diff --git a/src/Base/PlacementPy.xml b/src/Base/PlacementPy.xml
index 484c770d6a..9121889bf0 100644
--- a/src/Base/PlacementPy.xml
+++ b/src/Base/PlacementPy.xml
@@ -15,140 +15,150 @@
FatherNamespace="Base">
- Placement
-A placement defines an orientation (rotation) and a position (base) in 3D space.
-It is used when no scaling or other distortion is needed.
-
-The following constructors are supported:
-Placement() -- empty constructor
-Placement(Placement) -- copy constructor
-Placement(Matrix) -- 4D matrix consisting of rotation and translation
-Placement(Base, Rotation) -- define position and rotation
-Placement(Base, Rotation,Center) -- define position and rotation with center
-Placement(Base, Axis, Angle) -- define position and rotation
-
+ Base.Placement class\n
+A Placement defines an orientation (rotation) and a position (base) in 3D space.
+It is used when no scaling or other distortion is needed.\n
+The following constructors are supported:\n
+Placement()
+Empty constructor.\n
+Placement(placement)
+Copy constructor.
+placement : Base.Placement\n
+Placement(matrix)
+Define from a 4D matrix consisting of rotation and translation.
+matrix : Base.Matrix\n
+Placement(base, rotation)
+Define from position and rotation.
+base : Base.Vector
+rotation : Base.Rotation\n
+Placement(base, rotation, center)
+Define from position and rotation with center.
+base : Base.Vector
+rotation : Base.Rotation
+center : Base.Vector\n
+Placement(base, axis, angle)
+define position and rotation
+base : Base.Vector
+axis : Base.Vector
+angle : float
Placement
-
- copy()
- Returns a copy of this Placement
-
+ copy() -> Base.Placement\n
+Returns a copy of this placement.
-
- move(Vector)
- Move the placement along the vector
-
+ move(vector) -> None\n
+Move the placement along a vector.\n
+vector : Base.Vector\n Vector by which to move the placement.
-
- translate(Vector)
- alias to move(), to be compatible with TopoShape.translate()
-
+ translate(vector) -> None\n
+Alias to move(), to be compatible with TopoShape.translate().\n
+vector : Base.Vector\n Vector by which to move the placement.
-
- rotate(center,axis,degree) - rotate the current placement around center and axis with degree
- This method is compatible with TopoShape.rotate()
-
+ rotate(center, axis, angle) -> None\n
+Rotate the current placement around center and axis with the given angle.
+This method is compatible with TopoShape.rotate().\n
+center : Base.Vector, sequence of float\n Rotation center.
+axis : Base.Vector, sequence of float\n Rotation axis.
+angle : float\n Rotation angle in degrees.
-
- multiply(Placement)
- Multiply this placement with another placement
-
+ multiply(placement) -> Base.Placement\n
+Right multiply this placement with another placement.
+Also available as `*` operator.\n
+placement : Base.Placement\n Placement by which to multiply this placement.
-
- multVector(Vector) -> Vector
- Compute the transformed vector using the placement
-
+ multVec(vector) -> Base.Vector\n
+Compute the transformed vector using the placement.\n
+vector : Base.Vector\n Vector to be transformed.
-
- toMatrix()
- convert the placement to a matrix representation
-
+ toMatrix() -> Base.Matrix\n
+Compute the matrix representation of the placement.
-
- inverse() -> Placement
- compute the inverse placement
-
+ inverse() -> Base.Placement\n
+Compute the inverse placement.
-
- pow(t, shorten = true): raise this placement to real power using ScLERP interpolation.
- If 'shorten' is true, ensures rotation quaternion is net positive, to make the path shorter.
- Also available as ** operator.
-
+ pow(t, shorten=True) -> Base.Placement\n
+Raise this placement to real power using ScLERP interpolation.
+Also available as `**` operator.\n
+t : float\n Real power.
+shorten : bool\n If True, ensures rotation quaternion is net positive to make
+ the path shorter.
-
- sclerp(placement2, t, shorten = True): interpolate between self and placement2.
- Interpolation is a continuous motion along a helical path, made of equal transforms if discretized.
- t = 0.0 - return self. t = 1.0 - return placement2. t can also be outside of 0..1 range, for extrapolation.
- If quaternions of rotations of the two placements differ in sign, the interpolation will
- take a long path. If 'shorten' is true, the signs are harmonized before interpolation, and the
- interpolation takes the shorter path.
-
+ sclerp(placement2, t, shorten=True) -> Base.Placement\n
+Screw Linear Interpolation (ScLERP) between this placement and `placement2`.
+Interpolation is a continuous motion along a helical path parametrized by `t`
+made of equal transforms if discretized.
+If quaternions of rotations of the two placements differ in sign, the interpolation
+will take a long path.\n
+placement2 : Base.Placement
+t : float\n Parameter of helical path. t=0 returns this placement, t=1 returns
+ `placement2`. t can also be outside of [0, 1] range for extrapolation.
+shorten : bool\n If True, the signs are harmonized before interpolation and the interpolation
+ takes the shorter path.
-
- slerp(placement2, t, shorten = True): interpolate between self and placement2.
- This function performs independent interpolation of rotation and movement.
- Result of such interpolation might be not what application expects, thus this
- tool might be considered for simple cases or for interpolating between small intervals.
-
- For more complex cases you better use the advanced sclerp() function.
-
+ slerp(placement2, t) -> Base.Placement\n
+Spherical Linear Interpolation (SLERP) between this placement and `placement2`.
+This function performs independent interpolation of rotation and movement.
+Result of such interpolation might be not what application expects, thus this tool
+might be considered for simple cases or for interpolating between small intervals.
+For more complex cases you better use the advanced sclerp() function.\n
+placement2 : Base.Placement
+t : float\n Parameter of the path. t=0 returns this placement, t=1 returns `placement2`.
-
- isIdentity() -> Bool
- returns True if the placement has no displacement and no rotation
-
+ isIdentity() -> bool\n
+Returns True if the placement has no displacement and no rotation.
+Matrix representation is the 4D identity matrix.
- Vector to the Base Position of the Placement
+ Vector to the Base Position of the Placement.
- Orientation of the placement expressed as rotation
+ Orientation of the placement expressed as rotation.
- Set/get matrix representation of this placement
+ Set/get matrix representation of the placement.