Base: apply clang format

This commit is contained in:
wmayer
2023-11-10 18:27:44 +01:00
committed by WandererFan
parent bb333d9a74
commit 985def3416
154 changed files with 11874 additions and 9872 deletions

View File

@@ -25,7 +25,7 @@
#include "PreCompiled.h"
#ifndef _PreComp_
# include <list>
#include <list>
#endif
#include "Factory.h"
@@ -35,76 +35,78 @@
using namespace Base;
Factory::~Factory ()
Factory::~Factory()
{
for (auto & it : _mpcProducers)
delete it.second;
for (auto& it : _mpcProducers) {
delete it.second;
}
}
void* Factory::Produce (const char *sClassName) const
void* Factory::Produce(const char* sClassName) const
{
std::map<const std::string, AbstractProducer*>::const_iterator pProd;
std::map<const std::string, AbstractProducer*>::const_iterator pProd;
pProd = _mpcProducers.find(sClassName);
if (pProd != _mpcProducers.end())
return pProd->second->Produce();
else
return nullptr;
pProd = _mpcProducers.find(sClassName);
if (pProd != _mpcProducers.end()) {
return pProd->second->Produce();
}
else {
return nullptr;
}
}
void Factory::AddProducer (const char *sClassName, AbstractProducer *pcProducer)
void Factory::AddProducer(const char* sClassName, AbstractProducer* pcProducer)
{
_mpcProducers[sClassName] = pcProducer;
_mpcProducers[sClassName] = pcProducer;
}
bool Factory::CanProduce(const char* sClassName) const
{
return (_mpcProducers.find(sClassName) != _mpcProducers.end());
return (_mpcProducers.find(sClassName) != _mpcProducers.end());
}
std::list<std::string> Factory::CanProduce() const
{
std::list<std::string> lObjects;
std::list<std::string> lObjects;
for (const auto & it : _mpcProducers)
{
lObjects.push_back(it.first);
}
for (const auto& it : _mpcProducers) {
lObjects.push_back(it.first);
}
return lObjects;
return lObjects;
}
// ----------------------------------------------------
ScriptFactorySingleton* ScriptFactorySingleton::_pcSingleton = nullptr;
ScriptFactorySingleton* ScriptFactorySingleton::_pcSingleton = nullptr; // NOLINT
ScriptFactorySingleton& ScriptFactorySingleton::Instance()
{
if (!_pcSingleton)
_pcSingleton = new ScriptFactorySingleton;
return *_pcSingleton;
if (!_pcSingleton) {
_pcSingleton = new ScriptFactorySingleton;
}
return *_pcSingleton;
}
void ScriptFactorySingleton::Destruct ()
void ScriptFactorySingleton::Destruct()
{
if (_pcSingleton)
delete _pcSingleton;
_pcSingleton = nullptr;
if (_pcSingleton) {
delete _pcSingleton;
}
_pcSingleton = nullptr;
}
const char* ScriptFactorySingleton::ProduceScript (const char* sScriptName) const
const char* ScriptFactorySingleton::ProduceScript(const char* sScriptName) const
{
const char* script = static_cast<const char*>(Produce(sScriptName));
const char* script = static_cast<const char*>(Produce(sScriptName));
if ( !script )
{
if (!script) {
#ifdef FC_DEBUG
Console().Warning("\"%s\" is not registered\n", sScriptName);
Console().Warning("\"%s\" is not registered\n", sScriptName);
#endif
return ""; // no data
}
return ""; // no data
}
return script;
return script;
}