[TD]Fix 4486 allow detail view of Base with no solids
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WandererFan
parent
f462ac2caf
commit
921ada74d4
@@ -596,9 +596,9 @@ Base::Vector3d DrawUtil::Intersect2d(Base::Vector3d p1, Base::Vector3d d1,
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double C2 = A2*p2.x + B2*p2.y;
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double det = A1*B2 - A2*B1;
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if(det == 0){
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if (fpCompare(det, 0.0, Precision::Confusion())) {
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Base::Console().Message("Lines are parallel\n");
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}else{
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} else {
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double x = (B2*C1 - B1*C2)/det;
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double y = (A1*C2 - A2*C1)/det;
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result.x = x;
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@@ -623,7 +623,7 @@ Base::Vector2d DrawUtil::Intersect2d(Base::Vector2d p1, Base::Vector2d d1,
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double C2 = A2*p2.x + B2*p2.y;
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double det = A1*B2 - A2*B1;
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if(det == 0){
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if (fpCompare(det, 0.0, Precision::Confusion())) {
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Base::Console().Message("Lines are parallel\n");
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}else{
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double x = (B2*C1 - B1*C2)/det;
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@@ -826,6 +826,20 @@ bool DrawUtil::circulation(Base::Vector3d A, Base::Vector3d B, Base::Vector3d C)
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return false;
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}
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int DrawUtil::countSubShapes(TopoDS_Shape shape, TopAbs_ShapeEnum subShape)
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{
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int count = 0;
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TopExp_Explorer Ex(shape, subShape);
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while (Ex.More())
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{
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count++;
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Ex.Next();
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}
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return count;
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}
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// Supplementary mathematical functions
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// ====================================
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