Working proof of concept for DPG rots & dirs

This commit is contained in:
WandererFan
2016-12-16 22:39:22 -05:00
committed by wmayer
parent ca8adc3aab
commit 93fb9273dd
15 changed files with 1093 additions and 207 deletions

View File

@@ -164,8 +164,8 @@ void GeometryObject::projectShape(const TopoDS_Shape& input,
Base::Vector3d vx(x.X(),x.Y(),x.Z());
Base::Vector3d vy(y.X(),y.Y(),y.Z());
Base::Vector3d vz(z.X(),z.Y(),z.Z());
Base::Console().Message("TRACE - GO::projectShape - %s viewAxis x: %s y: %s Z: %s\n",m_parentName.c_str(),
DrawUtil::formatVector(vx).c_str(), DrawUtil::formatVector(vy).c_str(), DrawUtil::formatVector(vz).c_str());
// Base::Console().Message("TRACE - GO::projectShape - %s viewAxis x: %s y: %s Z: %s\n",m_parentName.c_str(),
// DrawUtil::formatVector(vx).c_str(), DrawUtil::formatVector(vy).c_str(), DrawUtil::formatVector(vz).c_str());
//*******
auto start = chrono::high_resolution_clock::now();