FEM: constraint plane rotation: object implementation
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src/Mod/Fem/Gui/ViewProviderFemConstraintPlaneRotation.cpp
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src/Mod/Fem/Gui/ViewProviderFemConstraintPlaneRotation.cpp
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/***************************************************************************
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* Copyright (c) 2015 FreeCAD Developers *
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* Authors: Michael Hindley <hindlemp@eskom.co.za> *
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* Ruan Olwagen <olwager@eskom.co.za> *
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* Oswald van Ginkel <vginkeo@eskom.co.za> *
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* Based on Force constraint by Jan Rheinländer *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Standard_math.hxx>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoTranslation.h>
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# include <Inventor/nodes/SoRotation.h>
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# include <Inventor/nodes/SoMultipleCopy.h>
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# include <Inventor/nodes/SoCylinder.h>
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# include <Inventor/nodes/SoSphere.h>
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# include <Inventor/nodes/SoText3.h>
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# include <Inventor/nodes/SoFont.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoMaterialBinding.h>
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# include <Inventor/nodes/SoScale.h>
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# include <Precision.hxx>
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#endif
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#include "Mod/Fem/App/FemConstraintPlaneRotation.h"
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#include "TaskFemConstraintPlaneRotation.h"
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#include "ViewProviderFemConstraintPlaneRotation.h"
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#include <Base/Console.h>
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#include <Gui/Control.h>
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using namespace FemGui;
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PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintPlaneRotation, FemGui::ViewProviderFemConstraint)
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ViewProviderFemConstraintPlaneRotation::ViewProviderFemConstraintPlaneRotation()
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{
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sPixmap = "fem-constraint-planerotation";
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//Note change "planerotation" in line above to new constraint name, make sure it is the same as in taskFem* cpp file
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ADD_PROPERTY(FaceColor,(0.2f,0.3f,0.2f));
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}
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ViewProviderFemConstraintPlaneRotation::~ViewProviderFemConstraintPlaneRotation()
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{
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}
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//FIXME setEdit needs a careful review
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bool ViewProviderFemConstraintPlaneRotation::setEdit(int ModNum)
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{
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if (ModNum == ViewProvider::Default) {
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// When double-clicking on the item for this constraint the
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// object unsets and sets its edit mode without closing
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// the task panel
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Gui::TaskView::TaskDialog *dlg = Gui::Control().activeDialog();
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TaskDlgFemConstraintPlaneRotation *constrDlg = qobject_cast<TaskDlgFemConstraintPlaneRotation *>(dlg);
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if (constrDlg && constrDlg->getConstraintView() != this)
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constrDlg = 0; // another constraint left open its task panel
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if (dlg && !constrDlg) {
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if (constraintDialog != NULL) {
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// Ignore the request to open another dialog
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return false;
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} else {
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constraintDialog = new TaskFemConstraintPlaneRotation(this);
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return true;
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}
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}
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// clear the selection (convenience)
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Gui::Selection().clearSelection();
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// start the edit dialog
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if (constrDlg)
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Gui::Control().showDialog(constrDlg);
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else
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Gui::Control().showDialog(new TaskDlgFemConstraintPlaneRotation(this));
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return true;
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}
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else {
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return ViewProviderDocumentObject::setEdit(ModNum);
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}
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}
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#define HEIGHT (0.5)
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#define RADIUS (5)
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//#define USE_MULTIPLE_COPY //OvG: MULTICOPY fails to update scaled display on initial drawing - so disable
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void ViewProviderFemConstraintPlaneRotation::updateData(const App::Property* prop)
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{
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// Gets called whenever a property of the attached object changes
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Fem::ConstraintPlaneRotation* pcConstraint = static_cast<Fem::ConstraintPlaneRotation*>(this->getObject());
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float scaledradius = RADIUS * pcConstraint->Scale.getValue(); //OvG: Calculate scaled values once only
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float scaledheight = HEIGHT * pcConstraint->Scale.getValue();
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if (strcmp(prop->getName(),"Points") == 0) {
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const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
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const std::vector<Base::Vector3d>& normals = pcConstraint->Normals.getValues();
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if (points.size() != normals.size())
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return;
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std::vector<Base::Vector3d>::const_iterator n = normals.begin();
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// Points and Normals are always updated together
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pShapeSep->removeAllChildren();
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for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
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//Define base and normal directions
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SbVec3f base(p->x, p->y, p->z);
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SbVec3f dir(n->x, n->y, n->z);//normal
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/* Note:
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* This next part draws a temperature gauge in 3D to indicate the constraint visually.
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* This serves as an example. Change or remove as needs be.
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* It is possible to draw almost any basic 3D shape. See inventor's documentation
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* This gets drawn at every point.
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* */
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///Visual indication
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//define separator
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SoSeparator* sep = new SoSeparator();
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///draw a temp gauge,with sphere and a cylinder
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//first move to correct postion
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SoTranslation* trans = new SoTranslation();
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SbVec3f newPos=base+scaledradius*dir*0.08;
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trans->translation.setValue(newPos);
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sep->addChild(trans);
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//adjust orientation
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SoRotation* rot = new SoRotation();
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rot->rotation.setValue(SbRotation(SbVec3f(1,0,0),dir));
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sep->addChild(rot);
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//define color of shape
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SoMaterial* myMaterial = new SoMaterial;
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myMaterial->diffuseColor.set1Value(0,SbColor(0,1,0));//RGB
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//myMaterial->diffuseColor.set1Value(1,SbColor(0,0,1));//possible to adjust sides separately
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sep->addChild(myMaterial);
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//draw a sphere
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//SoSphere* sph = new SoSphere();
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//sph->radius.setValue(scaledradius*0.75);
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//sep->addChild(sph);
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//translate postion
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//SoTranslation* trans2 = new SoTranslation();
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//trans2->translation.setValue(SbVec3f(0,scaledheight*0.375,0));
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//sep->addChild(trans2);
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//draw a cylinder
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SoCylinder* cyl = new SoCylinder();
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cyl->height.setValue(scaledheight*0.5);
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cyl->radius.setValue(scaledradius*0.375);
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sep->addChild(cyl);
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//translate postion
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//SoTranslation* trans3 = new SoTranslation();
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//trans3->translation.setValue(SbVec3f(0,scaledheight*0.05,0));
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//sep->addChild(trans3);
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//define color of shape
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SoMaterial *myMaterial2 = new SoMaterial;
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myMaterial2->diffuseColor.set1Value(0,SbColor(1,1,1));//RGB
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sep->addChild(myMaterial2);
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//draw a cylinder
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//SoCylinder* cyl2 = new SoCylinder();
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//cyl2->height.setValue(scaledheight*0.25);
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//cyl2->radius.setValue(scaledradius*0.375);
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//sep->addChild(cyl2);
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pShapeSep->addChild(sep);
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n++;
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}
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}
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// Gets called whenever a property of the attached object changes
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ViewProviderFemConstraint::updateData(prop);
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}
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