Update UI strings from Crowdin reports for consistency

This commit is contained in:
Max Wilfinger
2025-08-28 16:38:12 +02:00
committed by Chris Hennes
parent 6ab8589a03
commit 9cae60a70f
22 changed files with 105 additions and 105 deletions

View File

@@ -45,7 +45,7 @@ void CoordinateSystem::setAxes(const Axis& vec, const Vector3d& xd)
}
Vector3d yd = vec.getDirection() % xd;
if (yd.Sqr() < Base::Vector3d::epsilon()) {
throw Base::ValueError("Direction is parallel to Z direction");
throw Base::ValueError("Direction is parallel to Z-direction");
}
ydir = yd;
ydir.Normalize();
@@ -64,7 +64,7 @@ void CoordinateSystem::setAxes(const Vector3d& n, const Vector3d& xd)
}
Vector3d yd = n % xd;
if (yd.Sqr() < Base::Vector3d::epsilon()) {
throw Base::ValueError("Direction is parallel to Z direction");
throw Base::ValueError("Direction is parallel to Z-direction");
}
ydir = yd;
ydir.Normalize();
@@ -84,7 +84,7 @@ void CoordinateSystem::setXDirection(const Vector3d& dir)
{
Vector3d yd = axis.getDirection() % dir;
if (yd.Sqr() < Base::Vector3d::epsilon()) {
throw Base::ValueError("Direction is parallel to Z direction");
throw Base::ValueError("Direction is parallel to Z-direction");
}
ydir = yd;
ydir.Normalize();
@@ -96,7 +96,7 @@ void CoordinateSystem::setYDirection(const Vector3d& dir)
{
Vector3d xd = dir % axis.getDirection();
if (xd.Sqr() < Base::Vector3d::epsilon()) {
throw Base::ValueError("Direction is parallel to Z direction");
throw Base::ValueError("Direction is parallel to Z-direction");
}
xdir = xd;
xdir.Normalize();