Test: add more unit tests
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269
tests/src/Base/BoundBox.cpp
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269
tests/src/Base/BoundBox.cpp
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#include "gtest/gtest.h"
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#include <Base/BoundBox.h>
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#include <boost/beast/core/span.hpp>
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// NOLINTBEGIN(cppcoreguidelines-*,readability-*)
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TEST(BoundBox, TestDefault)
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{
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Base::BoundBox3d box;
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EXPECT_EQ(box.IsValid(), false);
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}
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TEST(BoundBox, TestVoid)
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{
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Base::BoundBox3d box;
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EXPECT_EQ(box.IsValid(), false);
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box.Add(Base::Vector3d(0, 0, 0));
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EXPECT_EQ(box.IsValid(), true);
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box.SetVoid();
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EXPECT_EQ(box.IsValid(), false);
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}
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TEST(BoundBox, TestCopy)
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{
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Base::BoundBox3d box;
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box.Add(Base::Vector3d(0, 0, 0));
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box.Add(Base::Vector3d(1, 1, 1));
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Base::BoundBox3d copy(box);
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EXPECT_EQ(copy.IsValid(), true);
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EXPECT_EQ(copy.MinX, 0);
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EXPECT_EQ(copy.MinY, 0);
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EXPECT_EQ(copy.MinZ, 0);
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EXPECT_EQ(copy.MaxX, 1);
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EXPECT_EQ(copy.MaxY, 1);
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EXPECT_EQ(copy.MaxZ, 1);
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}
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TEST(BoundBox, TestAssign)
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{
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Base::BoundBox3d box;
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box.Add(Base::Vector3d(0, 0, 0));
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box.Add(Base::Vector3d(1, 1, 1));
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Base::BoundBox3d copy;
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copy = box;
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EXPECT_EQ(copy.IsValid(), true);
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EXPECT_EQ(copy.MinX, 0);
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EXPECT_EQ(copy.MinY, 0);
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EXPECT_EQ(copy.MinZ, 0);
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EXPECT_EQ(copy.MaxX, 1);
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EXPECT_EQ(copy.MaxY, 1);
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EXPECT_EQ(copy.MaxZ, 1);
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}
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TEST(BoundBox, TestPoints)
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{
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std::array<Base::Vector3d, 1> pts;
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Base::BoundBox3d box(pts.data(), pts.size());
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EXPECT_EQ(box.IsValid(), true);
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EXPECT_EQ(box.MinX, 0);
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EXPECT_EQ(box.MinY, 0);
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EXPECT_EQ(box.MinZ, 0);
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EXPECT_EQ(box.MaxX, 0);
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EXPECT_EQ(box.MaxY, 0);
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EXPECT_EQ(box.MaxZ, 0);
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}
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TEST(BoundBox, TestDistance)
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{
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Base::BoundBox3d box(Base::Vector3d(0, 0, 0), 0.5);
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EXPECT_EQ(box.IsValid(), true);
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EXPECT_EQ(box.MinX, -0.5);
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EXPECT_EQ(box.MinY, -0.5);
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EXPECT_EQ(box.MinZ, -0.5);
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EXPECT_EQ(box.MaxX, 0.5);
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EXPECT_EQ(box.MaxY, 0.5);
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EXPECT_EQ(box.MaxZ, 0.5);
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}
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Base::BoundBox3d createBox(boost::beast::span<Base::Vector3d> span)
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{
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return {span.data(), span.size()};
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}
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TEST(BoundBox, TestEmptySpan)
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{
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Base::BoundBox3d box = createBox({});
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EXPECT_EQ(box.IsValid(), false);
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}
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TEST(BoundBox, TestNonEmptySpan)
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{
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std::vector<Base::Vector3d> points = {Base::Vector3d {1.0, 0.0, 0.0},
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Base::Vector3d {0.0, 1.0, 0.0},
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Base::Vector3d {0.0, 0.0, 1.0}};
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Base::BoundBox3d box = createBox({points.data(), 2});
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EXPECT_EQ(box.IsValid(), true);
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EXPECT_EQ(box.MinX, 0);
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EXPECT_EQ(box.MinY, 0);
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EXPECT_EQ(box.MinZ, 0);
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EXPECT_EQ(box.MaxX, 1);
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EXPECT_EQ(box.MaxY, 1);
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EXPECT_EQ(box.MaxZ, 0);
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}
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TEST(BoundBox, TestArray)
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{
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std::vector<Base::Vector3d> points = {Base::Vector3d {1.0, 0.0, 0.0},
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Base::Vector3d {0.0, 1.0, 0.0},
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Base::Vector3d {0.0, 0.0, 1.0}};
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Base::BoundBox3d box(points.data(), points.size());
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EXPECT_EQ(box.IsValid(), true);
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EXPECT_EQ(box.MinX, 0);
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EXPECT_EQ(box.MinY, 0);
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EXPECT_EQ(box.MinZ, 0);
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EXPECT_EQ(box.MaxX, 1);
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EXPECT_EQ(box.MaxY, 1);
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EXPECT_EQ(box.MaxZ, 1);
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}
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TEST(BoundBox, TestIntersect)
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{
