Fix Hatch path fp math
Fix section face painting
This commit is contained in:
@@ -78,11 +78,6 @@ public:
|
||||
const std::vector<int> & getFaceRefs() const { return faceReferences; };
|
||||
|
||||
//begin obs?
|
||||
void projectSurfaces(const TopoDS_Shape &face,
|
||||
const TopoDS_Shape &support,
|
||||
const Base::Vector3d &direction,
|
||||
const Base::Vector3d &xaxis,
|
||||
std::vector<TechDrawGeometry::Face *> &result) const;
|
||||
BaseGeom* projectEdge(const TopoDS_Shape &edge,
|
||||
const TopoDS_Shape &support,
|
||||
const Base::Vector3d &direction,
|
||||
@@ -99,6 +94,8 @@ public:
|
||||
const Base::Vector3d &xAxis);
|
||||
void extractGeometry(edgeClass category, bool visible);
|
||||
void update3DRefs();
|
||||
void addFaceGeom(Face * f);
|
||||
void clearFaceGeom();
|
||||
|
||||
protected:
|
||||
//HLR output
|
||||
|
||||
Reference in New Issue
Block a user