Core: Implement SoFCTransform node
In its doAction() method it only sets the model matrix if it's not the identity matrix. This improves the issue #7606
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src/Gui/Inventor/SoFCTransform.cpp
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91
src/Gui/Inventor/SoFCTransform.cpp
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// SPDX-License-Identifier: LGPL-2.1-or-later
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/***************************************************************************
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* Copyright (c) 2024 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <Inventor/actions/SoCallbackAction.h>
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#include <Inventor/actions/SoGetBoundingBoxAction.h>
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#include <Inventor/actions/SoGetPrimitiveCountAction.h>
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#include <Inventor/actions/SoGLRenderAction.h>
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#include <Inventor/actions/SoPickAction.h>
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#include <Inventor/elements/SoModelMatrixElement.h>
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#endif
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#include "SoFCTransform.h"
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using namespace Gui;
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SO_NODE_SOURCE(SoFCTransform)
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void SoFCTransform::initClass()
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{
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SO_NODE_INIT_CLASS(SoFCTransform, SoTransform, "Transform");
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}
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SoFCTransform::SoFCTransform()
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{
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SO_NODE_CONSTRUCTOR(SoFCTransform);
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}
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void SoFCTransform::GLRender(SoGLRenderAction * action)
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{
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SoFCTransform::doAction(action);
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}
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void SoFCTransform::callback(SoCallbackAction * action)
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{
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SoFCTransform::doAction(action);
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}
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void SoFCTransform::pick(SoPickAction * action)
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{
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SoFCTransform::doAction(action);
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}
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void SoFCTransform::getPrimitiveCount(SoGetPrimitiveCountAction * action)
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{
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SoFCTransform::doAction(action);
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}
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void SoFCTransform::getBoundingBox(SoGetBoundingBoxAction * action)
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{
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SoFCTransform::doAction(action);
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}
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void SoFCTransform::doAction(SoAction * action)
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{
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SbMatrix matrix;
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matrix.setTransform(this->translation.getValue(),
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this->rotation.getValue(),
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this->scaleFactor.getValue(),
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this->scaleOrientation.getValue(),
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this->center.getValue());
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// This is different to SoTransform::doAction() where model matrix
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// is always set
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if (matrix != SbMatrix::identity()) {
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SoModelMatrixElement::mult(action->getState(), this, matrix);
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}
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}
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