modernize C++: avoid bind
In many cases std::bind() is kept because the code is much simpler
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@@ -244,10 +244,12 @@ DlgFilletEdges::DlgFilletEdges(FilletType type, Part::FilletBase* fillet, QWidge
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Gui::Selection().addSelectionGate(d->selection);
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d->fillet = fillet;
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//NOLINTBEGIN
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d->connectApplicationDeletedObject = App::GetApplication().signalDeletedObject
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.connect(std::bind(&DlgFilletEdges::onDeleteObject, this, sp::_1));
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d->connectApplicationDeletedDocument = App::GetApplication().signalDeleteDocument
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.connect(std::bind(&DlgFilletEdges::onDeleteDocument, this, sp::_1));
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//NOLINTEND
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// set tree view with three columns
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FilletRadiusModel* model = new FilletRadiusModel(this);
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connect(model, &FilletRadiusModel::toggleCheckState,
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