diff --git a/src/Mod/Mesh/Gui/DlgEvaluateMesh.ui b/src/Mod/Mesh/Gui/DlgEvaluateMesh.ui
index e5bcc4c039..6e914f3f68 100644
--- a/src/Mod/Mesh/Gui/DlgEvaluateMesh.ui
+++ b/src/Mod/Mesh/Gui/DlgEvaluateMesh.ui
@@ -29,7 +29,10 @@
6
- -
+
-
+
+
+ -
0
@@ -37,23 +40,6 @@
6
-
-
-
-
- Number of points:
-
-
-
- -
-
-
- No information
-
-
- Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
-
-
-
-
@@ -61,8 +47,24 @@
- -
-
+
-
+
+
+ Qt::Horizontal
+
+
+ QSizePolicy::Expanding
+
+
+
+ 16
+ 21
+
+
+
+
+ -
+
No information
@@ -78,22 +80,6 @@
- -
-
-
- Qt::Horizontal
-
-
- QSizePolicy::Expanding
-
-
-
- 16
- 20
-
-
-
-
-
@@ -120,7 +106,14 @@
- -
+
-
+
+
+ Number of points:
+
+
+
+ -
Qt::Horizontal
@@ -131,12 +124,29 @@
16
- 21
+ 20
-
+ -
+
+
+ No information
+
+
+ Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
+
+
+
+
+
+ -
+
+
+ Refresh
+
+
-
@@ -154,17 +164,7 @@
- -
-
-
- Refresh
-
-
-
- -
-
-
-
+
-
diff --git a/src/Mod/Mesh/Gui/DlgRegularSolid.ui b/src/Mod/Mesh/Gui/DlgRegularSolid.ui
index 3f453ae9df..84e5322ab2 100644
--- a/src/Mod/Mesh/Gui/DlgRegularSolid.ui
+++ b/src/Mod/Mesh/Gui/DlgRegularSolid.ui
@@ -23,61 +23,6 @@
6
-
-
-
-
- 6
-
-
- 0
-
-
-
-
-
- Qt::Horizontal
-
-
- QSizePolicy::Expanding
-
-
-
- 20
- 20
-
-
-
-
- -
-
-
- &Create
-
-
- Alt+C
-
-
- true
-
-
- true
-
-
-
- -
-
-
- Cl&ose
-
-
- Alt+O
-
-
- true
-
-
-
-
-
-
@@ -169,6 +114,49 @@
6
+
-
+
+
+ Length:
+
+
+
+ -
+
+
+ mm
+
+
+ 0.000000000000000
+
+
+ 1000.000000000000000
+
+
+ 10.000000000000000
+
+
+
+ -
+
+
+ Width:
+
+
+
+ -
+
+
+ mm
+
+
+ 1000.000000000000000
+
+
+ 10.000000000000000
+
+
+
-
@@ -189,50 +177,7 @@
- -
-
-
- mm
-
-
- 0.000000000000000
-
-
- 1000.000000000000000
-
-
- 10.000000000000000
-
-
-
- -
-
-
- Length:
-
-
-
- -
-
-
- mm
-
-
- 1000.000000000000000
-
-
- 10.000000000000000
-
-
-
- -
-
-
- Width:
-
-
-
-
+
-
@@ -285,7 +230,14 @@
- -
+
-
+
+
+ Length:
+
+
+
+ -
mm
@@ -295,14 +247,7 @@
- -
-
-
- Length:
-
-
-
-
+
-
@@ -322,30 +267,6 @@
6
-
-
-
-
- Closed
-
-
- true
-
-
-
- -
-
-
- 50
-
-
-
- -
-
-
- Sampling:
-
-
-
-
@@ -366,7 +287,31 @@
-
+ -
+
+
+ Sampling:
+
+
+
+ -
+
+
+ 50
+
+
+
+ -
+
+
+ Closed
+
+
+ true
+
+
+
+
-
@@ -402,6 +347,30 @@
6
+
-
+
+
+ Radius 1:
+
+
+
+ -
+
+
+ mm
+
+
+ 2.000000000000000
+
+
+
+ -
+
+
+ Radius 2:
+
+
+
-
@@ -429,31 +398,7 @@
- -
-
-
- Radius 1:
-
-
-
- -
-
-
- Radius 2:
-
-
-
- -
-
-
- mm
-
-
- 2.000000000000000
-
-
-
-
+
-
@@ -473,7 +418,14 @@
6
-
-
+
-
+
+
+ Edge length:
+
+
+
+ -
mm
@@ -490,6 +442,13 @@
+ -
+
+
+ 50
+
+
+
-
@@ -500,21 +459,7 @@
- -
-
-
- 50
-
-
-
- -
-
-
- Edge length:
-
-
-
-
+
-
@@ -637,13 +582,20 @@
