diff --git a/src/Mod/Mesh/Gui/DlgEvaluateMesh.ui b/src/Mod/Mesh/Gui/DlgEvaluateMesh.ui index e5bcc4c039..6e914f3f68 100644 --- a/src/Mod/Mesh/Gui/DlgEvaluateMesh.ui +++ b/src/Mod/Mesh/Gui/DlgEvaluateMesh.ui @@ -29,7 +29,10 @@ 6 - + + + + 0 @@ -37,23 +40,6 @@ 6 - - - - Number of points: - - - - - - - No information - - - Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter - - - @@ -61,8 +47,24 @@ - - + + + + Qt::Horizontal + + + QSizePolicy::Expanding + + + + 16 + 21 + + + + + + No information @@ -78,22 +80,6 @@ - - - - Qt::Horizontal - - - QSizePolicy::Expanding - - - - 16 - 20 - - - - @@ -120,7 +106,14 @@ - + + + + Number of points: + + + + Qt::Horizontal @@ -131,12 +124,29 @@ 16 - 21 + 20 - + + + + No information + + + Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter + + + + + + + + + Refresh + + @@ -154,17 +164,7 @@ - - - - Refresh - - - - - - - + diff --git a/src/Mod/Mesh/Gui/DlgRegularSolid.ui b/src/Mod/Mesh/Gui/DlgRegularSolid.ui index 3f453ae9df..84e5322ab2 100644 --- a/src/Mod/Mesh/Gui/DlgRegularSolid.ui +++ b/src/Mod/Mesh/Gui/DlgRegularSolid.ui @@ -23,61 +23,6 @@ 6 - - - - 6 - - - 0 - - - - - Qt::Horizontal - - - QSizePolicy::Expanding - - - - 20 - 20 - - - - - - - - &Create - - - Alt+C - - - true - - - true - - - - - - - Cl&ose - - - Alt+O - - - true - - - - - @@ -169,6 +114,49 @@ 6 + + + + Length: + + + + + + + mm + + + 0.000000000000000 + + + 1000.000000000000000 + + + 10.000000000000000 + + + + + + + Width: + + + + + + + mm + + + 1000.000000000000000 + + + 10.000000000000000 + + + @@ -189,50 +177,7 @@ - - - - mm - - - 0.000000000000000 - - - 1000.000000000000000 - - - 10.000000000000000 - - - - - - - Length: - - - - - - - mm - - - 1000.000000000000000 - - - 10.000000000000000 - - - - - - - Width: - - - - + @@ -285,7 +230,14 @@ - + + + + Length: + + + + mm @@ -295,14 +247,7 @@ - - - - Length: - - - - + @@ -322,30 +267,6 @@ 6 - - - - Closed - - - true - - - - - - - 50 - - - - - - - Sampling: - - - @@ -366,7 +287,31 @@ - + + + + Sampling: + + + + + + + 50 + + + + + + + Closed + + + true + + + + @@ -402,6 +347,30 @@ 6 + + + + Radius 1: + + + + + + + mm + + + 2.000000000000000 + + + + + + + Radius 2: + + + @@ -429,31 +398,7 @@ - - - - Radius 1: - - - - - - - Radius 2: - - - - - - - mm - - - 2.000000000000000 - - - - + @@ -473,7 +418,14 @@ 6 - + + + + Edge length: + + + + mm @@ -490,6 +442,13 @@ + + + + 50 + + + @@ -500,21 +459,7 @@ - - - - 50 - - - - - - - Edge length: - - - - + @@ -637,13 +582,20 @@ 6 - - + + + + Radius 1: + + + + + mm - 4.000000000000000 + 2.000000000000000 @@ -654,24 +606,17 @@ - - + + mm - 2.000000000000000 + 4.000000000000000 - - - - Radius 1: - - - - + @@ -741,13 +686,6 @@ 6 - - - - Radius 2: - - - @@ -755,16 +693,6 @@ - - - - mm - - - 2.000000000000000 - - - @@ -775,7 +703,24 @@ - + + + + Radius 2: + + + + + + + mm + + + 2.000000000000000 + + + + @@ -834,7 +779,62 @@ - + + + + 6 + + + 0 + + + + + Qt::Horizontal + + + QSizePolicy::Expanding + + + + 20 + 20 + + + + + + + + &Create + + + Alt+C + + + true + + + true + + + + + + + Cl&ose + + + Alt+O + + + true + + + + + + diff --git a/src/Mod/Mesh/Gui/DlgSettingsImportExport.ui b/src/Mod/Mesh/Gui/DlgSettingsImportExport.ui index a2a6a1a386..4ef9128154 100644 --- a/src/Mod/Mesh/Gui/DlgSettingsImportExport.ui +++ b/src/Mod/Mesh/Gui/DlgSettingsImportExport.ui @@ -22,6 +22,19 @@ + + + + Deviation of tessellation to the actual surface + + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html> + + + Maximum mesh deviation + + + @@ -44,19 +57,6 @@ - - - - Deviation of tessellation to the actual surface - - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html> - - - Maximum mesh deviation - - - diff --git a/src/Mod/Mesh/Gui/DlgSettingsMeshView.ui b/src/Mod/Mesh/Gui/DlgSettingsMeshView.ui index 0937d3a732..0d3a635ac3 100644 --- a/src/Mod/Mesh/Gui/DlgSettingsMeshView.ui +++ b/src/Mod/Mesh/Gui/DlgSettingsMeshView.ui @@ -40,33 +40,10 @@ 6 - - - - Qt::Horizontal - - - QSizePolicy::Maximum - - - - 41 - 20 - - - - - - + + - Default line color - - - - - - - Mesh transparency + Default mesh color @@ -90,26 +67,26 @@ - - - - % + + + + Qt::Horizontal - - 100 + + QSizePolicy::Maximum - - LineTransparency + + + 41 + 20 + - - Mod/Mesh - - + - - + + - Default mesh color + Mesh transparency @@ -129,55 +106,10 @@ - - - - Qt::Horizontal - - - - 191 - 20 - - - - - - - - A bounding box will be displayed - + + - Show bounding-box for highlighted or selected meshes - - - false - - - ShowBoundingBox - - - Mod/Mesh - - - - - - - false - - - - 204 - 204 - 204 - - - - BackfaceColor - - - Mod/Mesh + Default line color @@ -201,6 +133,85 @@ + + + + Qt::Horizontal + + + QSizePolicy::Maximum + + + + 41 + 20 + + + + + + + + Line transparency + + + + + + + % + + + 100 + + + LineTransparency + + + Mod/Mesh + + + + + + + Backface color + + + + + + + false + + + + 204 + 204 + 204 + + + + BackfaceColor + + + Mod/Mesh + + + + + + + Qt::Horizontal + + + + 191 + 20 + + + + @@ -223,37 +234,26 @@ will be used or black. - - + + + + A bounding box will be displayed + - Line transparency + Show bounding-box for highlighted or selected meshes + + + false + + + ShowBoundingBox + + + Mod/Mesh - - - - Backface color - - - - - - - Qt::Horizontal - - - QSizePolicy::Maximum - - - - 41 - 20 - - - - - + @@ -286,16 +286,6 @@ will be used or black. 6 - - - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">This is the smallest angle between two faces where normals get calculated to do flat shading.</p><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.</p></body></html> - - - Crease angle - - - @@ -318,18 +308,15 @@ to a smoother appearance. - - - - Qt::Horizontal + + + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">This is the smallest angle between two faces where normals get calculated to do flat shading.</p><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.</p></body></html> - - - 221 - 20 - + + Crease angle - + @@ -356,6 +343,19 @@ to a smoother appearance. + + + + Qt::Horizontal + + + + 221 + 20 + + + + diff --git a/src/Mod/Mesh/Gui/RemoveComponents.ui b/src/Mod/Mesh/Gui/RemoveComponents.ui index 04dc1d1790..6a144b4061 100644 --- a/src/Mod/Mesh/Gui/RemoveComponents.ui +++ b/src/Mod/Mesh/Gui/RemoveComponents.ui @@ -26,30 +26,6 @@ 6 - - - - Select whole component - - - - - - - Pick triangle - - - - - - - - - - < faces than - - - @@ -57,13 +33,6 @@ - - - - Components - - - @@ -97,7 +66,38 @@ - + + + + Components + + + + + + + < faces than + + + + + + + + + + Pick triangle + + + + + + + Select whole component + + + + @@ -112,43 +112,6 @@ 6 - - - - Deselect whole component - - - - - - - Pick triangle - - - - - - - - - - > faces than - - - - - - - Qt::Horizontal - - - - 181 - 20 - - - - @@ -176,6 +139,19 @@ + + + + Qt::Horizontal + + + + 181 + 20 + + + + @@ -183,7 +159,31 @@ - + + + + > faces than + + + + + + + + + + Pick triangle + + + + + + + Deselect whole component + + + + diff --git a/src/Mod/Mesh/Gui/SegmentationBestFit.ui b/src/Mod/Mesh/Gui/SegmentationBestFit.ui index 9c09115dfe..c777b53f46 100644 --- a/src/Mod/Mesh/Gui/SegmentationBestFit.ui +++ b/src/Mod/Mesh/Gui/SegmentationBestFit.ui @@ -14,59 +14,6 @@ Mesh segmentation - - - - Sphere - - - true - - - - - - Tolerance - - - - - - - 0.010000000000000 - - - 0.010000000000000 - - - - - - - Minimum number of faces - - - - - - - 100000 - - - 100 - - - - - - - Parameters... - - - - - - @@ -76,7 +23,14 @@ true - + + + + Parameters... + + + + Tolerance @@ -110,14 +64,7 @@ - - - - Parameters... - - - - + @@ -129,7 +76,14 @@ true - + + + + Parameters... + + + + Tolerance @@ -163,17 +117,63 @@ + + + + + + + Sphere + + + true + + - + Parameters... - + + + + Tolerance + + + + + + + 0.010000000000000 + + + 0.010000000000000 + + + + + + + Minimum number of faces + + + + + + + 100000 + + + 100 + + + + - +