Base: start of refactoring of Builder3D
This commit is contained in:
@@ -948,8 +948,10 @@ void MeshObject::offsetSpecial2(float fSize)
|
||||
unsigned int i = 0;
|
||||
|
||||
// go through all the vertex normals
|
||||
for (std::vector<Base::Vector3f>::iterator It= PointNormals.begin();It != PointNormals.end();++It,i++){
|
||||
builder.addSingleLine(_kernel.GetPoint(i),_kernel.GetPoint(i)+It->Normalize() * fSize);
|
||||
for (std::vector<Base::Vector3f>::iterator It= PointNormals.begin();It != PointNormals.end();++It,i++) {
|
||||
Base::Line3f line{_kernel.GetPoint(i), _kernel.GetPoint(i) + It->Normalize() * fSize};
|
||||
Base::DrawStyle drawStyle;
|
||||
builder.addSingleLine(line, drawStyle);
|
||||
// and move each mesh point in the normal direction
|
||||
_kernel.MovePoint(i,It->Normalize() * fSize);
|
||||
}
|
||||
@@ -964,7 +966,9 @@ void MeshObject::offsetSpecial2(float fSize)
|
||||
// calculate the angle between them
|
||||
float angle = acos((FaceNormals[i] * it->GetNormal()) / (it->GetNormal().Length() * FaceNormals[i].Length()));
|
||||
if (angle > 1.6) {
|
||||
builder.addSinglePoint(it->GetGravityPoint(),4,1,0,0);
|
||||
Base::DrawStyle drawStyle;
|
||||
drawStyle.pointSize = 4.0F;
|
||||
builder.addSinglePoint(it->GetGravityPoint(), drawStyle, Base::ColorRGB{1.0F, 0.0F, 0.0F});
|
||||
fliped.insert(it.Position());
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user