fix readability-identifier-length
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@@ -120,11 +120,11 @@ void perspectiveTransform(const Base::Matrix4D& mat, Vec& pnt)
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double m31 = mat[3][1];
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double m32 = mat[3][2];
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double m33 = mat[3][3];
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double w = (static_cast<double>(pnt.x) * m30 + static_cast<double>(pnt.y) * m31
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+ static_cast<double>(pnt.z) * m32 + m33);
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double ww = (static_cast<double>(pnt.x) * m30 + static_cast<double>(pnt.y) * m31
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+ static_cast<double>(pnt.z) * m32 + m33);
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mat.multVec(pnt, pnt);
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pnt /= static_cast<typename Vec::num_type>(w);
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pnt /= static_cast<typename Vec::num_type>(ww);
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}
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Vector3f ViewProjMatrix::operator()(const Vector3f& inp) const
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