap.Extent();
|
||||
|
||||
// create memory for the nodes and indexes
|
||||
coords ->point .setNum(numNodes);
|
||||
norm ->vector .setNum(numNorms);
|
||||
faceset ->coordIndex .setNum(numTriangles*4);
|
||||
faceset ->partIndex .setNum(numFaces);
|
||||
// get the raw memory for fast fill up
|
||||
SbVec3f* verts = coords ->point .startEditing();
|
||||
SbVec3f* norms = norm ->vector .startEditing();
|
||||
int32_t* index = faceset ->coordIndex .startEditing();
|
||||
int32_t* parts = faceset ->partIndex .startEditing();
|
||||
|
||||
// preset the normal vector with null vector
|
||||
for (int i=0;i < numNorms;i++)
|
||||
norms[i]= SbVec3f(0.0,0.0,0.0);
|
||||
|
||||
int ii = 0,faceNodeOffset=0,faceTriaOffset=0;
|
||||
for (int i=1; i <= faceMap.Extent(); i++, ii++) {
|
||||
TopLoc_Location aLoc;
|
||||
const TopoDS_Face &actFace = TopoDS::Face(faceMap(i));
|
||||
// get the mesh of the shape
|
||||
Handle (Poly_Triangulation) mesh = BRep_Tool::Triangulation(actFace,aLoc);
|
||||
if (mesh.IsNull()) {
|
||||
mesh = Part::Tools::triangulationOfFace(actFace);
|
||||
}
|
||||
if (mesh.IsNull()) {
|
||||
parts[ii] = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
// getting the transformation of the shape/face
|
||||
gp_Trsf myTransf;
|
||||
Standard_Boolean identity = true;
|
||||
if (!aLoc.IsIdentity()) {
|
||||
identity = false;
|
||||
myTransf = aLoc.Transformation();
|
||||
}
|
||||
|
||||
// getting size of node and triangle array of this face
|
||||
int nbNodesInFace = mesh->NbNodes();
|
||||
int nbTriInFace = mesh->NbTriangles();
|
||||
// check orientation
|
||||
TopAbs_Orientation orient = actFace.Orientation();
|
||||
|
||||
|
||||
// cycling through the poly mesh
|
||||
#if OCC_VERSION_HEX < 0x070600
|
||||
const Poly_Array1OfTriangle& Triangles = mesh->Triangles();
|
||||
const TColgp_Array1OfPnt& Nodes = mesh->Nodes();
|
||||
TColgp_Array1OfDir Normals (Nodes.Lower(), Nodes.Upper());
|
||||
#else
|
||||
int numNodes = mesh->NbNodes();
|
||||
TColgp_Array1OfDir Normals (1, numNodes);
|
||||
#endif
|
||||
if (NormalsFromUV)
|
||||
Part::Tools::getPointNormals(actFace, mesh, Normals);
|
||||
|
||||
for (int g=1;g<=nbTriInFace;g++) {
|
||||
// Get the triangle
|
||||
Standard_Integer N1,N2,N3;
|
||||
#if OCC_VERSION_HEX < 0x070600
|
||||
Triangles(g).Get(N1,N2,N3);
|
||||
#else
|
||||
mesh->Triangle(g).Get(N1,N2,N3);
|
||||
#endif
|
||||
|
||||
// change orientation of the triangle if the face is reversed
|
||||
if ( orient != TopAbs_FORWARD ) {
|
||||
Standard_Integer tmp = N1;
|
||||
N1 = N2;
|
||||
N2 = tmp;
|
||||
}
|
||||
|
||||
// get the 3 points of this triangle
|
||||
#if OCC_VERSION_HEX < 0x070600
|
||||
gp_Pnt V1(Nodes(N1)), V2(Nodes(N2)), V3(Nodes(N3));
|
||||
#else
|
||||
gp_Pnt V1(mesh->Node(N1)), V2(mesh->Node(N2)), V3(mesh->Node(N3));
|
||||
#endif
|
||||
|
||||
// get the 3 normals of this triangle
|
||||
gp_Vec NV1, NV2, NV3;
|
||||
if (NormalsFromUV) {
|
||||
NV1.SetXYZ(Normals(N1).XYZ());
|
||||
NV2.SetXYZ(Normals(N2).XYZ());
