modernize C++: avoid bind

In many cases std::bind() is kept because the code is much simpler
This commit is contained in:
wmayer
2023-08-08 19:10:49 +02:00
committed by wwmayer
parent c765d64891
commit 948cbfccd9
80 changed files with 240 additions and 30 deletions

View File

@@ -1263,8 +1263,9 @@ PythonCommand::PythonCommand(const char* name, PyObject * pcPyCommand, const cha
auto& rcCmdMgr = Gui::Application::Instance->commandManager();
connPyCmdInitialized = rcCmdMgr.signalPyCmdInitialized.connect(
std::bind(&PythonCommand::onActionInit, this));
connPyCmdInitialized = rcCmdMgr.signalPyCmdInitialized.connect([this]() {
this->onActionInit();
});
}
PythonCommand::~PythonCommand()
@@ -1494,8 +1495,9 @@ PythonGroupCommand::PythonGroupCommand(const char* name, PyObject * pcPyCommand)
auto& rcCmdMgr = Gui::Application::Instance->commandManager();
connPyCmdInitialized = rcCmdMgr.signalPyCmdInitialized.connect(
std::bind(&PythonGroupCommand::onActionInit, this));
connPyCmdInitialized = rcCmdMgr.signalPyCmdInitialized.connect([this]() {
this->onActionInit();
});
}
PythonGroupCommand::~PythonGroupCommand()