+ Improve meshing algorithm
This commit is contained in:
@@ -89,10 +89,24 @@ int MeshingOutput::sync()
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}
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Mesher::Mesher(const TopoDS_Shape& s)
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: shape(s), maxLength(0), maxArea(0), localLength(0),
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deflection(0), minLen(0), maxLen(0), regular(false),
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fineness(5), growthRate(0), nbSegPerEdge(0), nbSegPerRadius(0),
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secondOrder(false), optimize(true), allowquad(false)
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: shape(s)
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, method(None)
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, maxLength(0)
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, maxArea(0)
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, localLength(0)
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, deflection(0)
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, minLen(0)
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, maxLen(0)
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, regular(false)
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#if defined (HAVE_NETGEN)
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, fineness(5)
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, growthRate(0)
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, nbSegPerEdge(0)
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, nbSegPerRadius(0)
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, secondOrder(false)
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, optimize(true)
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, allowquad(false)
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#endif
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{
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}
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@@ -111,77 +125,86 @@ Mesh::MeshObject* Mesher::createMesh() const
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SMESH_Mesh* mesh = meshgen->CreateMesh(0, true);
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int hyp=0;
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#if defined(_MSC_VER)
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NETGENPlugin_Hypothesis_2D* hyp2d = new NETGENPlugin_Hypothesis_2D(hyp++,0,meshgen);
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switch (method) {
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#if defined (HAVE_NETGEN)
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case Netgen: {
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NETGENPlugin_Hypothesis_2D* hyp2d = new NETGENPlugin_Hypothesis_2D(hyp++,0,meshgen);
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if (fineness >=0 && fineness < 5) {
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hyp2d->SetFineness(NETGENPlugin_Hypothesis_2D::Fineness(fineness));
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}
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// user defined values
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else {
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if (growthRate > 0)
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hyp2d->SetGrowthRate(growthRate);
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if (nbSegPerEdge > 0)
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hyp2d->SetNbSegPerEdge(nbSegPerEdge);
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if (nbSegPerRadius > 0)
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hyp2d->SetNbSegPerRadius(nbSegPerRadius);
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}
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if (fineness >=0 && fineness < 5) {
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hyp2d->SetFineness(NETGENPlugin_Hypothesis_2D::Fineness(fineness));
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}
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// user defined values
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else {
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if (growthRate > 0)
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hyp2d->SetGrowthRate(growthRate);
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if (nbSegPerEdge > 0)
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hyp2d->SetNbSegPerEdge(nbSegPerEdge);
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if (nbSegPerRadius > 0)
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hyp2d->SetNbSegPerRadius(nbSegPerRadius);
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}
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hyp2d->SetQuadAllowed(allowquad);
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hyp2d->SetOptimize(optimize);
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hyp2d->SetSecondOrder(secondOrder); // apply bisecting to create four triangles out of one
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hypoth.push_back(hyp2d);
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NETGENPlugin_NETGEN_2D* alg2d = new NETGENPlugin_NETGEN_2D(hyp++,0,meshgen);
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hypoth.push_back(alg2d);
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#else
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if (maxLength > 0) {
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StdMeshers_MaxLength* hyp1d = new StdMeshers_MaxLength(hyp++, 0, meshgen);
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hyp1d->SetLength(maxLength);
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hypoth.push_back(hyp1d);
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}
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else if (localLength > 0) {
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StdMeshers_LocalLength* hyp1d = new StdMeshers_LocalLength(hyp++,0,meshgen);
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hyp1d->SetLength(localLength);
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hypoth.push_back(hyp1d);
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}
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else if (maxArea > 0) {
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StdMeshers_MaxElementArea* hyp2d = new StdMeshers_MaxElementArea(hyp++,0,meshgen);
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hyp2d->SetMaxArea(maxArea);
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hyp2d->SetQuadAllowed(allowquad);
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hyp2d->SetOptimize(optimize);
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hyp2d->SetSecondOrder(secondOrder); // apply bisecting to create four triangles out of one
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hypoth.push_back(hyp2d);
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}
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else if (deflection > 0) {
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StdMeshers_Deflection1D* hyp1d = new StdMeshers_Deflection1D(hyp++,0,meshgen);
