Console: rename PascalCase named methods to camelCase
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@@ -83,7 +83,7 @@ using DU = DrawUtil;
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gp_Ax2 ShapeUtils::getViewAxis(const Base::Vector3d origin, const Base::Vector3d& direction,
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const bool flip)
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{
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// Base::Console().Message("GO::getViewAxis() - 1 - use only with getLegacyX\n");
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// Base::Console().message("GO::getViewAxis() - 1 - use only with getLegacyX\n");
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(void)flip;
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gp_Ax2 viewAxis;
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gp_Pnt inputCenter(origin.x, origin.y, origin.z);
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@@ -113,7 +113,7 @@ gp_Ax2 ShapeUtils::getViewAxis(const Base::Vector3d origin, const Base::Vector3d
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gp_Ax2 ShapeUtils::getViewAxis(const Base::Vector3d origin, const Base::Vector3d& direction,
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const Base::Vector3d& xAxis, const bool flip)
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{
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// Base::Console().Message("GO::getViewAxis() - 2\n");
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// Base::Console().message("GO::getViewAxis() - 2\n");
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(void)flip;
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gp_Pnt inputCenter(origin.x, origin.y, origin.z);
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return gp_Ax2(inputCenter,
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@@ -126,7 +126,7 @@ gp_Ax2 ShapeUtils::getViewAxis(const Base::Vector3d origin, const Base::Vector3d
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gp_Ax2 ShapeUtils::legacyViewAxis1(const Base::Vector3d origin, const Base::Vector3d& direction,
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const bool flip)
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{
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// Base::Console().Message("GO::legacyViewAxis1()\n");
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// Base::Console().message("GO::legacyViewAxis1()\n");
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gp_Pnt inputCenter(origin.x, origin.y, origin.z);
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Base::Vector3d stdZ(0.0, 0.0, 1.0);
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Base::Vector3d stdOrg(0.0, 0.0, 0.0);
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@@ -180,7 +180,7 @@ gp_Pnt ShapeUtils::findCentroid(const TopoDS_Shape& shape)
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//! Returns the centroid of shape, as viewed according to direction
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gp_Pnt ShapeUtils::findCentroid(const TopoDS_Shape& shape, const Base::Vector3d& direction)
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{
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// Base::Console().Message("GO::findCentroid() - 1\n");
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// Base::Console().message("GO::findCentroid() - 1\n");
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Base::Vector3d origin(0.0, 0.0, 0.0);
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gp_Ax2 viewAxis = getViewAxis(origin, direction);
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return findCentroid(shape, viewAxis);
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@@ -189,7 +189,7 @@ gp_Pnt ShapeUtils::findCentroid(const TopoDS_Shape& shape, const Base::Vector3d&
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//! Returns the centroid of shape, as viewed according to direction
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gp_Pnt ShapeUtils::findCentroid(const TopoDS_Shape& shape, const gp_Ax2& viewAxis)
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{
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// Base::Console().Message("GO::findCentroid() - 2\n");
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// Base::Console().message("GO::findCentroid() - 2\n");
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gp_Trsf tempTransform;
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tempTransform.SetTransformation(viewAxis);
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@@ -212,14 +212,14 @@ gp_Pnt ShapeUtils::findCentroid(const TopoDS_Shape& shape, const gp_Ax2& viewAxi
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Base::Vector3d ShapeUtils::findCentroidVec(const TopoDS_Shape& shape, const Base::Vector3d& direction)
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{
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// Base::Console().Message("GO::findCentroidVec() - 1\n");
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// Base::Console().message("GO::findCentroidVec() - 1\n");
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gp_Pnt p = ShapeUtils::findCentroid(shape, direction);
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return Base::Vector3d(p.X(), p.Y(), p.Z());
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}
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Base::Vector3d ShapeUtils::findCentroidVec(const TopoDS_Shape& shape, const gp_Ax2& cs)
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{
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// Base::Console().Message("GO::findCentroidVec() - 2\n");
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// Base::Console().message("GO::findCentroidVec() - 2\n");
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gp_Pnt p = ShapeUtils::findCentroid(shape, cs);
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return Base::Vector3d(p.X(), p.Y(), p.Z());
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}
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