6
-
-
-
+
-
+
+
+ Radius 1:
+
+
+
+ -
+
mm
- 4.000000000000000
+ 2.000000000000000
@@ -654,24 +606,17 @@
- -
-
+
-
+
mm
- 2.000000000000000
+ 4.000000000000000
- -
-
-
- Radius 1:
-
-
-
-
+
-
@@ -741,13 +686,6 @@
6
-
-
-
-
- Radius 2:
-
-
-
-
@@ -755,16 +693,6 @@
- -
-
-
- mm
-
-
- 2.000000000000000
-
-
-
-
@@ -775,7 +703,24 @@
-
+ -
+
+
+ Radius 2:
+
+
+
+ -
+
+
+ mm
+
+
+ 2.000000000000000
+
+
+
+
-
@@ -834,7 +779,62 @@
-
+ -
+
+
+ 6
+
+
+ 0
+
+
-
+
+
+ Qt::Horizontal
+
+
+ QSizePolicy::Expanding
+
+
+
+ 20
+ 20
+
+
+
+
+ -
+
+
+ &Create
+
+
+ Alt+C
+
+
+ true
+
+
+ true
+
+
+
+ -
+
+
+ Cl&ose
+
+
+ Alt+O
+
+
+ true
+
+
+
+
+
+
diff --git a/src/Mod/Mesh/Gui/DlgSettingsImportExport.ui b/src/Mod/Mesh/Gui/DlgSettingsImportExport.ui
index a2a6a1a386..4ef9128154 100644
--- a/src/Mod/Mesh/Gui/DlgSettingsImportExport.ui
+++ b/src/Mod/Mesh/Gui/DlgSettingsImportExport.ui
@@ -22,6 +22,19 @@
-
+
-
+
+
+ Deviation of tessellation to the actual surface
+
+
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html>
+
+
+ Maximum mesh deviation
+
+
+
-
@@ -44,19 +57,6 @@
- -
-
-
- Deviation of tessellation to the actual surface
-
-
- <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html>
-
-
- Maximum mesh deviation
-
-
-
-
diff --git a/src/Mod/Mesh/Gui/DlgSettingsMeshView.ui b/src/Mod/Mesh/Gui/DlgSettingsMeshView.ui
index 0937d3a732..0d3a635ac3 100644
--- a/src/Mod/Mesh/Gui/DlgSettingsMeshView.ui
+++ b/src/Mod/Mesh/Gui/DlgSettingsMeshView.ui
@@ -40,33 +40,10 @@
6
-
-
-
-
- Qt::Horizontal
-
-
- QSizePolicy::Maximum
-
-
-
- 41
- 20
-
-
-
-
- -
-
+
-
+
- Default line color
-
-
-
- -
-
-
- Mesh transparency
+ Default mesh color
@@ -90,26 +67,26 @@
- -
-
-
- %
+
-
+
+
+ Qt::Horizontal
-
- 100
+
+ QSizePolicy::Maximum
-
- LineTransparency
+
+
+ 41
+ 20
+
-
- Mod/Mesh
-
-
+
- -
-
+
-
+
- Default mesh color
+ Mesh transparency
@@ -129,55 +106,10 @@
- -
-
-
- Qt::Horizontal
-
-
-
- 191
- 20
-
-
-
-
- -
-
-
- A bounding box will be displayed
-
+
-
+
- Show bounding-box for highlighted or selected meshes
-
-
- false
-
-
- ShowBoundingBox
-
-
- Mod/Mesh
-
-
-
- -
-
-
- false
-
-
-
- 204
- 204
- 204
-
-
-
- BackfaceColor
-
-
- Mod/Mesh
+ Default line color
@@ -201,6 +133,85 @@
+ -
+
+
+ Qt::Horizontal
+
+
+ QSizePolicy::Maximum
+
+
+
+ 41
+ 20
+
+
+
+
+ -
+
+
+ Line transparency
+
+
+
+ -
+
+
+ %
+
+
+ 100
+
+
+ LineTransparency
+
+
+ Mod/Mesh
+
+
+
+ -
+
+
+ Backface color
+
+
+
+ -
+
+
+ false
+
+
+
+ 204
+ 204
+ 204
+
+
+
+ BackfaceColor
+
+
+ Mod/Mesh
+
+
+
+ -
+
+
+ Qt::Horizontal
+
+
+
+ 191
+ 20
+
+
+
+
-
@@ -223,37 +234,26 @@ will be used or black.
