[Material] Adjust default material appearance (#12380)
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@@ -36,7 +36,7 @@ using namespace App;
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// Material
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//===========================================================================
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Material::Material()
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: shininess{0.2000f}
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: shininess{0.9000f}
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, transparency{}
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{
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setType(STEEL);
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@@ -44,14 +44,14 @@ Material::Material()
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}
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Material::Material(const char* MatName)
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: shininess{0.2000f}
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: shininess{0.9000f}
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, transparency{}
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{
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set(MatName);
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}
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Material::Material(const MaterialType MatType)
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: shininess{0.2000f}
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: shininess{0.9000f}
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, transparency{}
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{
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setType(MatType);
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@@ -326,11 +326,11 @@ void Material::setType(const MaterialType MatType)
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case USER_DEFINED:
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break;
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default:
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ambientColor .set(0.2000f,0.2000f,0.2000f);
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diffuseColor .set(0.8000f,0.8000f,0.8000f);
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specularColor.set(0.0000f,0.0000f,0.0000f);
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ambientColor.set(0.3333f, 0.3333f, 0.3333f);
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diffuseColor .set(0.8000f,0.8000f,0.9000f);
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specularColor.set(0.5333f, 0.5333f, 0.5333f);
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emissiveColor.set(0.0000f,0.0000f,0.0000f);
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shininess = 0.2000f;
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shininess = 0.9000f;
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transparency = 0.0000f;
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break;
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}
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