Part: [skip ci] add option to set two-side rendering of Part shapes
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@@ -246,6 +246,8 @@ ViewProviderPartExt::ViewProviderPartExt()
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("User parameter:BaseApp/Preferences/Mod/Part");
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NormalsFromUV = hPart->GetBool("NormalsFromUVNodes", NormalsFromUV);
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long twoside = hPart->GetBool("TwoSideRendering", false) ? 1 : 0;
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// Let the user define a custom lower limit but a value less than
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// OCCT's epsilon is not allowed
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double lowerLimit = hPart->GetFloat("MinimumDeviation", tessRange.LowerBound);
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@@ -274,7 +276,7 @@ ViewProviderPartExt::ViewProviderPartExt()
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Deviation.setConstraints(&tessRange);
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ADD_PROPERTY(AngularDeflection,(28.65));
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AngularDeflection.setConstraints(&angDeflectionRange);
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ADD_PROPERTY(Lighting,(1));
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ADD_PROPERTY(Lighting,(twoside));
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Lighting.setEnums(LightingEnums);
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ADD_PROPERTY(DrawStyle,((long int)0));
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DrawStyle.setEnums(DrawStyleEnums);
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@@ -502,10 +504,6 @@ void ViewProviderPartExt::attach(App::DocumentObject *pcFeat)
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pcPointsRoot->boundingBoxCaching =
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wireframe->boundingBoxCaching = SoSeparator::OFF;
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// enable two-side rendering
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pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
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pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
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// Avoid any Z-buffer artifacts, so that the lines always appear on top of the faces
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// The correct order is Edges, Polygon offset, Faces.
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SoPolygonOffset* offset = new SoPolygonOffset();
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