+ Split SoBrepShape into three files
This commit is contained in:
246
src/Mod/Part/Gui/SoBrepPointSet.cpp
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246
src/Mod/Part/Gui/SoBrepPointSet.cpp
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/***************************************************************************
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* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# ifdef FC_OS_WIN32
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# include <windows.h>
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# endif
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# ifdef FC_OS_MACOSX
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# include <OpenGL/gl.h>
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# else
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# include <GL/gl.h>
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# endif
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# include <float.h>
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# include <algorithm>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/SoPrimitiveVertex.h>
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# include <Inventor/actions/SoCallbackAction.h>
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# include <Inventor/actions/SoGetBoundingBoxAction.h>
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# include <Inventor/actions/SoGetPrimitiveCountAction.h>
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# include <Inventor/actions/SoGLRenderAction.h>
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# include <Inventor/actions/SoPickAction.h>
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# include <Inventor/actions/SoWriteAction.h>
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# include <Inventor/bundles/SoMaterialBundle.h>
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# include <Inventor/bundles/SoTextureCoordinateBundle.h>
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# include <Inventor/elements/SoOverrideElement.h>
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# include <Inventor/elements/SoCoordinateElement.h>
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# include <Inventor/elements/SoGLCoordinateElement.h>
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# include <Inventor/elements/SoGLCacheContextElement.h>
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# include <Inventor/elements/SoLineWidthElement.h>
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# include <Inventor/elements/SoPointSizeElement.h>
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# include <Inventor/errors/SoReadError.h>
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# include <Inventor/details/SoFaceDetail.h>
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# include <Inventor/details/SoLineDetail.h>
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# include <Inventor/misc/SoState.h>
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#endif
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#include "SoBrepPointSet.h"
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#include <Gui/SoFCUnifiedSelection.h>
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#include <Gui/SoFCSelectionAction.h>
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using namespace PartGui;
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SO_NODE_SOURCE(SoBrepPointSet);
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void SoBrepPointSet::initClass()
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{
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SO_NODE_INIT_CLASS(SoBrepPointSet, SoPointSet, "PointSet");
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}
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SoBrepPointSet::SoBrepPointSet()
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{
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SO_NODE_CONSTRUCTOR(SoBrepPointSet);
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SO_NODE_ADD_FIELD(highlightIndex, (-1));
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SO_NODE_ADD_FIELD(selectionIndex, (-1));
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selectionIndex.setNum(0);
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}
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void SoBrepPointSet::GLRender(SoGLRenderAction *action)
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{
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const SoCoordinateElement* coords = SoCoordinateElement::getInstance(action->getState());
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int num = coords->getNum() - this->startIndex.getValue();
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if (num < 0) {
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// Fixes: #0000545: Undo revolve causes crash 'illegal storage'
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return;
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}
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if (this->selectionIndex.getNum() > 0)
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renderSelection(action);
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if (this->highlightIndex.getValue() >= 0)
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renderHighlight(action);
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inherited::GLRender(action);
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// Workaround for #0000433
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//#if !defined(FC_OS_WIN32)
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if (this->highlightIndex.getValue() >= 0)
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renderHighlight(action);
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if (this->selectionIndex.getNum() > 0)
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renderSelection(action);
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//#endif
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}
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void SoBrepPointSet::GLRenderBelowPath(SoGLRenderAction * action)
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{
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inherited::GLRenderBelowPath(action);
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}
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void SoBrepPointSet::renderShape(const SoGLCoordinateElement * const coords,
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const int32_t *cindices,
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int numindices)
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{
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const SbVec3f * coords3d = coords->getArrayPtr3();
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int previ;
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const int32_t *end = cindices + numindices;
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glBegin(GL_POINTS);
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while (cindices < end) {
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previ = *cindices++;
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glVertex3fv((const GLfloat*) (coords3d + previ));
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}
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glEnd();
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}
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void SoBrepPointSet::renderHighlight(SoGLRenderAction *action)
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{
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SoState * state = action->getState();
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state->push();
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float ps = SoPointSizeElement::get(state);
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if (ps < 4.0f) SoPointSizeElement::set(state, this, 4.0f);
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SoLazyElement::setEmissive(state, &this->highlightColor);
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SoOverrideElement::setEmissiveColorOverride(state, this, TRUE);
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SoLazyElement::setDiffuse(state, this,1, &this->highlightColor,&this->colorpacker);
