Material: Appearance Updates 2
Improves the use of the ShapeAppearance property for the Part workbench.
removes DiffuseColor property
adds Python compatibility using custom attributes
transitions DiffuseColor to ShapeAppearance on open
Improved UI elements for setting object appearance, and appearance per face
Lays the foundation for future texture support
This commit is contained in:
committed by
Chris Hennes
parent
958d83ed06
commit
8b5a3b1124
@@ -167,7 +167,6 @@ DlgDisplayPropertiesImp::DlgDisplayPropertiesImp(bool floating, QWidget* parent,
|
||||
|
||||
std::vector<Gui::ViewProvider*> views = getSelection();
|
||||
setDisplayModes(views);
|
||||
setMaterial(views);
|
||||
setColorPlot(views);
|
||||
setShapeAppearance(views);
|
||||
setLineColor(views);
|
||||
@@ -276,10 +275,10 @@ void DlgDisplayPropertiesImp::setupConnections()
|
||||
qOverload<int>(&QSpinBox::valueChanged),
|
||||
this,
|
||||
&DlgDisplayPropertiesImp::onSpinLineTransparencyValueChanged);
|
||||
connect(d->ui.buttonUserDefinedMaterial,
|
||||
connect(d->ui.buttonCustomAppearance,
|
||||
&Gui::ColorButton::clicked,
|
||||
this,
|
||||
&DlgDisplayPropertiesImp::onButtonUserDefinedMaterialClicked);
|
||||
&DlgDisplayPropertiesImp::onbuttonCustomAppearanceClicked);
|
||||
connect(d->ui.buttonColorPlot,
|
||||
&Gui::ColorButton::clicked,
|
||||
this,
|
||||
@@ -309,7 +308,6 @@ void DlgDisplayPropertiesImp::OnChange(Gui::SelectionSingleton::SubjectType& rCa
|
||||
|| Reason.Type == Gui::SelectionChanges::ClrSelection) {
|
||||
std::vector<Gui::ViewProvider*> views = getSelection();
|
||||
setDisplayModes(views);
|
||||
setMaterial(views);
|
||||
setColorPlot(views);
|
||||
setShapeAppearance(views);
|
||||
setLineColor(views);
|
||||
@@ -357,15 +355,10 @@ void DlgDisplayPropertiesImp::slotChangedObject(const Gui::ViewProvider& obj,
|
||||
}
|
||||
}
|
||||
else if (prop.isDerivedFrom<App::PropertyMaterialList>()) {
|
||||
//auto& value = static_cast<const App::PropertyMaterialList&>(prop).getValue();
|
||||
if (prop_name == "ShapeAppearance") {
|
||||
// Base::Console().Log("slotChangeObject(ShapeAppearance)\n");
|
||||
// bool blocked = d->ui.buttonColor->blockSignals(true);
|
||||
// auto color = value.diffuseColor;
|
||||
// d->ui.buttonColor->setColor(QColor((int)(255.0f * color.r),
|
||||
// (int)(255.0f * color.g),
|
||||
// (int)(255.0f * color.b)));
|
||||
// d->ui.buttonColor->blockSignals(blocked);
|
||||
auto& values = static_cast<const App::PropertyMaterialList&>(prop).getValues();
|
||||
auto& material = values[0];
|
||||
d->ui.widgetMaterial->setMaterial(QString::fromStdString(material.uuid));
|
||||
}
|
||||
}
|
||||
else if (prop.isDerivedFrom<App::PropertyInteger>()) {
|
||||
@@ -419,10 +412,10 @@ void DlgDisplayPropertiesImp::reject()
|
||||
/**
|
||||
* Opens a dialog that allows to modify the 'ShapeMaterial' property of all selected view providers.