- -
-
+
-
+
+
+ A bounding box will be displayed
+
- Line transparency
+ Show bounding-box for highlighted or selected meshes
+
+
+ false
+
+
+ ShowBoundingBox
+
+
+ Mod/Mesh
- -
-
-
- Backface color
-
-
-
- -
-
-
- Qt::Horizontal
-
-
- QSizePolicy::Maximum
-
-
-
- 41
- 20
-
-
-
-
-
+
-
@@ -286,16 +286,6 @@ will be used or black.
6
-
-
-
-
- <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">This is the smallest angle between two faces where normals get calculated to do flat shading.</p><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.</p></body></html>
-
-
- Crease angle
-
-
-
-
@@ -318,18 +308,15 @@ to a smoother appearance.
- -
-
-
- Qt::Horizontal
+
-
+
+
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">This is the smallest angle between two faces where normals get calculated to do flat shading.</p><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.</p></body></html>
-
-
- 221
- 20
-
+
+ Crease angle
-
+
-
@@ -356,6 +343,19 @@ to a smoother appearance.
+ -
+
+
+ Qt::Horizontal
+
+
+
+ 221
+ 20
+
+
+
+
-
diff --git a/src/Mod/Mesh/Gui/RemoveComponents.ui b/src/Mod/Mesh/Gui/RemoveComponents.ui
index 04dc1d1790..6a144b4061 100644
--- a/src/Mod/Mesh/Gui/RemoveComponents.ui
+++ b/src/Mod/Mesh/Gui/RemoveComponents.ui
@@ -26,30 +26,6 @@
6
-
-
-
-
- Select whole component
-
-
-
- -
-
-
- Pick triangle
-
-
-
- -
-
-
- -
-
-
- < faces than
-
-
-
-
@@ -57,13 +33,6 @@
- -
-
-
- Components
-
-
-
-
@@ -97,7 +66,38 @@
-
+ -
+
+
+ Components
+
+
+
+ -
+
+
+ < faces than
+
+
+
+ -
+
+
+ -
+
+
+ Pick triangle
+
+
+
+ -
+
+
+ Select whole component
+
+
+
+
-
@@ -112,43 +112,6 @@
6
-
-
-
-
- Deselect whole component
-
-
-
- -
-
-
- Pick triangle
-
-
-
- -
-
-
- -
-
-
- > faces than
-
-
-
- -
-
-
- Qt::Horizontal
-
-
-
- 181
- 20
-
-
-
-
-
@@ -176,6 +139,19 @@
+ -
+
+
+ Qt::Horizontal
+
+
+
+ 181
+ 20
+
+
+
+
-
@@ -183,7 +159,31 @@
-
+ -
+
+
+ > faces than
+
+
+
+ -
+
+
+ -
+
+
+ Pick triangle
+
+
+
+ -
+
+
+ Deselect whole component
+
+
+
+
-
diff --git a/src/Mod/Mesh/Gui/SegmentationBestFit.ui b/src/Mod/Mesh/Gui/SegmentationBestFit.ui
index 9c09115dfe..c777b53f46 100644
--- a/src/Mod/Mesh/Gui/SegmentationBestFit.ui
+++ b/src/Mod/Mesh/Gui/SegmentationBestFit.ui
@@ -14,59 +14,6 @@
Mesh segmentation
-
-
-
-
- Sphere
-
-
- true
-
-
-
-
-
-
- Tolerance
-
-
-
- -
-
-
- 0.010000000000000
-
-
- 0.010000000000000
-
-
-
- -
-
-
- Minimum number of faces
-
-
-
- -
-
-
- 100000
-
-
- 100
-
-
-
- -
-
-
- Parameters...
-
-
-
-
-
-
-
@@ -76,7 +23,14 @@
true
-
-
+
-
+
+
+ Parameters...
+
+
+
+ -
Tolerance
@@ -110,14 +64,7 @@
- -
-
-
- Parameters...
-
-
-
-
+
-
@@ -129,7 +76,14 @@
true
-
-
+
-
+
+
+ Parameters...
+
+
+
+ -
Tolerance
@@ -163,17 +117,63 @@
+
+
+
+ -
+
+
+ Sphere
+
+
+ true
+
+
-
-
+
Parameters...
-
+ -
+
+
+ Tolerance
+
+
+
+ -
+
+
+ 0.010000000000000
+
+
+ 0.010000000000000
+
+
+
+ -
+
+
+ Minimum number of faces
+
+
+
+ -
+
+
+ 100000
+
+
+ 100
+
+
+
+
-
+