|
||||
NV3.SetXYZ(Normals(N3).XYZ());
|
||||
}
|
||||
else {
|
||||
gp_Vec v1(V1.X(),V1.Y(),V1.Z()),
|
||||
v2(V2.X(),V2.Y(),V2.Z()),
|
||||
v3(V3.X(),V3.Y(),V3.Z());
|
||||
gp_Vec normal = (v2-v1)^(v3-v1);
|
||||
NV1 = normal;
|
||||
NV2 = normal;
|
||||
NV3 = normal;
|
||||
}
|
||||
|
||||
// transform the vertices and normals to the place of the face
|
||||
if (!identity) {
|
||||
V1.Transform(myTransf);
|
||||
V2.Transform(myTransf);
|
||||
V3.Transform(myTransf);
|
||||
if (NormalsFromUV) {
|
||||
NV1.Transform(myTransf);
|
||||
NV2.Transform(myTransf);
|
||||
NV3.Transform(myTransf);
|
||||
}
|
||||
}
|
||||
|
||||
// add the normals for all points of this triangle
|
||||
norms[faceNodeOffset+N1-1] += SbVec3f(NV1.X(),NV1.Y(),NV1.Z());
|
||||
norms[faceNodeOffset+N2-1] += SbVec3f(NV2.X(),NV2.Y(),NV2.Z());
|
||||
norms[faceNodeOffset+N3-1] += SbVec3f(NV3.X(),NV3.Y(),NV3.Z());
|
||||
|
||||
// set the vertices
|
||||
verts[faceNodeOffset+N1-1].setValue((float)(V1.X()),(float)(V1.Y()),(float)(V1.Z()));
|
||||
verts[faceNodeOffset+N2-1].setValue((float)(V2.X()),(float)(V2.Y()),(float)(V2.Z()));
|
||||
verts[faceNodeOffset+N3-1].setValue((float)(V3.X()),(float)(V3.Y()),(float)(V3.Z()));
|
||||
|
||||
// set the index vector with the 3 point indexes and the end delimiter
|
||||
index[faceTriaOffset*4+4*(g-1)] = faceNodeOffset+N1-1;
|
||||
index[faceTriaOffset*4+4*(g-1)+1] = faceNodeOffset+N2-1;
|
||||
index[faceTriaOffset*4+4*(g-1)+2] = faceNodeOffset+N3-1;
|
||||
index[faceTriaOffset*4+4*(g-1)+3] = SO_END_FACE_INDEX;
|
||||
}
|
||||
|
||||
parts[ii] = nbTriInFace; // new part
|
||||
|
||||
// handling the edges lying on this face
|
||||
TopExp_Explorer Exp;
|
||||
for(Exp.Init(actFace,TopAbs_EDGE);Exp.More();Exp.Next()) {
|
||||
const TopoDS_Edge &curEdge = TopoDS::Edge(Exp.Current());
|
||||
// get the overall index of this edge
|
||||
int edgeIndex = edgeMap.FindIndex(curEdge);
|
||||
edgeVector.push_back((int32_t)edgeIndex-1);
|
||||
// already processed this index ?
|
||||
if (edgeIdxSet.find(edgeIndex)!=edgeIdxSet.end()) {
|
||||
|
||||
// this holds the indices of the edge's triangulation to the current polygon
|
||||
Handle(Poly_PolygonOnTriangulation) aPoly = BRep_Tool::PolygonOnTriangulation(curEdge, mesh, aLoc);
|
||||
if (aPoly.IsNull())
|
||||
continue; // polygon does not exist
|
||||
|
||||
// getting the indexes of the edge polygon
|
||||
const TColStd_Array1OfInteger& indices = aPoly->Nodes();
|
||||
for (Standard_Integer i=indices.Lower();i <= indices.Upper();i++) {
|
||||
int nodeIndex = indices(i);
|
||||
int index = faceNodeOffset+nodeIndex-1;
|
||||
lineSetMap[edgeIndex].push_back(index);
|
||||
|
||||
// usually the coordinates for this edge are already set by the
|
||||
// triangles of the face this edge belongs to. However, there are
|
||||
// rare cases where some points are only referenced by the polygon
|
||||
// but not by any triangle. Thus, we must apply the coordinates to
|
||||
// make sure that everything is properly set.
