PartDesign module moving float -> double

This commit is contained in:
jrheinlaender
2013-03-25 17:42:29 +04:30
parent 4c0781a555
commit 8df84e76c4
13 changed files with 35 additions and 35 deletions

View File

@@ -55,8 +55,8 @@ PROPERTY_SOURCE(PartDesign::Revolution, PartDesign::Additive)
Revolution::Revolution()
{
ADD_PROPERTY_TYPE(Base,(Base::Vector3d(0.0f,0.0f,0.0f)),"Revolution", App::Prop_ReadOnly, "Base");
ADD_PROPERTY_TYPE(Axis,(Base::Vector3d(0.0f,1.0f,0.0f)),"Revolution", App::Prop_ReadOnly, "Axis");
ADD_PROPERTY_TYPE(Base,(Base::Vector3d(0.0,0.0,0.0)),"Revolution", App::Prop_ReadOnly, "Base");
ADD_PROPERTY_TYPE(Axis,(Base::Vector3d(0.0,1.0,0.0)),"Revolution", App::Prop_ReadOnly, "Axis");
ADD_PROPERTY_TYPE(Angle,(360.0),"Revolution", App::Prop_None, "Angle");
ADD_PROPERTY_TYPE(ReferenceAxis,(0),"Revolution",(App::Prop_None),"Reference axis of revolution");
}
@@ -171,7 +171,7 @@ App::DocumentObjectExecReturn *Revolution::execute(void)
return new App::DocumentObjectExecReturn(e.what());
}
}
bool Revolution::suggestReversed(void)
{
try {