+ fix == operator of Rotation class, + add method isSame()
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@@ -30,12 +30,28 @@
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<Methode Name="invert">
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<Documentation>
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<UserDocu>
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move(Vector)
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Move the matrix along the vector
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invert() -> None
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Sets the rotation to its inverse
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="multiply" Const="true">
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<Methode Name="inverted">
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<Documentation>
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<UserDocu>
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inverted() -> Rotation
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Returns the inverse of the rotation
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="isSame">
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<Documentation>
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<UserDocu>
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isSame(Rotation)
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Checks if the two quaternions perform the same rotation
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="multiply" Const="true">
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<Documentation>
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<UserDocu>
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multiply(Rotation)
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