|
||||
#if OCC_VERSION_HEX < 0x070600
|
||||
gp_Pnt p(Nodes(nodeIndex));
|
||||
#else
|
||||
gp_Pnt p(mesh->Node(nodeIndex));
|
||||
#endif
|
||||
if (!identity)
|
||||
p.Transform(myTransf);
|
||||
verts[index].setValue((float)(p.X()),(float)(p.Y()),(float)(p.Z()));
|
||||
}
|
||||
|
||||
// remove the handled edge index from the set
|
||||
edgeIdxSet.erase(edgeIndex);
|
||||
}
|
||||
}
|
||||
|
||||
edgeVector.push_back(-1);
|
||||
|
||||
// counting up the per Face offsets
|
||||
faceNodeOffset += nbNodesInFace;
|
||||
faceTriaOffset += nbTriInFace;
|
||||
}
|
||||
|
||||
// handling of the free edges
|
||||
for (int i=1; i <= edgeMap.Extent(); i++) {
|
||||
const TopoDS_Edge& aEdge = TopoDS::Edge(edgeMap(i));
|
||||
Standard_Boolean identity = true;
|
||||
gp_Trsf myTransf;
|
||||
TopLoc_Location aLoc;
|
||||
|
||||
// handling of the free edge that are not associated to a face
|
||||
int hash = Part::ShapeMapHasher{}(aEdge);
|
||||
if (faceEdges.find(hash) == faceEdges.end()) {
|
||||
Handle(Poly_Polygon3D) aPoly = Part::Tools::polygonOfEdge(aEdge, aLoc);
|
||||
if (!aPoly.IsNull()) {
|
||||
if (!aLoc.IsIdentity()) {
|
||||
identity = false;
|
||||
myTransf = aLoc.Transformation();
|
||||
}
|
||||
|
||||
const TColgp_Array1OfPnt& aNodes = aPoly->Nodes();
|
||||
int nbNodesInEdge = aPoly->NbNodes();
|
||||
|
||||
gp_Pnt pnt;
|
||||
for (Standard_Integer j=1;j <= nbNodesInEdge;j++) {
|
||||
pnt = aNodes(j);
|
||||
if (!identity)
|
||||
pnt.Transform(myTransf);
|
||||
int index = faceNodeOffset+j-1;
|
||||
verts[index].setValue((float)(pnt.X()),(float)(pnt.Y()),(float)(pnt.Z()));
|
||||
lineSetMap[i].push_back(index);
|
||||
}
|
||||
|
||||
faceNodeOffset += nbNodesInEdge;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nodeset->startIndex.setValue(faceNodeOffset);
|
||||
for (int i=0; i<vertexMap.Extent(); i++) {
|
||||
const TopoDS_Vertex& aVertex = TopoDS::Vertex(vertexMap(i+1));
|
||||
gp_Pnt pnt = BRep_Tool::Pnt(aVertex);
|
||||
verts[faceNodeOffset+i].setValue((float)(pnt.X()),(float)(pnt.Y()),(float)(pnt.Z()));
|
||||
}
|
||||
|
||||
// normalize all normals
|
||||
for (int i = 0; i< numNorms ;i++)
|
||||
norms[i].normalize();
|
||||
|
||||
std::vector<int32_t> lineSetCoords;
|
||||
for (const auto & it : lineSetMap) {
|
||||
lineSetCoords.insert(lineSetCoords.end(), it.second.begin(), it.second.end());
|
||||
lineSetCoords.push_back(-1);
|
||||
}
|
||||
|
||||
// preset the index vector size
|
||||
numLines = lineSetCoords.size();
|
||||
lineset ->coordIndex .setNum(numLines);
|
||||
int32_t* lines = lineset ->coordIndex .startEditing();
|
||||
|
||||
int l=0;
|
||||
for (std::vector<int32_t>::const_iterator it=lineSetCoords.begin();it!=lineSetCoords.end();++it,l++)
|
||||
lines[l] = *it;
|
||||
|
||||
// end the editing of the nodes
|
||||
coords ->point .finishEditing();
|
||||
norm ->vector .finishEditing();
|
||||
faceset ->coordIndex .finishEditing();
|
||||
faceset ->partIndex .finishEditing();
|
||||
lineset ->coordIndex .finishEditing();
|
||||
VisualTouched = false;
|
||||
}
|
||||
catch (const Standard_Failure& e) {
|
||||
FC_ERR("Cannot compute Inventor representation for the shape of "
|
||||
<< pcObject->getFullName() << ": " << e.GetMessageString());
|
||||
}
|
||||
catch (...) {
|
||||