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hyp1d->SetDeflection(deflection);
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hypoth.push_back(hyp1d);
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}
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else if (minLen > 0 && maxLen > 0) {
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StdMeshers_Arithmetic1D* hyp1d = new StdMeshers_Arithmetic1D(hyp++,0,meshgen);
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hyp1d->SetLength(minLen, false);
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hyp1d->SetLength(maxLen, true);
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hypoth.push_back(hyp1d);
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}
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else {
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StdMeshers_AutomaticLength* hyp1d = new StdMeshers_AutomaticLength(hyp++,0,meshgen);
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hypoth.push_back(hyp1d);
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}
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{
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StdMeshers_NumberOfSegments* hyp1d = new StdMeshers_NumberOfSegments(hyp++,0,meshgen);
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hyp1d->SetNumberOfSegments(1);
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hypoth.push_back(hyp1d);
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}
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if (regular) {
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StdMeshers_Regular_1D* hyp1d = new StdMeshers_Regular_1D(hyp++,0,meshgen);
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hypoth.push_back(hyp1d);
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}
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StdMeshers_TrianglePreference* hyp2d_1 = new StdMeshers_TrianglePreference(hyp++,0,meshgen);
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hypoth.push_back(hyp2d_1);
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StdMeshers_MEFISTO_2D* alg2d = new StdMeshers_MEFISTO_2D(hyp++,0,meshgen);
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hypoth.push_back(alg2d);
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NETGENPlugin_NETGEN_2D* alg2d = new NETGENPlugin_NETGEN_2D(hyp++,0,meshgen);
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hypoth.push_back(alg2d);
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} break;
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#endif
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#if !defined (_MSC_VER)
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case Mefisto: {
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if (maxLength > 0) {
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StdMeshers_MaxLength* hyp1d = new StdMeshers_MaxLength(hyp++, 0, meshgen);
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hyp1d->SetLength(maxLength);
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hypoth.push_back(hyp1d);
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}
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else if (localLength > 0) {
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StdMeshers_LocalLength* hyp1d = new StdMeshers_LocalLength(hyp++,0,meshgen);
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hyp1d->SetLength(localLength);
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hypoth.push_back(hyp1d);
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}
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else if (maxArea > 0) {
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StdMeshers_MaxElementArea* hyp2d = new StdMeshers_MaxElementArea(hyp++,0,meshgen);
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hyp2d->SetMaxArea(maxArea);
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hypoth.push_back(hyp2d);
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}
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else if (deflection > 0) {
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StdMeshers_Deflection1D* hyp1d = new StdMeshers_Deflection1D(hyp++,0,meshgen);
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hyp1d->SetDeflection(deflection);
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hypoth.push_back(hyp1d);
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}
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else if (minLen > 0 && maxLen > 0) {
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StdMeshers_Arithmetic1D* hyp1d = new StdMeshers_Arithmetic1D(hyp++,0,meshgen);
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hyp1d->SetLength(minLen, false);
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hyp1d->SetLength(maxLen, true);
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hypoth.push_back(hyp1d);
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}
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else {
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StdMeshers_AutomaticLength* hyp1d = new StdMeshers_AutomaticLength(hyp++,0,meshgen);
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hypoth.push_back(hyp1d);
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}
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{
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StdMeshers_NumberOfSegments* hyp1d = new StdMeshers_NumberOfSegments(hyp++,0,meshgen);
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hyp1d->SetNumberOfSegments(1);
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hypoth.push_back(hyp1d);
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}
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if (regular) {
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StdMeshers_Regular_1D* hyp1d = new StdMeshers_Regular_1D(hyp++,0,meshgen);
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hypoth.push_back(hyp1d);
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}
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StdMeshers_TrianglePreference* hyp2d_1 = new StdMeshers_TrianglePreference(hyp++,0,meshgen);
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hypoth.push_back(hyp2d_1);
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StdMeshers_MEFISTO_2D* alg2d = new StdMeshers_MEFISTO_2D(hyp++,0,meshgen);
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hypoth.push_back(alg2d);
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} break;
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#endif
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default:
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break;
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}
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// Set new cout
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MeshingOutput stdcout;
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@@ -272,7 +295,6 @@ Mesh::MeshObject* Mesher::createMesh() const
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faces.push_back(f3);
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faces.push_back(f4);
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}
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#if 0 // FIXME: how does the structure look like?
