[TD]add arrow style - Pyramid

- contributed by @lidiriel
This commit is contained in:
WandererFan
2019-12-29 22:00:48 -05:00
committed by WandererFan
parent 6886621008
commit 911ab15224
5 changed files with 179 additions and 21 deletions

View File

@@ -62,40 +62,47 @@ QGIArrow::QGIArrow() :
void QGIArrow::draw() {
QPainterPath path;
if (m_style == 0) {
if (m_style == FILLED_TRIANGLE) {
setFillStyle(Qt::SolidPattern);
if (m_dirMode) {
path = makeFilledTriangle(getDirection(), m_size,m_size/6.0);
} else {
path = makeFilledTriangle(m_size,m_size/6.0,isFlipped()); //"arrow l/w sb 3/1" ??
}
} else if (m_style == 1) {
} else if (m_style == OPEN_ARROW) {
setFillStyle(Qt::NoBrush);
if (m_dirMode) {
path = makeOpenArrow(getDirection(), m_size,m_size/3.0); //broad arrow?
} else {
path = makeOpenArrow(m_size,m_size/3.0,isFlipped());
}
} else if (m_style == 2) {
} else if (m_style == HASH_MARK) {
setFillStyle(Qt::NoBrush);
if (m_dirMode) {
path = makeHashMark(getDirection(), m_size/2.0,m_size/2.0); //big enough?
} else {
path = makeHashMark(m_size/2.0,m_size/2.0,isFlipped()); //big enough?
}
} else if (m_style == 3) {
} else if (m_style == DOT) {
setFillStyle(Qt::SolidPattern);
path = makeDot(m_size/2.0,m_size/2.0,isFlipped());
} else if (m_style == 4) {
} else if (m_style == OPEN_CIRCLE) {
path = makeOpenDot(m_size/2.0,m_size/2.0,isFlipped());
} else if (m_style == 5) {
} else if (m_style == FORK) {
setFillStyle(Qt::NoBrush);
if (m_dirMode) {
path = makeForkArrow(getDirection(), m_size/2.0,m_size/2.0); //big enough?
} else {
path = makeForkArrow(m_size/2.0,m_size/2.0,isFlipped()); //big enough?
}
} else {
} else if (m_style == PYRAMID){
setFillStyle(Qt::SolidPattern);
if (m_dirMode) {
path = makePyramid(getDirection(), m_size);
} else {
path = makePyramid(m_size,isFlipped());
}
}else {
path = makeFilledTriangle(m_size,m_size/6.0,isFlipped()); //sb a question mark or ???
}
setPath(path);
@@ -262,7 +269,47 @@ QPainterPath QGIArrow::makeForkArrow(Base::Vector3d dir, double length, double w
return path;
}
QPainterPath QGIArrow::makePyramid(double length, bool flipped)
{
double half_width = length/2.;
double top = -length;
double base = 0.;
// [(0,-width), (0, width)] is base of arrow
if (flipped) {
top = 0.;
base = -length;
}
top = Rez::guiX(top);
base = Rez::guiX(base);
QPainterPath path;
path.moveTo(QPointF(top, 0.));
path.lineTo(QPointF(base,Rez::guiX(-half_width)));
path.lineTo(QPointF(base,Rez::guiX(half_width)));
path.closeSubpath();
setFillStyle(Qt::SolidPattern);
return path;
}
QPainterPath QGIArrow::makePyramid(Base::Vector3d dir, double length)
{
//(0,0) is tip of arrow
// dir is direction arrow points
Base::Vector3d negDir = -dir;
negDir.Normalize();
double width = length / 2.;
Base::Vector3d perp(-negDir.y,negDir.x, 0.0);
Base::Vector3d barb1 = perp * width;
Base::Vector3d barb2 = perp * -width;
Base::Vector3d top = negDir * length;
QPainterPath path;
path.moveTo(QPointF(Rez::guiX(top.x),Rez::guiX(top.y)));
path.lineTo(QPointF(Rez::guiX(barb1.x),Rez::guiX(barb1.y)));
path.lineTo(QPointF(Rez::guiX(barb2.x),Rez::guiX(barb2.y)));
path.closeSubpath();
setFillStyle(Qt::SolidPattern);
return path;
}
int QGIArrow::getPrefArrowStyle()
{
@@ -289,25 +336,28 @@ double QGIArrow::getOverlapAdjust(int style, double size)
// Base::Console().Message("QGIA::getOverlapAdjust(%d, %.3f) \n",style, size);
double result = 1.0;
switch(style) {
case 0: //filled triangle
case FILLED_TRIANGLE:
result = 0.50 * size;
break;
case 1: //open arrow
case OPEN_ARROW:
result = 0.10 * size;
break;
case 2: //hash mark
case HASH_MARK:
result = 0.0;
break;
case 3: //dot
case DOT:
result = 0.0;
break;
case 4: //open circle
case OPEN_CIRCLE:
//diameter is size/2 so radius is size/4
result = 0.25 * size;
break;
case 5: //fork
case FORK:
result = 0.0;
break;
case PYRAMID:
result = 0.0;
break;
default: //unknown
result = 1.0;
}