FC_ERR("Cannot compute Inventor representation for the shape of " << pcObject->getFullName());
|
||||
FC_ERR("Cannot compute Inventor representation for the shape of "
|
||||
<< pcObject->getFullName());
|
||||
}
|
||||
|
||||
# ifdef FC_DEBUG
|
||||
// printing some information
|
||||
Base::Console().log("ViewProvider update time: %f s\n",Base::TimeElapsed::diffTimeF(start_time,Base::TimeElapsed()));
|
||||
Base::Console().log("Shape tria info: Faces:%d Edges:%d Nodes:%d Triangles:%d IdxVec:%d\n",numFaces,numEdges,numNodes,numTriangles,numLines);
|
||||
# else
|
||||
(void)numEdges;
|
||||
# endif
|
||||
VisualTouched = false;
|
||||
|
||||
// The material has to be checked again
|
||||
setHighlightedFaces(ShapeAppearance.getValues());
|
||||
setHighlightedEdges(LineColorArray.getValues());
|
||||
|
||||
@@ -123,6 +123,10 @@ public:
|
||||
std::vector<Base::Vector3d> getSelectionShape(const char* Element) const override;
|
||||
//@}
|
||||
|
||||
virtual Part::TopoShape getRenderedShape() const {
|
||||
return Part::Feature::getTopoShape(getObject(), Part::ShapeOption::ResolveLink | Part::ShapeOption::Transform);
|
||||
}
|
||||
|
||||
/** @name Highlight handling
|
||||
* This group of methods do the highlighting of elements.
|
||||
*/
|
||||
@@ -156,6 +160,17 @@ public:
|
||||
/// Get the python wrapper for that ViewProvider
|
||||
PyObject* getPyObject() override;
|
||||
|
||||
/// configures Coin nodes so they render given toposhape
|
||||
static void setupCoinGeometry(TopoDS_Shape shape,
|
||||
SoCoordinate3* coords,
|
||||
SoBrepFaceSet* faceset,
|
||||
SoNormal* norm,
|
||||
SoBrepEdgeSet* lineset,
|
||||
SoBrepPointSet* nodeset,
|
||||
double deviation,
|
||||
double angularDeflection,
|
||||
bool normalsFromUV);
|
||||
|
||||
protected:
|
||||
bool setEdit(int ModNum) override;
|
||||
void unsetEdit(int ModNum) override;
|
||||
|
||||
197
src/Mod/Part/Gui/ViewProviderPreviewExtension.cpp
Normal file
197
src/Mod/Part/Gui/ViewProviderPreviewExtension.cpp
Normal file
@@ -0,0 +1,197 @@
|
||||
// SPDX-License-Identifier: LGPL-2.1-or-later
|
||||
/****************************************************************************
|
||||
* *
|
||||
* Copyright (c) 2025 Kacper Donat <kacper@kadet.net> *
|
||||
* *
|
||||
* This file is part of FreeCAD. *
|
||||
* *
|
||||
* FreeCAD is free software: you can redistribute it and/or modify it *
|
||||
* under the terms of the GNU Lesser General Public License as *
|
||||
* published by the Free Software Foundation, either version 2.1 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* FreeCAD is distributed in the hope that it will be useful, but *
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
|
||||
* Lesser General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Lesser General Public *
|
||||
* License along with FreeCAD. If not, see *
|
||||
* <https://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#include "PreCompiled.h"
|
||||
|
||||
#ifndef _PreComp_
|
||||
# include <Inventor/nodes/SoDrawStyle.h>
|
||||
# include <Inventor/nodes/SoLightModel.h>
|
||||
# include <Inventor/nodes/SoMaterial.h>
|
||||
# include <Inventor/nodes/SoPickStyle.h>
|
||||
# include <Inventor/nodes/SoPolygonOffset.h>
|
||||
#endif
|
||||
|
||||
#include "ViewProviderPreviewExtension.h"
|
||||
#include "ViewProviderExt.h"