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else if (aFace->NbNodes() == 8) {
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MeshCore::MeshFacet f1, f2, f3, f4, f5, f6;
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const SMDS_MeshNode* node0 = aFace->GetNode(0);
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@@ -281,8 +303,8 @@ Mesh::MeshObject* Mesher::createMesh() const
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const SMDS_MeshNode* node3 = aFace->GetNode(3);
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const SMDS_MeshNode* node4 = aFace->GetNode(4);
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const SMDS_MeshNode* node5 = aFace->GetNode(5);
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const SMDS_MeshNode* node6 = aFace->GetNode(5);
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const SMDS_MeshNode* node7 = aFace->GetNode(5);
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const SMDS_MeshNode* node6 = aFace->GetNode(6);
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const SMDS_MeshNode* node7 = aFace->GetNode(7);
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f1._aulPoints[0] = mapNodeIndex[node0];
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f1._aulPoints[1] = mapNodeIndex[node4];
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@@ -300,13 +322,32 @@ Mesh::MeshObject* Mesher::createMesh() const
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f4._aulPoints[1] = mapNodeIndex[node7];
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f4._aulPoints[2] = mapNodeIndex[node6];
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f5._aulPoints[0] = mapNodeIndex[node4];
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f5._aulPoints[1] = mapNodeIndex[node6];
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f5._aulPoints[2] = mapNodeIndex[node7];
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// Two solutions are possible:
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// <4,6,7>, <4,5,6> or <4,5,7>, <5,6,7>
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Base::Vector3d v4(node4->X(),node4->Y(),node4->Z());
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Base::Vector3d v5(node5->X(),node5->Y(),node5->Z());
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Base::Vector3d v6(node6->X(),node6->Y(),node6->Z());
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Base::Vector3d v7(node7->X(),node7->Y(),node7->Z());
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double dist46 = Base::DistanceP2(v4,v6);
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double dist57 = Base::DistanceP2(v5,v7);
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if (dist46 > dist57) {
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f5._aulPoints[0] = mapNodeIndex[node4];
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f5._aulPoints[1] = mapNodeIndex[node6];
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f5._aulPoints[2] = mapNodeIndex[node7];
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f6._aulPoints[0] = mapNodeIndex[node4];
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f6._aulPoints[1] = mapNodeIndex[node5];
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f6._aulPoints[2] = mapNodeIndex[node6];
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f6._aulPoints[0] = mapNodeIndex[node4];
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f6._aulPoints[1] = mapNodeIndex[node5];
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f6._aulPoints[2] = mapNodeIndex[node6];
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}
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else {
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f5._aulPoints[0] = mapNodeIndex[node4];
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f5._aulPoints[1] = mapNodeIndex[node5];
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f5._aulPoints[2] = mapNodeIndex[node7];
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f6._aulPoints[0] = mapNodeIndex[node5];
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f6._aulPoints[1] = mapNodeIndex[node6];
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f6._aulPoints[2] = mapNodeIndex[node7];
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}
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faces.push_back(f1);
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faces.push_back(f2);
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@@ -315,7 +356,6 @@ Mesh::MeshObject* Mesher::createMesh() const
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faces.push_back(f5);
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faces.push_back(f6);
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}
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#endif
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else {
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Base::Console().Warning("Face with %d nodes ignored\n", aFace->NbNodes());
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}
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