Add sweep and loft to toolbar
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@@ -67,18 +67,12 @@ Gui::MenuItem* Workbench::setupMenuBar() const
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root->insertItem(item, part);
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part->setCommand("&Part");
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*part << "Part_Import" << "Part_Export" << "Separator";
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*part << prim << "Part_Primitives" << "Separator" << "Part_ShapeFromMesh"
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<< "Part_MakeSolid" << "Part_ReverseShape" << "Part_SimpleCopy"
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<< "Part_RefineShape" << "Separator"
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*part << prim << "Part_Primitives" << "Part_Builder" << "Separator"
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<< "Part_ShapeFromMesh" << "Part_MakeSolid" << "Part_ReverseShape"
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<< "Part_SimpleCopy" << "Part_RefineShape" << "Separator"
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<< "Part_Boolean" << "Part_CrossSections" << "Part_Extrude"
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<< "Part_Revolve" << "Part_Mirror" << "Part_Fillet" << "Part_Chamfer"
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<< "Part_RuledSurface" << "Part_Loft" << "Part_Sweep"
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<< "Part_Builder";
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//Gui::MenuItem* partSimple = new Gui::MenuItem;
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//root->insertItem(item, partSimple);
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//partSimple->setCommand("&Simple");
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//*partSimple << "Part_SimpleCylinder";
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<< "Part_RuledSurface" << "Part_Loft" << "Part_Sweep";
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return root;
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}
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@@ -89,15 +83,18 @@ Gui::ToolBarItem* Workbench::setupToolBars() const
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Gui::ToolBarItem* solids = new Gui::ToolBarItem(root);
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solids->setCommand("Solids");
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*solids << "Part_Box" << "Part_Cylinder" << "Part_Sphere" << "Part_Cone" << "Part_Torus" << "Part_Primitives";
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*solids << "Part_Box" << "Part_Cylinder" << "Part_Sphere" << "Part_Cone"
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<< "Part_Torus" << "Part_Primitives" << "Part_Builder";
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Gui::ToolBarItem* tool = new Gui::ToolBarItem(root);
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tool->setCommand("Part tools");
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*tool << "Part_Extrude" << "Part_Revolve" << "Part_Mirror" << "Part_Fillet" << "Part_Chamfer" << "Part_RuledSurface";
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*tool << "Part_Extrude" << "Part_Revolve" << "Part_Mirror" << "Part_Fillet"
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<< "Part_Chamfer" << "Part_RuledSurface" << "Part_Loft" << "Part_Sweep";
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Gui::ToolBarItem* boolop = new Gui::ToolBarItem(root);
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boolop->setCommand("Boolean");
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*boolop << "Part_Boolean" << "Part_Cut" << "Part_Fuse" << "Part_Common" << "Part_Section";
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*boolop << "Part_Boolean" << "Part_Cut" << "Part_Fuse" << "Part_Common"
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<< "Part_Section" << "Part_CrossSections";
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return root;
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}
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