Working proof of concept for DPG rots & dirs
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@@ -164,8 +164,8 @@ void GeometryObject::projectShape(const TopoDS_Shape& input,
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Base::Vector3d vx(x.X(),x.Y(),x.Z());
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Base::Vector3d vy(y.X(),y.Y(),y.Z());
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Base::Vector3d vz(z.X(),z.Y(),z.Z());
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Base::Console().Message("TRACE - GO::projectShape - %s viewAxis x: %s y: %s Z: %s\n",m_parentName.c_str(),
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DrawUtil::formatVector(vx).c_str(), DrawUtil::formatVector(vy).c_str(), DrawUtil::formatVector(vz).c_str());
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// Base::Console().Message("TRACE - GO::projectShape - %s viewAxis x: %s y: %s Z: %s\n",m_parentName.c_str(),
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// DrawUtil::formatVector(vx).c_str(), DrawUtil::formatVector(vy).c_str(), DrawUtil::formatVector(vz).c_str());
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//*******
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auto start = chrono::high_resolution_clock::now();
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