Mesh trimming tool

This commit is contained in:
wmayer
2012-03-02 12:47:11 +01:00
parent bacc263cb1
commit 8fbfd5496d
10 changed files with 978 additions and 31 deletions

View File

@@ -77,6 +77,8 @@
#include <Mod/Mesh/App/Core/Iterator.h>
#include <Mod/Mesh/App/Core/MeshIO.h>
#include <Mod/Mesh/App/Core/Triangulation.h>
#include <Mod/Mesh/App/Core/Trim.h>
#include <Mod/Mesh/App/Core/TopoAlgorithm.h>
#include <Mod/Mesh/App/Core/Visitor.h>
#include <Mod/Mesh/App/Mesh.h>
#include <Mod/Mesh/App/MeshFeature.h>
@@ -616,6 +618,41 @@ void ViewProviderMesh::clipMeshCallback(void * ud, SoEventCallback * n)
}
}
void ViewProviderMesh::trimMeshCallback(void * ud, SoEventCallback * n)
{
// show the wait cursor because this could take quite some time
Gui::WaitCursor wc;
// When this callback function is invoked we must in either case leave the edit mode
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
view->setEditing(false);
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), trimMeshCallback,ud);
n->setHandled();
SbBool clip_inner;
std::vector<SbVec2f> clPoly = view->getGLPolygon(&clip_inner);
if (clPoly.size() < 3)
return;
if (clPoly.front() != clPoly.back())
clPoly.push_back(clPoly.front());
std::vector<Gui::ViewProvider*> views = view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
if (!views.empty()) {
Gui::Application::Instance->activeDocument()->openCommand("Cut");
for (std::vector<Gui::ViewProvider*>::iterator it = views.begin(); it != views.end(); ++it) {
ViewProviderMesh* that = static_cast<ViewProviderMesh*>(*it);
if (that->getEditingMode() > -1) {
that->finishEditing();
that->trimMesh(clPoly, *view, clip_inner);
}
}
Gui::Application::Instance->activeDocument()->commitCommand();
view->render();
}
}
void ViewProviderMesh::partMeshCallback(void * ud, SoEventCallback * cb)
{
// show the wait cursor because this could take quite some time
@@ -1017,6 +1054,65 @@ void ViewProviderMesh::cutMesh(const std::vector<SbVec2f>& picked,
pcObject->purgeTouched();
}
void ViewProviderMesh::trimMesh(const std::vector<SbVec2f>& polygon,
Gui::View3DInventorViewer& viewer, SbBool inner)
{
// get the drawing plane
SbViewVolume vol = viewer.getCamera()->getViewVolume();
SbPlane drawPlane = vol.getPlane(viewer.getCamera()->focalDistance.getValue());
std::vector<unsigned long> indices;
Mesh::MeshObject* mesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.startEditing();
MeshCore::MeshFacetGrid meshGrid(mesh->getKernel());
MeshCore::MeshAlgorithm meshAlg(mesh->getKernel());
#if 0
for (std::vector<SbVec2f>::const_iterator it = polygon.begin(); it != polygon.end(); ++it) {
// the following element
std::vector<SbVec2f>::const_iterator nt = it + 1;
if (nt == polygon.end())
break;
else if (*it == *nt)
continue; // two adjacent vertices are equal
SbVec3f p1,p2;
SbLine l1, l2;
vol.projectPointToLine(*it, l1);
drawPlane.intersect(l1, p1);
vol.projectPointToLine(*nt, l2);
drawPlane.intersect(l2, p2);
SbPlane plane(l1.getPosition(), l2.getPosition(),
l1.getPosition()+l1.getDirection());
const SbVec3f& n = plane.getNormal();
float d = plane.getDistanceFromOrigin();
meshAlg.GetFacetsFromPlane(meshGrid,
Base::Vector3f(n[0],n[1],n[2]), d,
Base::Vector3f(p1[0],p1[1],p1[2]),
Base::Vector3f(p2[0],p2[1],p2[2]), indices);
}
#endif
Gui::ViewVolumeProjection proj(vol);
Base::Polygon2D polygon2d;
for (std::vector<SbVec2f>::const_iterator it = polygon.begin(); it != polygon.end(); ++it)
polygon2d.Add(Base::Vector2D((*it)[0],(*it)[1]));
MeshCore::MeshTrimming trim(mesh->getKernel(), &proj, polygon2d);
std::vector<unsigned long> check;
std::vector<MeshCore::MeshGeomFacet> triangle;
trim.SetInnerOrOuter(inner ? MeshCore::MeshTrimming::INNER : MeshCore::MeshTrimming::OUTER);
trim.CheckFacets(meshGrid, check);
trim.TrimFacets(check, triangle);
mesh->deleteFacets(check);
if (!triangle.empty()) {
mesh->getKernel().AddFacets(triangle);
}
//Remove the facets from the mesh and open a transaction object for the undo/redo stuff
//mesh->deleteFacets(indices);
static_cast<Mesh::Feature*>(pcObject)->Mesh.finishEditing();
pcObject->purgeTouched();
}
void ViewProviderMesh::splitMesh(const MeshCore::MeshKernel& toolMesh, const Base::Vector3f& normal, SbBool clip_inner)
{
// Get the attached mesh property