Fix Hatch path fp math
Fix section face painting
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@@ -109,11 +109,16 @@ public:
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void dumpVertexes(const char* text, const TopoDS_Shape& s);
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protected:
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TechDrawGeometry::GeometryObject *geometryObject;
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Base::BoundBox3d bbox;
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void onChanged(const App::Property* prop);
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Base::Vector3d getValidXDir() const;
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void buildGeometryObject(TopoDS_Shape shape, gp_Pnt& center);
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TechDrawGeometry::GeometryObject *geometryObject;
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Base::BoundBox3d bbox;
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void extractFaces();
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std::vector<TopoDS_Wire> connectEdges (std::vector<TopoDS_Edge>& edges);
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std::vector<TopoDS_Wire> sortWiresBySize(std::vector<TopoDS_Wire>& w, bool reverse = false);
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class wireCompare;
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private:
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static App::PropertyFloatConstraint::Constraints floatRange;
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