|
||||
*/
|
||||
void DlgDisplayPropertiesImp::onButtonUserDefinedMaterialClicked()
|
||||
void DlgDisplayPropertiesImp::onbuttonCustomAppearanceClicked()
|
||||
{
|
||||
std::vector<Gui::ViewProvider*> Provider = getSelection();
|
||||
Gui::Dialog::DlgMaterialPropertiesImp dlg("ShapeMaterial", this);
|
||||
Gui::Dialog::DlgMaterialPropertiesImp dlg("ShapeAppearance", this);
|
||||
dlg.setViewProviders(Provider);
|
||||
dlg.exec();
|
||||
|
||||
@@ -586,25 +579,6 @@ void DlgDisplayPropertiesImp::setDisplayModes(const std::vector<Gui::ViewProvide
|
||||
}
|
||||
}
|
||||
|
||||
void DlgDisplayPropertiesImp::setMaterial(const std::vector<Gui::ViewProvider*>& views)
|
||||
{
|
||||
Q_UNUSED(views);
|
||||
// bool material = false;
|
||||
// App::Material mat = App::Material(App::Material::DEFAULT);
|
||||
// for (auto view : views) {
|
||||
// if (auto* prop =
|
||||
// dynamic_cast<App::PropertyMaterial*>(view->getPropertyByName("ShapeMaterial"))) {
|
||||
// mat = prop->getValue();
|
||||
// material = mat.uuid.empty();
|
||||
// if (!material) {
|
||||
// d->ui.widgetMaterial->setMaterial(QString::fromStdString(mat.uuid));
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// d->ui.buttonUserDefinedMaterial->setEnabled(material);
|
||||
}
|
||||
|
||||
void DlgDisplayPropertiesImp::setColorPlot(const std::vector<Gui::ViewProvider*>& views)
|
||||
{
|
||||
bool material = false;
|
||||
@@ -627,16 +601,13 @@ void DlgDisplayPropertiesImp::setShapeAppearance(const std::vector<Gui::ViewProv
|
||||
for (auto view : views) {
|
||||
if (auto* prop =
|
||||
dynamic_cast<App::PropertyMaterialList*>(view->getPropertyByName("ShapeAppearance"))) {
|
||||
material = true;
|
||||
mat = prop->getValues()[0];
|
||||
material = mat.uuid.empty();
|
||||
if (!material) {
|
||||
d->ui.widgetMaterial->setMaterial(QString::fromStdString(mat.uuid));
|
||||
}
|
||||
d->ui.widgetMaterial->setMaterial(QString::fromStdString(mat.uuid));
|
||||
break;
|
||||
}
|
||||
}
|
||||
// d->ui.buttonUserDefinedMaterial->setEnabled(material);
|
||||
d->ui.buttonUserDefinedMaterial->setEnabled(true);
|
||||
d->ui.buttonCustomAppearance->setEnabled(material);
|
||||
}
|
||||
|
||||
void DlgDisplayPropertiesImp::setLineColor(const std::vector<Gui::ViewProvider*>& views)
|
||||
@@ -694,21 +665,7 @@ void DlgDisplayPropertiesImp::onMaterialSelected(
|
||||
for (auto it : Provider) {
|
||||
if (auto* prop = dynamic_cast<App::PropertyMaterialList*>(
|
||||
it->getPropertyByName("ShapeAppearance"))) {
|
||||
App::Material mat;
|
||||
mat.ambientColor =
|
||||
material->getAppearanceProperty(QString::fromLatin1("AmbientColor"))->getColor();
|
||||
mat.diffuseColor =
|
||||
material->getAppearanceProperty(QString::fromLatin1("DiffuseColor"))->getColor();
|
||||
mat.emissiveColor =
|
||||
material->getAppearanceProperty(QString::fromLatin1("EmissiveColor"))->getColor();
|
||||
mat.specularColor =
|
||||
material->getAppearanceProperty(QString::fromLatin1("SpecularColor"))->getColor();
|
||||
mat.shininess =
|
||||
material->getAppearanceProperty(QString::fromLatin1("Shininess"))->getFloat();
|
||||
mat.transparency =
|
||||
material->getAppearanceProperty(QString::fromLatin1("Transparency"))->getFloat();
|
||||
mat.uuid = material->getUUID().toStdString();
|
||||
prop->setValue(mat);
|
||||
prop->setValue(material->getMaterialAppearance());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user