From 9979df4b4485384e291fc62caabe6f40e7b3f82c Mon Sep 17 00:00:00 2001 From: FEA-eng <59876896+FEA-eng@users.noreply.github.com> Date: Tue, 9 Jul 2024 21:10:48 +0200 Subject: [PATCH] Update DlgSettingsMeshView.ui --- src/Mod/Mesh/Gui/DlgSettingsMeshView.ui | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Mod/Mesh/Gui/DlgSettingsMeshView.ui b/src/Mod/Mesh/Gui/DlgSettingsMeshView.ui index 058f2a1bcb..0834118847 100644 --- a/src/Mod/Mesh/Gui/DlgSettingsMeshView.ui +++ b/src/Mod/Mesh/Gui/DlgSettingsMeshView.ui @@ -248,7 +248,7 @@ - The bottom side of surface will be rendered the same way than top side. + The bottom side of the surface will be rendered the same way as the top side. If not checked, it depends on the option "Enable backlight color" (preferences section Display -> 3D View). Either the backlight color will be used or black. @@ -335,7 +335,7 @@ will be used or black. Shading defines the appearance of surfaces. With flat shading the surface normals are not defined per vertex that leads -to a unreal appearance for curved surfaces while using Phong shading leads +to an unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance.