[TD]SectionView/ComplexSection - preview, direction selection
- add preview/live update to TaskSectionView & TaskComplexSection - add view direction selector to uis - use SectionNormal as Direction. Make Direction read-only - simplify section line end point calculation - section group command in toolbar - make section and complex section icons consistent - fix compsolid cutting tool - terminology: single/piecewise to offset/aligned
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@@ -62,6 +62,7 @@
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#include <Base/FileInfo.h>
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#include <Base/Parameter.h>
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#include <Base/Stream.h>
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#include <Base/UnitsApi.h>
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#include <Base/Vector3D.h>
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#include "DrawUtil.h"
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@@ -350,19 +351,19 @@ Base::Vector3d DrawUtil::vertex2Vector(const TopoDS_Vertex& v)
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return Base::Vector3d(gp.X(), gp.Y(), gp.Z());
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}
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//TODO: make formatVector using toVector3d
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std::string DrawUtil::formatVector(const Base::Vector3d& v)
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{
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std::stringstream builder;
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builder << std::fixed << std::setprecision(3) ;
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builder << std::fixed << std::setprecision(Base::UnitsApi::getDecimals()) ;
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builder << " (" << v.x << ", " << v.y << ", " << v.z << ") ";
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// builder << " (" << setw(6) << v.x << ", " << setw(6) << v.y << ", " << setw(6) << v.z << ") ";
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return builder.str();
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}
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std::string DrawUtil::formatVector(const gp_Dir& v)
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{
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std::stringstream builder;
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builder << std::fixed << std::setprecision(3) ;
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builder << std::fixed << std::setprecision(Base::UnitsApi::getDecimals()) ;
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builder << " (" << v.X() << ", " << v.Y() << ", " << v.Z() << ") ";
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return builder.str();
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}
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@@ -370,14 +371,14 @@ std::string DrawUtil::formatVector(const gp_Dir& v)
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std::string DrawUtil::formatVector(const gp_Dir2d& v)
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{
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std::stringstream builder;
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builder << std::fixed << std::setprecision(3) ;
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builder << std::fixed << std::setprecision(Base::UnitsApi::getDecimals()) ;
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builder << " (" << v.X() << ", " << v.Y() << ") ";
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return builder.str();
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}
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std::string DrawUtil::formatVector(const gp_Vec& v)
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{
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std::stringstream builder;
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builder << std::fixed << std::setprecision(3) ;
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builder << std::fixed << std::setprecision(Base::UnitsApi::getDecimals()) ;
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builder << " (" << v.X() << ", " << v.Y() << ", " << v.Z() << ") ";
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return builder.str();
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}
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@@ -385,7 +386,7 @@ std::string DrawUtil::formatVector(const gp_Vec& v)
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std::string DrawUtil::formatVector(const gp_Pnt& v)
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{
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std::stringstream builder;
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builder << std::fixed << std::setprecision(3) ;
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builder << std::fixed << std::setprecision(Base::UnitsApi::getDecimals()) ;
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builder << " (" << v.X() << ", " << v.Y() << ", " << v.Z() << ") ";
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return builder.str();
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}
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@@ -393,7 +394,7 @@ std::string DrawUtil::formatVector(const gp_Pnt& v)
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std::string DrawUtil::formatVector(const gp_Pnt2d& v)
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{
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std::stringstream builder;
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builder << std::fixed << std::setprecision(3) ;
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builder << std::fixed << std::setprecision(Base::UnitsApi::getDecimals()) ;
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builder << " (" << v.X() << ", " << v.Y() << ") ";
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return builder.str();
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}
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@@ -401,7 +402,7 @@ std::string DrawUtil::formatVector(const gp_Pnt2d& v)
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std::string DrawUtil::formatVector(const QPointF& v)
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{
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std::stringstream builder;
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builder << std::fixed << std::setprecision(3) ;
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builder << std::fixed << std::setprecision(Base::UnitsApi::getDecimals()) ;
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builder << " (" << v.x() << ", " << v.y() << ") ";
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return builder.str();
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}
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@@ -587,7 +588,7 @@ Base::Vector3d DrawUtil::closestBasis(Base::Vector3d vDir, gp_Ax2 coordSys)
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Base::Vector3d DrawUtil::closestBasis(gp_Dir gDir, gp_Ax2 coordSys)
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{
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gp_Dir xCS = coordSys.XDirection(); //these are unit vectors?
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gp_Dir xCS = coordSys.XDirection();
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gp_Dir yCS = coordSys.YDirection();
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gp_Dir zCS = coordSys.Direction();
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