PartDesign: Add transparent previews

This commit is contained in:
Kacper Donat
2024-10-13 13:33:18 +02:00
parent 38db306a84
commit 7f87d87f61
58 changed files with 1438 additions and 1021 deletions

View File

@@ -71,7 +71,11 @@
#include "Tools.h"
#include <TopExp_Explorer.hxx>
#include <TopoShape.h>
class TopExp_Explorer;
void Part::closestPointsOnLines(const gp_Lin& lin1, const gp_Lin& lin2, gp_Pnt& p1, gp_Pnt& p2)
{
// they might be the same point
@@ -746,36 +750,71 @@ TopLoc_Location Part::Tools::fromPlacement(const Base::Placement& plm)
return {trf};
}
bool Part::Tools::isConcave(const TopoDS_Face &face, const gp_Pnt &pointOfVue, const gp_Dir &direction){
bool Part::Tools::isConcave(const TopoDS_Face& face,
const gp_Pnt& pointOfVue,
const gp_Dir& direction)
{
bool result = false;
Handle(Geom_Surface) surf = BRep_Tool::Surface(face);
GeomAdaptor_Surface adapt(surf);
if(adapt.GetType() == GeomAbs_Plane){
if (adapt.GetType() == GeomAbs_Plane) {
return false;
}
// create a line through the point of vue
// create a line through the point of vue
gp_Lin line;
line.SetLocation(pointOfVue);
line.SetDirection(direction);
// Find intersection of line with the face
// Find intersection of line with the face
BRepIntCurveSurface_Inter mkSection;
mkSection.Init(face, line, Precision::Confusion());
result = mkSection.Transition() == IntCurveSurface_In;
// compute normals at the intersection
// compute normals at the intersection
gp_Pnt iPnt;
gp_Vec dU, dV;
surf->D1(mkSection.U(), mkSection.V(), iPnt, dU, dV);
// check normals orientation
// check normals orientation
gp_Dir dirdU(dU);
result = (dirdU.Angle(direction) - std::numbers::pi/2) <= Precision::Confusion();
result = (dirdU.Angle(direction) - std::numbers::pi / 2) <= Precision::Confusion();
gp_Dir dirdV(dV);
result = result || ((dirdV.Angle(direction) - std::numbers::pi/2) <= Precision::Confusion());
result = result || ((dirdV.Angle(direction) - std::numbers::pi / 2) <= Precision::Confusion());
return result;
}
bool Part::Tools::isShapeEmpty(const TopoShape& shape)
{
return shape.isEmpty();
}
bool Part::Tools::isShapeEmpty(const TopoDS_Shape& shape)
{
static const auto isEveryShapeInCompoundEmpty = [](const TopoDS_Shape& shape) {
for (TopoDS_Iterator it(shape); it.More(); it.Next()) {
if (const TopoDS_Shape& sub = it.Value(); !isShapeEmpty(sub)) {
// Found a non-empty sub-shape
return false;
}
}
return true;
};
// If shape is null we consider it as empty
if (shape.IsNull()) {
return true;
}
if (shape.ShapeType() == TopAbs_COMPOUND) {
return isEveryShapeInCompoundEmpty(shape);
}
// To see if shape is non-empty we check if it has at least one vertex
TopExp_Explorer explorer(shape, TopAbs_VERTEX);
return !explorer.More();
}