|
||||
|
||||
#include <Gui/Utilities.h>
|
||||
#include <Gui/Inventor/So3DAnnotation.h>
|
||||
#include <Mod/Part/App/Tools.h>
|
||||
|
||||
using namespace PartGui;
|
||||
|
||||
SO_NODE_SOURCE(SoPreviewShape);
|
||||
|
||||
const SbColor SoPreviewShape::defaultColor = SbColor(1.F, 0.F, 1.F);
|
||||
|
||||
SoPreviewShape::SoPreviewShape()
|
||||
: coords(new SoCoordinate3)
|
||||
, norm(new SoNormal)
|
||||
, faceset(new PartGui::SoBrepFaceSet)
|
||||
, lineset(new PartGui::SoBrepEdgeSet)
|
||||
, nodeset(new PartGui::SoBrepPointSet)
|
||||
{
|
||||
SO_NODE_CONSTRUCTOR(SoPreviewShape);
|
||||
|
||||
SO_NODE_ADD_FIELD(color, (defaultColor));
|
||||
SO_NODE_ADD_FIELD(transparency, (defaultTransparency));
|
||||
SO_NODE_ADD_FIELD(lineWidth, (defaultLineWidth));
|
||||
|
||||
auto pickStyle = new SoPickStyle;
|
||||
pickStyle->style = SoPickStyle::UNPICKABLE;
|
||||
|
||||
auto* solidLineStyle = new SoDrawStyle();
|
||||
solidLineStyle->lineWidth.connectFrom(&lineWidth);
|
||||
|
||||
auto* hiddenLineStyle = new SoDrawStyle();
|
||||
hiddenLineStyle->lineWidth.connectFrom(&lineWidth);
|
||||
hiddenLineStyle->linePattern = 0xF0F0;
|
||||
|
||||
auto* solidColorLightModel = new SoLightModel();
|
||||
solidColorLightModel->model = SoLightModel::BASE_COLOR;
|
||||
|
||||
auto* normalBinding = new SoNormalBinding();
|
||||
normalBinding->value = SoNormalBinding::PER_VERTEX_INDEXED;
|
||||
|
||||
// This should be OVERALL but then line pattern does not work correctly
|
||||
// Probably a bug in coin to be investigated.
|
||||
auto* materialBinding = new SoMaterialBinding();
|
||||
materialBinding->value = SoMaterialBinding::PER_FACE_INDEXED;
|
||||
|
||||
auto* material = new SoMaterial;
|
||||
material->diffuseColor.connectFrom(&color);
|
||||
material->transparency.connectFrom(&transparency);
|
||||
|
||||
auto* polygonOffset = new SoPolygonOffset;
|
||||
polygonOffset->factor = -0.00001F;
|
||||
polygonOffset->units = -1.0F;
|
||||
polygonOffset->on = true;
|
||||
polygonOffset->styles = SoPolygonOffset::FILLED;
|
||||
|
||||
auto* lineMaterial = new SoMaterial;
|
||||
lineMaterial->diffuseColor.connectFrom(&color);
|
||||
lineMaterial->transparency = 0.0f;
|
||||
|
||||
auto* lineSep = new SoSeparator;
|
||||
lineSep->addChild(normalBinding);
|
||||
lineSep->addChild(materialBinding);
|
||||
lineSep->addChild(solidColorLightModel);
|
||||
lineSep->addChild(lineMaterial);
|
||||
lineSep->addChild(lineset);
|
||||
|
||||
auto* annotation = new Gui::So3DAnnotation;
|
||||
annotation->addChild(hiddenLineStyle);
|
||||
annotation->addChild(material);
|
||||
annotation->addChild(lineSep);
|
||||
annotation->addChild(polygonOffset);
|
||||
annotation->addChild(faceset);
|
||||
|
||||
SoSeparator::addChild(pickStyle);
|
||||
SoSeparator::addChild(solidLineStyle);
|
||||
SoSeparator::addChild(material);
|
||||
SoSeparator::addChild(coords);
|
||||
SoSeparator::addChild(norm);
|
||||
SoSeparator::addChild(lineSep);
|
||||
SoSeparator::addChild(polygonOffset);
|
||||
SoSeparator::addChild(faceset);
|
||||
SoSeparator::addChild(annotation);
|
||||
}
|
||||
|
||||
EXTENSION_PROPERTY_SOURCE(PartGui::ViewProviderPreviewExtension, Gui::ViewProviderExtension)
|
||||
|
||||
ViewProviderPreviewExtension::ViewProviderPreviewExtension()
|
||||
{
|
