fix some typos
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@@ -98,7 +98,7 @@ void MeshAlgos::offsetSpecial2(MeshCore::MeshKernel* Mesh, float fSize)
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}
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}
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// if there no flipped triangels -> stop
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// if there are no flipped triangles -> stop
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//int f =fliped.size();
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if(fliped.size() == 0)
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break;
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