Misc. Typos
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@@ -77,7 +77,7 @@ void CurveProjector::writeIntersectionPointsToFile(const char *name)
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//**************************************************************************
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//**************************************************************************
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// Seperator for additional classes
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// Separator for additional classes
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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CurveProjectorShape::CurveProjectorShape(const TopoDS_Shape &aShape, const MeshKernel &pMesh)
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@@ -243,7 +243,7 @@ bool CurveProjectorShape::findStartPoint(const MeshKernel &MeshK,const Base::Vec
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//**************************************************************************
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//**************************************************************************
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// Seperator for CurveProjectorSimple classe
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// Separator for CurveProjectorSimple classes
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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@@ -557,7 +557,7 @@ bool CurveProjectorSimple::findStartPoint(const MeshKernel &MeshK,const Base::Ve
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//**************************************************************************
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//**************************************************************************
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// Seperator for CurveProjectorSimple classe
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// Separator for CurveProjectorSimple classes
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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@@ -53,7 +53,7 @@ void MeshAlgos::offset(MeshCore::MeshKernel* Mesh, float fSize)
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std::vector<Base::Vector3f> normals = Mesh->CalcVertexNormals();
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unsigned int i = 0;
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// go throug all the Vertex normales
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// go through all the Vertex normals
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for(std::vector<Base::Vector3f>::iterator It= normals.begin();It != normals.end();++It,i++)
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// and move each mesh point in the normal direction
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Mesh->MovePoint(i,It->Normalize() * fSize);
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@@ -75,7 +75,7 @@ void MeshAlgos::offsetSpecial2(MeshCore::MeshKernel* Mesh, float fSize)
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unsigned int i = 0;
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// go throug all the Vertex normales
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// go through all the Vertex normals
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for(std::vector<Base::Vector3f>::iterator It= PointNormals.begin();It != PointNormals.end();++It,i++){
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builder.addSingleLine(Mesh->GetPoint(i),Mesh->GetPoint(i)+It->Normalize() * fSize);
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// and move each mesh point in the normal direction
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@@ -125,7 +125,7 @@ void MeshAlgos::offsetSpecial(MeshCore::MeshKernel* Mesh, float fSize, float zma
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std::vector<Base::Vector3f> normals = Mesh->CalcVertexNormals();
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unsigned int i = 0;
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// go throug all the Vertex normales
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// go through all the Vertex normals
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for(std::vector<Base::Vector3f>::iterator It= normals.begin();It != normals.end();++It,i++)
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{
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Base::Vector3f Pnt = Mesh->GetPoint(i);
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@@ -52,7 +52,7 @@ namespace MeshPart
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class MeshPartExport MeshAlgos
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{
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public:
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/** Calculate per Vertex normales and adds the Normal property bag
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/** Calculate per Vertex normals and adds the Normal property bag
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*/
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static void offset(MeshCore::MeshKernel* Mesh, float fSize);
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static void offsetSpecial2(MeshCore::MeshKernel* Mesh, float fSize);
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