||||
const Base::Color magenta(1.0F, 0.0F, 1.0F);
|
||||
|
||||
EXTENSION_ADD_PROPERTY_TYPE(
|
||||
PreviewColor,
|
||||
(magenta),
|
||||
"Preview",
|
||||
static_cast<App::PropertyType>(App::Prop_Transient | App::Prop_Hidden),
|
||||
"Color used for 3D Preview");
|
||||
|
||||
initExtensionType(ViewProviderPreviewExtension::getExtensionClassTypeId());
|
||||
}
|
||||
|
||||
void ViewProviderPreviewExtension::extensionAttach(App::DocumentObject* documentObject)
|
||||
{
|
||||
ViewProviderExtension::extensionAttach(documentObject);
|
||||
|
||||
pcPreviewShape = new SoPreviewShape;
|
||||
|
||||
pcPreviewRoot = new SoSeparator;
|
||||
pcPreviewRoot->addChild(pcPreviewShape);
|
||||
|
||||
updatePreviewShape();
|
||||
}
|
||||
void ViewProviderPreviewExtension::extensionOnChanged(const App::Property* prop)
|
||||
{
|
||||
if (prop == &PreviewColor) {
|
||||
pcPreviewShape->color.setValue(Base::convertTo<SbColor>(PreviewColor.getValue()));
|
||||
}
|
||||
|
||||
ViewProviderExtension::extensionOnChanged(prop);
|
||||
}
|
||||
|
||||
void ViewProviderPreviewExtension::updatePreviewShape()
|
||||
{
|
||||
auto vp = freecad_cast<ViewProviderPartExt*>(getExtendedViewProvider());
|
||||
|
||||
if (!vp) {
|
||||
return;
|
||||
}
|
||||
|
||||
ViewProviderPartExt::setupCoinGeometry(getPreviewShape().getShape(),
|
||||
pcPreviewShape->coords,
|
||||
pcPreviewShape->faceset,
|
||||
pcPreviewShape->norm,
|
||||
pcPreviewShape->lineset,
|
||||
pcPreviewShape->nodeset,
|
||||
vp->Deviation.getValue(),
|
||||
vp->AngularDeflection.getValue(),
|
||||
false);
|
||||
|
||||
// For some reason line patterns are not rendered correctly if material binding is set to
|
||||
// anything other than PER_FACE. PER_FACE material binding seems to require materialIndex per
|
||||
// each distinct edge. Until that is fixed, this code forces each edge to use the first material.
|
||||
unsigned lineCoordsCount = pcPreviewShape->lineset->coordIndex.getNum();
|
||||
unsigned lineCount = 1;
|
||||
|
||||
for (unsigned i = 0; i < lineCoordsCount; ++i) {
|
||||
if (pcPreviewShape->lineset->coordIndex[i] < 0) {
|
||||
lineCount++;
|
||||
}
|
||||
}
|
||||
|
||||
pcPreviewShape->lineset->materialIndex.setNum(lineCount);
|
||||
for (unsigned i = 0; i < lineCount; ++i) {
|
||||
pcPreviewShape->lineset->materialIndex.set1Value(i, 0);
|
||||
}
|
||||
}
|
||||
|
||||
namespace Gui {
|
||||
EXTENSION_PROPERTY_SOURCE_TEMPLATE(PartGui::ViewProviderPreviewExtensionPython, PartGui::ViewProviderPreviewExtension)
|
||||
|
||||
// explicit template instantiation
|
||||
template class PartGuiExport ViewProviderExtensionPythonT<PartGui::ViewProviderPreviewExtension>;
|
||||
}
|
||||
110
src/Mod/Part/Gui/ViewProviderPreviewExtension.h
Normal file
110
src/Mod/Part/Gui/ViewProviderPreviewExtension.h
Normal file
@@ -0,0 +1,110 @@
|
||||
// SPDX-License-Identifier: LGPL-2.1-or-later
|
||||
/****************************************************************************
|
||||
* *
|
||||
* Copyright (c) 2025 Kacper Donat <kacper@kadet.net> *
|
||||
* *
|
||||
* This file is part of FreeCAD. *
|
||||
* *
|
||||
* FreeCAD is free software: you can redistribute it and/or modify it *
|
||||
* under the terms of the GNU Lesser General Public License as *
|
||||
