modernize C++: avoid bind
In many cases std::bind() is kept because the code is much simpler
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@@ -294,10 +294,12 @@ void CrossSections::apply()
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MeshCore::MeshFacetGrid grid(kernel);
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//NOLINTBEGIN
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MeshCrossSection cs(kernel, grid, a, b, c, connectEdges, eps);
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QFuture< std::list<TopoDS_Wire> > future = QtConcurrent::mapped
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(d, std::bind(&MeshCrossSection::section, &cs, sp::_1));
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future.waitForFinished();
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//NOLINTEND
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TopoDS_Compound comp;
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BRep_Builder builder;
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