modernize C++: avoid bind

In many cases std::bind() is kept because the code is much simpler
This commit is contained in:
wmayer
2023-08-08 19:10:49 +02:00
committed by wwmayer
parent c765d64891
commit 948cbfccd9
80 changed files with 240 additions and 30 deletions

View File

@@ -476,8 +476,10 @@ void MeshFillHole::startEditing(MeshGui::ViewProviderMesh* vp)
//viewer->setRedirectToSceneGraph(true);
viewer->addEventCallback(SoEvent::getClassTypeId(),
MeshFillHole::fileHoleCallback, this);
//NOLINTBEGIN
myConnection = App::GetApplication().signalChangedObject.connect(
std::bind(&MeshFillHole::slotChangedObject, this, sp::_1, sp::_2));
//NOLINTEND
Gui::coinRemoveAllChildren(myBoundariesRoot);
myBoundariesRoot->addChild(viewer->getHeadlight());