Accelerate 3D rendering with VBO support
*First step to move Part rendering using VBO instead of direct rendering *Update comments inside the code *Assume VBO is available if OpenGL > 3.0 is detected *Add initial Color support to VBO rendering ! *Initial full feature VBO rendering implementation *Modify some include issue for linux build *Try to fix linux include header *Reupdate header include for linux support *Fix compilation on linux *Fix linux and MacoOS build *Fix glGetString definition *Fix Windows build *Add VBO support as an option into the Preference menu *Fix crash while running FreeCAD test bench with new VBO rendering infrastructure (in both cases) *Improve performances *Compute material index only when a VBO update is required (improve frame rate by 10%) *Clean the code *Fix Travis compilation warning *Try to fix Windows compilation issue *Update include for Windows
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committed by
wmayer
parent
b9e8b4f74f
commit
8383f7222f
@@ -324,8 +324,8 @@ ViewProviderPartExt::~ViewProviderPartExt()
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void ViewProviderPartExt::onChanged(const App::Property* prop)
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{
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Part::Feature* feature = dynamic_cast<Part::Feature*>(pcObject);
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Part::Feature* feature = dynamic_cast<Part::Feature*>(pcObject);
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if (prop == &Deviation) {
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if(Visibility.getValue() && feature && !feature->Shape.getValue().IsNull())
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updateVisual(feature->Shape.getValue());
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@@ -799,6 +799,8 @@ void ViewProviderPartExt::reload()
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void ViewProviderPartExt::updateData(const App::Property* prop)
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{
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// vejmarie: Force VBO update of the part
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this->faceset->update_vbo=1;
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if (prop->getTypeId() == Part::PropertyPartShape::getClassTypeId()) {
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// get the shape to show
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const TopoDS_Shape &cShape = static_cast<const Part::PropertyPartShape*>(prop)->getValue();
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