[TD] App: remove some superfluous nullptr checks
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@@ -698,7 +698,7 @@ std::vector<TechDraw::DrawViewBalloon*> DrawViewPart::getBalloons() const
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const std::vector<TechDraw::VertexPtr> DrawViewPart::getVertexGeometry() const
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{
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std::vector<TechDraw::VertexPtr> result;
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if (geometryObject != nullptr) {
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if (geometryObject) {
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result = geometryObject->getVertexGeometry();
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}
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return result;
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@@ -707,7 +707,7 @@ const std::vector<TechDraw::VertexPtr> DrawViewPart::getVertexGeometry() const
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const std::vector<TechDraw::FacePtr> DrawViewPart::getFaceGeometry() const
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{
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std::vector<TechDraw::FacePtr> result;
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if (geometryObject != nullptr) {
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if (geometryObject) {
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result = geometryObject->getFaceGeometry();
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}
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return result;
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@@ -716,7 +716,7 @@ const std::vector<TechDraw::FacePtr> DrawViewPart::getFaceGeometry() const
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const BaseGeomPtrVector DrawViewPart::getEdgeGeometry() const
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{
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BaseGeomPtrVector result;
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if (geometryObject != nullptr) {
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if (geometryObject) {
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result = geometryObject->getEdgeGeometry();
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}
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return result;
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@@ -1010,7 +1010,7 @@ void DrawViewPart::unsetupObject()
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// Remove Dimensions which reference this DVP
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// must use page->removeObject first
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TechDraw::DrawPage* page = findParentPage();
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if (page != nullptr) {
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if (page) {
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std::vector<TechDraw::DrawViewDimension*> dims = getDimensions();
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std::vector<TechDraw::DrawViewDimension*>::iterator it3 = dims.begin();
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for (; it3 != dims.end(); it3++) {
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@@ -1026,7 +1026,7 @@ void DrawViewPart::unsetupObject()
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// Remove Balloons which reference this DVP
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// must use page->removeObject first
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page = findParentPage();
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if (page != nullptr) {
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if (page) {
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std::vector<TechDraw::DrawViewBalloon*> balloons = getBalloons();
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std::vector<TechDraw::DrawViewBalloon*>::iterator it3 = balloons.begin();
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for (; it3 != balloons.end(); it3++) {
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@@ -1075,7 +1075,7 @@ Base::Vector3d DrawViewPart::getXDirection(void) const
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// Base::Console().Message("DVP::getXDirection() - %s\n", Label.getValue());
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Base::Vector3d result(1.0, 0.0, 0.0); //default X
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App::Property* prop = getPropertyByName("XDirection");
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if (prop != nullptr) { //have an XDirection property
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if (prop) { //have an XDirection property
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Base::Vector3d propVal = XDirection.getValue();
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if (DrawUtil::fpCompare(propVal.Length(), 0.0)) { //but it has no value
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Base::Vector3d dir = Direction.getValue(); //make a sensible default
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