Misc. Typos
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@@ -53,7 +53,7 @@ void MeshAlgos::offset(MeshCore::MeshKernel* Mesh, float fSize)
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std::vector<Base::Vector3f> normals = Mesh->CalcVertexNormals();
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unsigned int i = 0;
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// go throug all the Vertex normales
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// go through all the Vertex normals
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for(std::vector<Base::Vector3f>::iterator It= normals.begin();It != normals.end();++It,i++)
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// and move each mesh point in the normal direction
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Mesh->MovePoint(i,It->Normalize() * fSize);
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@@ -75,7 +75,7 @@ void MeshAlgos::offsetSpecial2(MeshCore::MeshKernel* Mesh, float fSize)
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unsigned int i = 0;
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// go throug all the Vertex normales
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// go through all the Vertex normals
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for(std::vector<Base::Vector3f>::iterator It= PointNormals.begin();It != PointNormals.end();++It,i++){
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builder.addSingleLine(Mesh->GetPoint(i),Mesh->GetPoint(i)+It->Normalize() * fSize);
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// and move each mesh point in the normal direction
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@@ -125,7 +125,7 @@ void MeshAlgos::offsetSpecial(MeshCore::MeshKernel* Mesh, float fSize, float zma
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std::vector<Base::Vector3f> normals = Mesh->CalcVertexNormals();
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unsigned int i = 0;
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// go throug all the Vertex normales
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// go through all the Vertex normals
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for(std::vector<Base::Vector3f>::iterator It= normals.begin();It != normals.end();++It,i++)
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{
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Base::Vector3f Pnt = Mesh->GetPoint(i);
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