* published by the Free Software Foundation, either version 2.1 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* FreeCAD is distributed in the hope that it will be useful, but *
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
|
||||
* Lesser General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Lesser General Public *
|
||||
* License along with FreeCAD. If not, see *
|
||||
* <https://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef PARTGUI_VIEWPROVIDERPREVIEWEXTENSION_H
|
||||
#define PARTGUI_VIEWPROVIDERPREVIEWEXTENSION_H
|
||||
|
||||
#include "SoBrepEdgeSet.h"
|
||||
#include "SoBrepFaceSet.h"
|
||||
#include "SoBrepPointSet.h"
|
||||
|
||||
#include <QtCore>
|
||||
|
||||
#include <Inventor/nodes/SoSubNode.h>
|
||||
#include <Inventor/nodes/SoCoordinate3.h>
|
||||
#include <Inventor/nodes/SoNormal.h>
|
||||
#include <Inventor/nodes/SoSeparator.h>
|
||||
#include <Inventor/fields/SoSFColor.h>
|
||||
#include <Inventor/fields/SoSFFloat.h>
|
||||
|
||||
#include <App/PropertyStandard.h>
|
||||
#include <Gui/ViewProvider.h>
|
||||
|
||||
#include <Gui/ViewProviderExtension.h>
|
||||
#include <Gui/ViewProviderExtensionPython.h>
|
||||
#include <Mod/Part/App/TopoShape.h>
|
||||
|
||||
namespace PartGui {
|
||||
|
||||
class PartGuiExport SoPreviewShape : public SoSeparator {
|
||||
using inherited = SoSeparator;
|
||||
SO_NODE_HEADER(SoPreviewShape);
|
||||
|
||||
public:
|
||||
static constexpr float defaultTransparency = 0.8F;
|
||||
static constexpr float defaultLineWidth = 2.0F;
|
||||
static const SbColor defaultColor;
|
||||
|
||||
SoPreviewShape();
|
||||
|
||||
SoSFColor color;
|
||||
SoSFFloat transparency;
|
||||
SoSFFloat lineWidth;
|
||||
|
||||
SoCoordinate3* coords;
|
||||
SoNormal* norm;
|
||||
|
||||
SoBrepFaceSet* faceset;
|
||||
SoBrepEdgeSet* lineset;
|
||||
SoBrepPointSet* nodeset;
|
||||
};
|
||||
|
||||
class PartGuiExport ViewProviderPreviewExtension : public Gui::ViewProviderExtension {
|
||||
Q_DECLARE_TR_FUNCTIONS(PartDesignGui::ViewProviderPreviewExtension)
|
||||
EXTENSION_PROPERTY_HEADER_WITH_OVERRIDE(Gui::ViewProviderPreviewExtension);
|
||||
|
||||
public:
|
||||
App::PropertyColor PreviewColor;
|
||||
|
||||
ViewProviderPreviewExtension();
|
||||
|
||||
/// Returns shape that should be used as the preview
|
||||
virtual Part::TopoShape getPreviewShape() const { return Part::TopoShape(); };
|
||||
|
||||
void extensionAttach(App::DocumentObject*) override;
|
||||
void extensionBeforeDelete() override;
|
||||
|
||||
/// Returns whatever preview is enabled or not
|
||||
bool isPreviewEnabled() const { return _isPreviewEnabled; }
|
||||
/// Switches preview on or off
|
||||
virtual void showPreview(bool enable);
|
||||
|
||||
protected:
|
||||
void extensionOnChanged(const App::Property* prop) override;
|
||||
|
||||
/// updates geometry of the preview shape
|
||||
void updatePreviewShape();
|
||||
|
||||
Gui::CoinPtr<SoSeparator> pcPreviewRoot;
|
||||
Gui::CoinPtr<SoPreviewShape> pcPreviewShape;
|
||||
|
||||
private:
|
||||
bool _isPreviewEnabled {false};
|
||||
};
|
||||
|
||||
using ViewProviderPreviewExtensionPython = Gui::ViewProviderExtensionPythonT<ViewProviderPreviewExtension>;
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif // PARTGUI_VIEWPROVIDERPREVIEWEXTENSION_H
|
||||
Reference in New Issue
Block a user