Core: Implement SoFCTransform node

In its doAction() method it only sets the model matrix if it's not the identity matrix.
This improves the issue #7606
This commit is contained in:
wmayer
2024-11-11 23:22:49 +01:00
committed by wwmayer
parent 6f80773166
commit 8b70bf5cb1
5 changed files with 151 additions and 1 deletions

View File

@@ -0,0 +1,91 @@
// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2024 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#include <Inventor/actions/SoCallbackAction.h>
#include <Inventor/actions/SoGetBoundingBoxAction.h>
#include <Inventor/actions/SoGetPrimitiveCountAction.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoPickAction.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#endif
#include "SoFCTransform.h"
using namespace Gui;
SO_NODE_SOURCE(SoFCTransform)
void SoFCTransform::initClass()
{
SO_NODE_INIT_CLASS(SoFCTransform, SoTransform, "Transform");
}
SoFCTransform::SoFCTransform()
{
SO_NODE_CONSTRUCTOR(SoFCTransform);
}
void SoFCTransform::GLRender(SoGLRenderAction * action)
{
SoFCTransform::doAction(action);
}
void SoFCTransform::callback(SoCallbackAction * action)
{
SoFCTransform::doAction(action);
}
void SoFCTransform::pick(SoPickAction * action)
{
SoFCTransform::doAction(action);
}
void SoFCTransform::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
SoFCTransform::doAction(action);
}
void SoFCTransform::getBoundingBox(SoGetBoundingBoxAction * action)
{
SoFCTransform::doAction(action);
}
void SoFCTransform::doAction(SoAction * action)
{
SbMatrix matrix;
matrix.setTransform(this->translation.getValue(),
this->rotation.getValue(),
this->scaleFactor.getValue(),
this->scaleOrientation.getValue(),
this->center.getValue());
// This is different to SoTransform::doAction() where model matrix
// is always set
if (matrix != SbMatrix::identity()) {
SoModelMatrixElement::mult(action->getState(), this, matrix);
}
}