+ make API of InventorBuilder more flexible and add new methods

This commit is contained in:
wmayer
2015-11-26 15:27:40 +01:00
parent e0f3bb00b8
commit 898e0fb359
5 changed files with 214 additions and 115 deletions

View File

@@ -29,6 +29,7 @@
#include "MeshIO.h"
#include "Builder.h"
#include <Base/Builder3D.h>
#include <Base/Console.h>
#include <Base/Exception.h>
#include <Base/Reader.h>
@@ -2075,99 +2076,67 @@ bool MeshOutput::SaveInventor (std::ostream &rstrOut) const
MeshPointIterator clPtIter(_rclMesh), clPtEnd(_rclMesh);
clPtIter.Transform(this->_transform);
const MeshGeomFacet* pclFacet;
unsigned long ulAllFacets = _rclMesh.CountFacets();
Base::SequencerLauncher seq("Saving...", _rclMesh.CountFacets() + 1);
rstrOut.precision(6);
rstrOut.setf(std::ios::fixed | std::ios::showpoint);
// Header info
rstrOut << "#Inventor V2.1 ascii\n" << std::endl;
rstrOut << "# Created by FreeCAD <http://www.freecadweb.org>" << std::endl;
rstrOut << "# Triangle mesh contains " << _rclMesh.CountPoints() << " vertices"
<< " and " << _rclMesh.CountFacets() << " faces" << std::endl;
rstrOut << "Separator {\n" << std::endl;
rstrOut << " Label {" << std::endl;
rstrOut << " label \"Triangle mesh\"\n }" << std::endl;
Base::InventorBuilder builder(rstrOut);
builder.beginSeparator();
builder.addInfo("Created by FreeCAD <http://www.freecadweb.org>");
std::stringstream str;
str << "Triangle mesh contains "
<< _rclMesh.CountPoints()
<< " vertices and "
<< _rclMesh.CountFacets()
<< " faces";
builder.addLabel(str.str().c_str());
// write out the normals of the facets
rstrOut << " Normal { " << std::endl;
rstrOut << " vector [ ";
builder.beginNormal();
clIter.Begin();
clEnd.End();
pclFacet = &(*clIter);
rstrOut << pclFacet->GetNormal().x << " "
<< pclFacet->GetNormal().y << " "
<< pclFacet->GetNormal().z;
++clIter;
while (clIter < clEnd) {
pclFacet = &(*clIter);
rstrOut << ",\n "
<< pclFacet->GetNormal().x << " "
<< pclFacet->GetNormal().y << " "
<< pclFacet->GetNormal().z;
builder.addPoint(pclFacet->GetNormal());
++clIter;
seq.next(true); // allow to cancel
}
rstrOut << " ]\n\n }" << std::endl;
builder.endNormal();
// coordinates of the vertices
rstrOut << " NormalBinding {\n value PER_FACE\n }" << std::endl;
rstrOut << " Coordinate3 {\n point [ ";
builder.addNormalBinding("PER_FACE");
builder.beginPoints();
clPtIter.Begin();
clPtEnd.End();
rstrOut << clPtIter->x << " "
<< clPtIter->y << " "
<< clPtIter->z;
++clPtIter;
while (clPtIter < clPtEnd) {
rstrOut << ",\n "
<< clPtIter->x << " "
<< clPtIter->y << " "
<< clPtIter->z;
builder.addPoint(*clPtIter);
++clPtIter;
seq.next(true); // allow to cancel
}
rstrOut << " ]\n\n }" << std::endl;
builder.endPoints();
// and finally the facets with their point indices
rstrOut << " IndexedFaceSet {\n coordIndex [ ";
const MeshFacet clFacet = _rclMesh.GetFacets()[0];
rstrOut << clFacet._aulPoints[0] << ", "
<< clFacet._aulPoints[1] << ", "
<< clFacet._aulPoints[2] << ", -1";
unsigned long i = 1;
while (i < ulAllFacets) {
// write two triples per line
const MeshFacet clFacet = _rclMesh.GetFacets()[i];
if ( i%2==0 ) {
rstrOut << ",\n "
<< clFacet._aulPoints[0] << ", "
<< clFacet._aulPoints[1] << ", "
<< clFacet._aulPoints[2] << ", -1";
}
else {
rstrOut << ", "
<< clFacet._aulPoints[0] << ", "
<< clFacet._aulPoints[1] << ", "
<< clFacet._aulPoints[2] << ", -1";
}
++i;
const MeshFacetArray& faces = _rclMesh.GetFacets();
std::vector<int> indices;
indices.reserve(4*faces.size());
for (MeshFacetArray::_TConstIterator it = faces.begin(); it != faces.end(); ++it) {
indices.push_back(static_cast<int>(it->_aulPoints[0]));
indices.push_back(static_cast<int>(it->_aulPoints[1]));
indices.push_back(static_cast<int>(it->_aulPoints[2]));
indices.push_back(-1);
}
rstrOut << " ]\n\n }" << std::endl;
rstrOut << "#End of triangle mesh \n}\n" << std::endl;
builder.addIndexedFaceSet(indices);
builder.endSeparator();
return true;
}
@@ -2219,8 +2188,8 @@ bool MeshOutput::SaveX3D (std::ostream &out) const
out << " <Transform>" << std::endl;
}
out << " <Shape>" << std::endl;
out << " <Appearance><Material DEF='Shape_Mat' diffuseColor='0.65 0.65 0.65'"
" shininess='0.9' specularColor='1 1 1'></Material></Appearance>" << std::endl;
out << " <Appearance><Material DEF='Shape_Mat' diffuseColor='0.65 0.65 0.65'"
" shininess='0.9' specularColor='1 1 1'></Material></Appearance>" << std::endl;
out << " <IndexedFaceSet solid=\"false\" coordIndex=\"";
for (MeshFacetArray::_TConstIterator it = fts.begin(); it != fts.end(); ++it) {

View File

@@ -228,7 +228,13 @@ PyObject* MeshPy::writeInventor(PyObject *args)
std::stringstream result;
Base::InventorBuilder builder(result);
builder.addIndexedFaceSet(coords, indices, creaseangle);
builder.beginSeparator();
builder.addShapeHints(creaseangle);
builder.beginPoints();
builder.addPoints(coords);
builder.endPoints();
builder.addIndexedFaceSet(indices);
builder.endSeparator();
builder.close();
return Py::new_reference_to(Py::String(result.str()));