Gui: Add 3 point lighting
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@@ -3303,7 +3303,7 @@ void ViewProviderSketch::unsetEdit(int ModNum)
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// Resets the override draw style mode when leaving the sketch edit mode.
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath(
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"User parameter:BaseApp/Preferences/Mod/Sketcher/General");
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auto disableShadedView = hGrp->GetBool("DisableShadedView", true);
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auto disableShadedView = hGrp->GetBool("DisableShadedView", false);
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if (disableShadedView) {
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Gui::View3DInventorViewer* viewer =
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static_cast<Gui::View3DInventor*>(mdi)->getViewer();
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@@ -3400,7 +3400,7 @@ void ViewProviderSketch::setEditViewer(Gui::View3DInventorViewer* viewer, int Mo
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// Sets the view mode to no shading to prevent visibility issues against parallel surfaces with shininess when entering the sketch mode.
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath(
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"User parameter:BaseApp/Preferences/Mod/Sketcher/General");
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auto disableShadedView = hGrp->GetBool("DisableShadedView", true);
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auto disableShadedView = hGrp->GetBool("DisableShadedView", false);
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hGrp = App::GetApplication().GetParameterGroupByPath(
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"User parameter:BaseApp/Preferences/Mod/Sketcher/General");
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