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SoOverrideElement::setDiffuseColorOverride(state, this, TRUE);
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const SoCoordinateElement * coords;
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const SbVec3f * normals;
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this->getVertexData(state, coords, normals, FALSE);
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SoMaterialBundle mb(action);
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mb.sendFirst(); // make sure we have the correct material
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int32_t id = this->highlightIndex.getValue();
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renderShape(static_cast<const SoGLCoordinateElement*>(coords), &id, 1);
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state->pop();
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}
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void SoBrepPointSet::renderSelection(SoGLRenderAction *action)
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{
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SoState * state = action->getState();
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state->push();
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float ps = SoPointSizeElement::get(state);
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if (ps < 4.0f) SoPointSizeElement::set(state, this, 4.0f);
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SoLazyElement::setEmissive(state, &this->selectionColor);
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SoOverrideElement::setEmissiveColorOverride(state, this, TRUE);
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SoLazyElement::setDiffuse(state, this,1, &this->selectionColor,&this->colorpacker);
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SoOverrideElement::setDiffuseColorOverride(state, this, TRUE);
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const SoCoordinateElement * coords;
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const SbVec3f * normals;
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const int32_t * cindices;
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int numcindices;
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this->getVertexData(state, coords, normals, FALSE);
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SoMaterialBundle mb(action);
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mb.sendFirst(); // make sure we have the correct material
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cindices = this->selectionIndex.getValues(0);
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numcindices = this->selectionIndex.getNum();
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renderShape(static_cast<const SoGLCoordinateElement*>(coords), cindices, numcindices);
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state->pop();
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}
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void SoBrepPointSet::doAction(SoAction* action)
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{
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if (action->getTypeId() == Gui::SoHighlightElementAction::getClassTypeId()) {
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Gui::SoHighlightElementAction* hlaction = static_cast<Gui::SoHighlightElementAction*>(action);
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if (!hlaction->isHighlighted()) {
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this->highlightIndex = -1;
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return;
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}
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const SoDetail* detail = hlaction->getElement();
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if (detail) {
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if (!detail->isOfType(SoPointDetail::getClassTypeId())) {
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this->highlightIndex = -1;
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return;
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}
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int index = static_cast<const SoPointDetail*>(detail)->getCoordinateIndex();
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this->highlightIndex.setValue(index);
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this->highlightColor = hlaction->getColor();
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}
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}
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else if (action->getTypeId() == Gui::SoSelectionElementAction::getClassTypeId()) {
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Gui::SoSelectionElementAction* selaction = static_cast<Gui::SoSelectionElementAction*>(action);
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this->selectionColor = selaction->getColor();
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if (selaction->getType() == Gui::SoSelectionElementAction::All) {
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const SoCoordinateElement* coords = SoCoordinateElement::getInstance(action->getState());
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int num = coords->getNum() - this->startIndex.getValue();
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this->selectionIndex.setNum(num);
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int32_t* v = this->selectionIndex.startEditing();
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int32_t s = this->startIndex.getValue();
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for (int i=0; i<num;i++)
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v[i] = i + s;
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this->selectionIndex.finishEditing();
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return;
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}
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else if (selaction->getType() == Gui::SoSelectionElementAction::None) {
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this->selectionIndex.setNum(0);
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return;
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}
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const SoDetail* detail = selaction->getElement();
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if (detail) {
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if (!detail->isOfType(SoPointDetail::getClassTypeId())) {
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return;
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}
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int index = static_cast<const SoPointDetail*>(detail)->getCoordinateIndex();
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switch (selaction->getType()) {
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case Gui::SoSelectionElementAction::Append:
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{
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int start = this->selectionIndex.getNum();
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this->selectionIndex.set1Value(start, index);
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}
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break;
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case Gui::SoSelectionElementAction::Remove:
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{
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int start = this->selectionIndex.find(index);
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this->selectionIndex.deleteValues(start,1);
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}
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break;
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default:
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break;
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}
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}
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}
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inherited::doAction(action);
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}
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