From 8b1be2c5904d2e23740d77ae1cad9c59d62005e2 Mon Sep 17 00:00:00 2001 From: "luz.paz" Date: Thu, 3 Oct 2019 21:16:04 -0400 Subject: [PATCH] Revised VBO tooltip per @realthunder's feedback --- src/Gui/DlgSettings3DView.ui | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Gui/DlgSettings3DView.ui b/src/Gui/DlgSettings3DView.ui index 2c748b67a5..40b01a38b7 100644 --- a/src/Gui/DlgSettings3DView.ui +++ b/src/Gui/DlgSettings3DView.ui @@ -134,10 +134,10 @@ will be shown at the lower left in opened files If checked, Vertex Buffer Objects (VBO) will be used. A VBO is an OpenGL feature that provides methods for uploading -vertex data (position, normal vector, color, etc.) to the video device. +vertex data (position, normal vector, color, etc.) to the graphics card. VBOs offer substantial performance gains because the data resides -in the video device memory rather than the system memory and so it -can be rendered directly by the video device. +in the graphics memory rather than the system memory and so it +can be rendered directly by GPU. Note: Sometimes this feature may lead to a host of different issues ranging from graphical anomalies to GPU crash bugs. Remember to report this setting