[TD]oblique section lines
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@@ -677,6 +677,38 @@ TopoDS_Face DrawViewSection::projectFace(const TopoDS_Shape &face,
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return projectedFace;
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}
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//calculate the ends of the section line in BaseView's coords
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std::pair<Base::Vector3d, Base::Vector3d> DrawViewSection::sectionLineEnds(void)
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{
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std::pair<Base::Vector3d, Base::Vector3d> result;
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auto sNorm = SectionNormal.getValue();
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double angle = M_PI / 2.0;
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auto axis = getBaseDVP()->Direction.getValue();
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Base::Vector3d stdOrg(0.0, 0.0, 0.0);
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Base::Vector3d sLineDir = DrawUtil::vecRotate(sNorm, angle, axis, stdOrg);
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sLineDir.Normalize();
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Base::Vector3d sLineDir2 = - axis.Cross(sNorm);
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sLineDir2.Normalize();
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Base::Vector3d sLineOnBase = getBaseDVP()->projectPoint(sLineDir2);
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sLineOnBase.Normalize();
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auto sOrigin = SectionOrigin.getValue();
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Base::Vector3d adjSectionOrg = sOrigin - getBaseDVP()->getOriginalCentroid();
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Base::Vector3d sOrgOnBase = getBaseDVP()->projectPoint(adjSectionOrg);
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sOrgOnBase /= getScale();
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auto bbx = getBaseDVP()->getBoundingBox();
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double xRange = bbx.MaxX - bbx.MinX;
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xRange /= getScale();
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double yRange = bbx.MaxY - bbx.MinY;
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yRange /= getScale();
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result = DrawUtil::boxIntersect2d(sOrgOnBase, sLineOnBase, xRange, yRange);
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return result;
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}
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//this should really be in BoundBox.h
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//!check if point is in box or on boundary of box
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//!compare to isInBox which doesn't allow on boundary
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