implement beginSimulation and getResultMesh

This commit is contained in:
Shai Seger
2017-10-22 00:46:34 +03:00
committed by Yorik van Havre
parent d9c610b044
commit 9687b2f864
7 changed files with 123 additions and 60 deletions

View File

@@ -20,6 +20,7 @@
* *
***************************************************************************/
#include "PreCompiled.h"
#include <algorithm>
#include "VolSim.h"
@@ -151,7 +152,7 @@ float cStock::FindRectTop(int & xp, int & yp, int & x_size, int & y_size, bool s
return z;
}
int cStock::TesselTop(Model3D *model, int xp, int yp)
int cStock::TesselTop(Mesh::MeshObject & mesh, int xp, int yp)
{
int x_size, y_size;
float z = FindRectTop(xp, yp, x_size, y_size, true);
@@ -182,7 +183,7 @@ int cStock::TesselTop(Model3D *model, int xp, int yp)
Point3D pbr(xp + x_size, yp, z);
Point3D ptl(xp, yp + y_size, z);
Point3D ptr(xp + x_size, yp + y_size, z);
model->AddQuad(pbl, pbr, ptr, ptl);
AddQuad(mesh, pbl, pbr, ptr, ptl);
}
if (farRect)
@@ -294,7 +295,7 @@ void cStock::FindRectBot(int & xp, int & yp, int & x_size, int & y_size, bool sc
}
int cStock::TesselBot(Model3D *model, int xp, int yp)
int cStock::TesselBot(Mesh::MeshObject & mesh, int xp, int yp)
{
int x_size, y_size;
FindRectBot(xp, yp, x_size, y_size, true);
@@ -323,7 +324,7 @@ int cStock::TesselBot(Model3D *model, int xp, int yp)
Point3D pbr(xp + x_size, yp, m_pz);
Point3D ptl(xp, yp + y_size, m_pz);
Point3D ptr(xp + x_size, yp + y_size, m_pz);
model->AddQuad(pbl, ptl, ptr, pbr);
AddQuad(mesh, pbl, ptl, ptr, pbr);
if (farRect)
return -1;
@@ -332,7 +333,7 @@ int cStock::TesselBot(Model3D *model, int xp, int yp)
}
int cStock::TesselSidesX(Model3D *model, int yp)
int cStock::TesselSidesX(Mesh::MeshObject & mesh, int yp)
{
float lastz1 = m_pz;
if (yp < m_y)
@@ -356,14 +357,11 @@ int cStock::TesselSidesX(Model3D *model, int yp)
{
if (abs(newz1 - lastz1) < m_res && abs(newz2 - lastz2) < m_res)
continue;
Point3D pbl(lastpoint, yp, lastz1);
Point3D pbr(x, yp, lastz1);
Point3D ptl(lastpoint, yp, lastz2);
Point3D ptr(x, yp, lastz2);
if (lastz2 > lastz1)
model->AddQuad(pbl, pbr, ptr, ptl);
else
model->AddQuad(pbl, ptl, ptr, pbr);
Point3D pbl(lastpoint, yp, lastz1);
Point3D pbr(x, yp, lastz1);
Point3D ptl(lastpoint, yp, lastz2);
Point3D ptr(x, yp, lastz2);
AddQuad(mesh, pbl, ptl, ptr, pbr);
}
lastz1 = newz1;
lastz2 = newz2;
@@ -372,7 +370,7 @@ int cStock::TesselSidesX(Model3D *model, int yp)
return 0;
}
int cStock::TesselSidesY(Model3D *model, int xp)
int cStock::TesselSidesY(Mesh::MeshObject & mesh, int xp)
{
float lastz1 = m_pz;
if (xp < m_x)
@@ -400,10 +398,7 @@ int cStock::TesselSidesY(Model3D *model, int xp)
Point3D pbl(xp, y, lastz1);
Point3D ptr(xp, lastpoint, lastz2);
Point3D ptl(xp, y, lastz2);
if (lastz2 > lastz1)
model->AddQuad(pbl, pbr, ptr, ptl);
else
model->AddQuad(pbl, ptl, ptr, pbr);
AddQuad(mesh, pbl, ptl, ptr, pbr);
}
lastz1 = newz1;
lastz2 = newz2;
@@ -412,30 +407,38 @@ int cStock::TesselSidesY(Model3D *model, int xp)
return 0;
}
void cStock::AdjustCoordinates(Model3D *model)
void cStock::SetFacetPoints(MeshCore::MeshGeomFacet & facet, Point3D & p1, Point3D & p2, Point3D & p3)
{
for (int i = 0; i < model->triangles.size(); i++)
{
for (int j = 0; j < 3; j++)
{
Point3D & t = model->triangles[i].points[j];
t.x = (float)t.x * m_res + m_px;
t.y = (float)t.y * m_res + m_py;
}
}
facet._aclPoints[0][0] = p1.x * m_res + m_px;
facet._aclPoints[0][1] = p1.y * m_res + m_py;
facet._aclPoints[0][2] = p1.z;
facet._aclPoints[1][0] = p2.x * m_res + m_px;
facet._aclPoints[1][1] = p2.y * m_res + m_py;
facet._aclPoints[1][2] = p2.z;
facet._aclPoints[2][0] = p3.x * m_res + m_px;
facet._aclPoints[2][1] = p3.y * m_res + m_py;
facet._aclPoints[2][2] = p3.z;
facet.CalcNormal();
}
Model3D *cStock::Tesselate()
void cStock::AddQuad(Mesh::MeshObject & mesh, Point3D & p1, Point3D & p2, Point3D & p3, Point3D & p4)
{
MeshCore::MeshGeomFacet facet;
SetFacetPoints(facet, p1, p2, p3);
mesh.addFacet(facet);
SetFacetPoints(facet, p1, p3, p4);
mesh.addFacet(facet);
}
void cStock::Tesselate(Mesh::MeshObject & mesh)
{
Model3D *model = new Model3D();
for (int y = 0; y < m_y; y++)
{
for (int x = 0; x < m_x; x++)
{
int attr = m_attr[x][y];
if ((attr & SIM_TESSEL_TOP) == 0)
x += TesselTop(model, x, y);
x += TesselTop(mesh, x, y);
}
}
for (int y = 0; y < m_y; y++)
@@ -445,15 +448,13 @@ Model3D *cStock::Tesselate()
if ((m_stock[x][y] - m_pz) < m_res)
m_attr[x][y] |= SIM_TESSEL_BOT;
if ((m_attr[x][y] & SIM_TESSEL_BOT) == 0)
x += TesselBot(model, x, y);
x += TesselBot(mesh, x, y);
}
}
for (int y = 0; y <= m_y; y++)
TesselSidesX(model, y);
TesselSidesX(mesh, y);
for (int x = 0; x <= m_x; x++)
TesselSidesY(model, x);
AdjustCoordinates(model);
return model;
TesselSidesY(mesh, x);
}