fix readability-identifier-length
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@@ -49,7 +49,7 @@ public:
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/** Sets the main axis. X and Y dir are adjusted accordingly.
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* The main axis \a v must not be parallel to the X axis
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*/
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void setAxis(const Axis& v);
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void setAxis(const Axis& axis);
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/** Sets the main axis. X and Y dir are adjusted accordingly.
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* The main axis must not be parallel to \a xd
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*/
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@@ -85,9 +85,9 @@ public:
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{
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return axis.getDirection();
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}
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inline void setPosition(const Vector3d& p)
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inline void setPosition(const Vector3d& pos)
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{
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axis.setBase(p);
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axis.setBase(pos);
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}
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inline const Vector3d& getPosition() const
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{
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@@ -99,17 +99,17 @@ public:
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*/
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Placement displacement(const CoordinateSystem& cs) const;
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/** Transform the point \a p to be in this coordinate system */
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void transformTo(Vector3d& p);
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/** Transform the point \a pnt to be in this coordinate system */
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void transformTo(Vector3d& pnt);
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/** Apply the placement \a p to the coordinate system. */
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void transform(const Placement& p);
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/** Apply the placement \a plm to the coordinate system. */
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void transform(const Placement& plm);
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/** Apply the rotation \a r to the coordinate system. */
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void transform(const Rotation& r);
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/** Apply the rotation \a rot to the coordinate system. */
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void transform(const Rotation& rot);
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/** Set the placement \a p to the coordinate system. */
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void setPlacement(const Placement& p);
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/** Set the placement \a plm to the coordinate system. */
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void setPlacement(const Placement& plm);
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private:
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Axis axis;
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