Sketcher: Prioritize rendering geometry lines rendering over constraints

As the title says - since there is pending PR for better SoDatumLabel
constraints interactivity, this patch now prioritizes geometry lines
over constraints, so constraints will be rendered below lines.

This patch changes rendering order of constraint lines to be below
geometry lines, so now selection and rendering will be prioritized for
geometry lines instead of constraints.

This is done by changing depth buffer values and removal of SoAnnotation
node which was disabling depth buffer checks on constraints at all.
This commit is contained in:
tetektoza
2025-06-13 01:13:41 +02:00
parent e6408f41af
commit 9c2df53f5b
2 changed files with 6 additions and 6 deletions

View File

@@ -121,7 +121,6 @@ void EditModeConstraintCoinManager::processConstraints(const GeoListFacade& geol
auto zConstrH = ViewProviderSketchCoinAttorney::getViewOrientationFactor(viewProvider)
* drawingParameters.zConstr;
// After an undo/redo it can happen that we have an empty geometry list but a non-empty
// constraint list In this case just ignore the constraints. (See bug #0000421)
if (geolistfacade.geomlist.size() <= 2 && !constrlist.empty()) {
@@ -1976,12 +1975,13 @@ void EditModeConstraintCoinManager::rebuildConstraintNodes(
text->size.setValue(drawingParameters.labelFontSize);
text->lineWidth = 2 * drawingParameters.pixelScalingFactor;
text->useAntialiasing = false;
SoAnnotation* anno = new SoAnnotation();
anno->renderCaching = SoSeparator::OFF;
anno->addChild(text);
// Remove SoAnnotation wrapper to allow proper depth testing
// SoAnnotation* anno = new SoAnnotation();
// anno->renderCaching = SoSeparator::OFF;
// anno->addChild(text);
// #define CONSTRAINT_SEPARATOR_INDEX_MATERIAL_OR_DATUMLABEL 0
sep->addChild(text);
editModeScenegraphNodes.constrGroup->addChild(anno);
editModeScenegraphNodes.constrGroup->addChild(sep);
vConstrType.push_back((*it)->Type);
// nodes not needed
sep->unref();