fix readability-identifier-length

This commit is contained in:
wmayer
2023-11-14 20:15:02 +01:00
parent 57a333e2b2
commit 9c7d00ffcb
38 changed files with 281 additions and 270 deletions

View File

@@ -38,21 +38,21 @@ CoordinateSystem::CoordinateSystem()
CoordinateSystem::~CoordinateSystem() = default;
void CoordinateSystem::setAxes(const Axis& v, const Vector3d& xd)
void CoordinateSystem::setAxes(const Axis& vec, const Vector3d& xd)
{
if (xd.Sqr() < Base::Vector3d::epsilon()) {
throw Base::ValueError("Direction is null vector");
}
Vector3d yd = v.getDirection() % xd;
Vector3d yd = vec.getDirection() % xd;
if (yd.Sqr() < Base::Vector3d::epsilon()) {
throw Base::ValueError("Direction is parallel to Z direction");
}
ydir = yd;
ydir.Normalize();
xdir = ydir % v.getDirection();
xdir = ydir % vec.getDirection();
xdir.Normalize();
axis.setBase(v.getBase());
Base::Vector3d zdir = v.getDirection();
axis.setBase(vec.getBase());
Base::Vector3d zdir = vec.getDirection();
zdir.Normalize();
axis.setDirection(zdir);
}
@@ -75,9 +75,9 @@ void CoordinateSystem::setAxes(const Vector3d& n, const Vector3d& xd)
axis.setDirection(zdir);
}
void CoordinateSystem::setAxis(const Axis& v)
void CoordinateSystem::setAxis(const Axis& axis)
{
setAxes(v, xdir);
setAxes(axis, xdir);
}
void CoordinateSystem::setXDirection(const Vector3d& dir)
@@ -111,6 +111,7 @@ void CoordinateSystem::setZDirection(const Vector3d& dir)
Placement CoordinateSystem::displacement(const CoordinateSystem& cs) const
{
// NOLINTBEGIN
const Base::Vector3d& a = axis.getBase();
const Base::Vector3d& zdir = axis.getDirection();
Base::Matrix4D At;
@@ -148,36 +149,37 @@ Placement CoordinateSystem::displacement(const CoordinateSystem& cs) const
Placement PB(B);
Placement C = PB * PAt;
return C;
// NOLINTEND
}
void CoordinateSystem::transformTo(Vector3d& p)
void CoordinateSystem::transformTo(Vector3d& pnt)
{
return p.TransformToCoordinateSystem(axis.getBase(), xdir, ydir);
return pnt.TransformToCoordinateSystem(axis.getBase(), xdir, ydir);
}
void CoordinateSystem::transform(const Placement& p)
void CoordinateSystem::transform(const Placement& plm)
{
axis *= p;
p.getRotation().multVec(this->xdir, this->xdir);
p.getRotation().multVec(this->ydir, this->ydir);
axis *= plm;
plm.getRotation().multVec(this->xdir, this->xdir);
plm.getRotation().multVec(this->ydir, this->ydir);
}
void CoordinateSystem::transform(const Rotation& r)
void CoordinateSystem::transform(const Rotation& rot)
{
Vector3d zdir = axis.getDirection();
r.multVec(zdir, zdir);
rot.multVec(zdir, zdir);
axis.setDirection(zdir);
r.multVec(this->xdir, this->xdir);
r.multVec(this->ydir, this->ydir);
rot.multVec(this->xdir, this->xdir);
rot.multVec(this->ydir, this->ydir);
}
void CoordinateSystem::setPlacement(const Placement& p)
void CoordinateSystem::setPlacement(const Placement& plm)
{
Vector3d zdir(0, 0, 1);
p.getRotation().multVec(zdir, zdir);
axis.setBase(p.getPosition());
plm.getRotation().multVec(zdir, zdir);
axis.setBase(plm.getPosition());
axis.setDirection(zdir);
p.getRotation().multVec(Vector3d(1, 0, 0), this->xdir);
p.getRotation().multVec(Vector3d(0, 1, 0), this->ydir);
plm.getRotation().multVec(Vector3d(1, 0, 0), this->xdir);
plm.getRotation().multVec(Vector3d(0, 1, 0), this->ydir);
}