Base: start of refactoring of Builder3D
This commit is contained in:
@@ -69,8 +69,10 @@ void MeshAlgos::offsetSpecial2(MeshCore::MeshKernel* Mesh, float fSize)
|
||||
unsigned int i = 0;
|
||||
|
||||
// go through all the Vertex normals
|
||||
for(std::vector<Base::Vector3f>::iterator It= PointNormals.begin();It != PointNormals.end();++It,i++){
|
||||
builder.addSingleLine(Mesh->GetPoint(i),Mesh->GetPoint(i)+It->Normalize() * fSize);
|
||||
for(std::vector<Base::Vector3f>::iterator It= PointNormals.begin();It != PointNormals.end();++It,i++) {
|
||||
Base::Line3f line{Mesh->GetPoint(i), Mesh->GetPoint(i) + It->Normalize() * fSize};
|
||||
Base::DrawStyle drawStyle;
|
||||
builder.addSingleLine(line, drawStyle);
|
||||
// and move each mesh point in the normal direction
|
||||
Mesh->MovePoint(i,It->Normalize() * fSize);
|
||||
}
|
||||
@@ -85,8 +87,10 @@ void MeshAlgos::offsetSpecial2(MeshCore::MeshKernel* Mesh, float fSize)
|
||||
continue;
|
||||
// calculate the angle between them
|
||||
float angle = acos((FaceNormals[i] * it->GetNormal()) / (it->GetNormal().Length() * FaceNormals[i].Length()));
|
||||
if(angle > 1.6){
|
||||
builder.addSinglePoint(it->GetGravityPoint(),4,1,0,0);
|
||||
if (angle > 1.6){
|
||||
Base::DrawStyle drawStyle;
|
||||
drawStyle.pointSize = 4.0F;
|
||||
builder.addSinglePoint(it->GetGravityPoint(), drawStyle, Base::ColorRGB{1.0F, 0.0F, 0.0F});
|
||||
fliped.insert(it.Position());
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user