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Base::BoundBox3d box1;
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Base::BoundBox3d box2;
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Base::BoundBox3d box3;
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EXPECT_EQ(box1.Intersect(box1), false);
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box1.Add(Base::Vector3d(0, 0, 0));
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EXPECT_EQ(box1.Intersect(box1), true);
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EXPECT_EQ(box1.Intersect(box2), false);
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EXPECT_EQ(box2.Intersect(box1), false);
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box1.Add(Base::Vector3d(1, 1, 1));
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box2.Add(Base::Vector3d(0.5, 0.5, 0.5));
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box2.Add(Base::Vector3d(1.5, 1.5, 1.5));
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EXPECT_EQ(box1.Intersect(box2), true);
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EXPECT_EQ(box2.Intersect(box1), true);
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EXPECT_EQ(box1 && box2, true);
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EXPECT_EQ(box2 && box1, true);
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box3 = box1.Intersected(box2);
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EXPECT_EQ(box3.IsValid(), true);
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}
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TEST(BoundBox, TestIntersect2D)
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{
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Base::BoundBox3d box1;
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box1.Add(Base::Vector3d(0, 0, 0));
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box1.Add(Base::Vector3d(1, 1, 1));
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Base::BoundBox2d box2;
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box2.Add(Base::Vector2d(0.5, 0.5));
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box2.Add(Base::Vector2d(1.5, 1.5));
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EXPECT_EQ(box1.Intersect(box2), true);
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EXPECT_EQ(box1 && box2, true);
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}
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TEST(BoundBox, TestUnite)
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{
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Base::BoundBox3d box1;
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Base::BoundBox3d box2;
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Base::BoundBox3d box3;
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box1.Add(Base::Vector3d(0, 0, 0));
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box2.Add(Base::Vector3d(1, 1, 1));
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box3 = box1.United(box2);
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EXPECT_EQ(box3.IsValid(), true);
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EXPECT_EQ(box3.MinX, 0);
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EXPECT_EQ(box3.MinY, 0);
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EXPECT_EQ(box3.MinZ, 0);
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EXPECT_EQ(box3.MaxX, 1);
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EXPECT_EQ(box3.MaxY, 1);
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EXPECT_EQ(box3.MaxZ, 1);
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box1.Add(box2);
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EXPECT_EQ(box1.IsValid(), true);
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EXPECT_EQ(box1.MinX, 0);
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EXPECT_EQ(box1.MinY, 0);
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EXPECT_EQ(box1.MinZ, 0);
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EXPECT_EQ(box1.MaxX, 1);
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EXPECT_EQ(box1.MaxY, 1);
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EXPECT_EQ(box1.MaxZ, 1);
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}
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TEST(BoundBox, TestAdd)
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{
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Base::BoundBox3d box1;
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Base::BoundBox3d box2;
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box1.Add(Base::Vector3d(0, 0, 0));
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box2.Add(Base::Vector3d(1, 1, 1));
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box1.Add(box2);
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EXPECT_EQ(box1.IsInBox(box2), true);
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EXPECT_EQ(box1.IsInBox(Base::Vector3d(0, 0, 0)), true);
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EXPECT_EQ(box1.IsInBox(Base::Vector3d(1, 1, 1)), true);
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}
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TEST(BoundBox, TestCenter)
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{
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Base::BoundBox3d box;
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box.Add(Base::Vector3d(0, 0, 0));
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box.Add(Base::Vector3d(1, 1, 1));
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EXPECT_EQ(box.GetCenter(), Base::Vector3d(0.5, 0.5, 0.5));
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}
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TEST(BoundBox, TestDiagonalLength)
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{
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Base::BoundBox3d box;
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box.Add(Base::Vector3d(0, 0, 0));
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box.Add(Base::Vector3d(1, 1, 1));
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EXPECT_GT(box.CalcDiagonalLength(), 1.7);
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EXPECT_LT(box.CalcDiagonalLength(), 1.8);
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}
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TEST(BoundBox, TestDiagonalEnlarge)
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{
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Base::BoundBox3d box;
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box.Add(Base::Vector3d(1, 1, 1));
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box.Enlarge(0.5);
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EXPECT_EQ(box.LengthX(), 1.0);
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EXPECT_EQ(box.LengthY(), 1.0);
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EXPECT_EQ(box.LengthZ(), 1.0);
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}
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TEST(BoundBox, TestDiagonalShrink)
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{
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Base::BoundBox3d box;
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box.Add(Base::Vector3d(0, 0, 0));
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box.Add(Base::Vector3d(4, 6, 8));
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box.Shrink(0.5);
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EXPECT_EQ(box.LengthX(), 3.0);
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EXPECT_EQ(box.LengthY(), 5.0);
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EXPECT_EQ(box.LengthZ(), 7.0);
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}
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TEST(BoundBox, TestDiagonalMove)
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{
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Base::BoundBox3d box;
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box.Add(Base::Vector3d(0, 0, 0));
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box.MoveX(1.0);
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box.MoveY(2.0);
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box.MoveZ(3.0);
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EXPECT_EQ(box.MinX, 1);
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EXPECT_EQ(box.MinY, 2);
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EXPECT_EQ(box.MinZ, 3);
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EXPECT_EQ(box.MaxX, 1);
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EXPECT_EQ(box.MaxY, 2);
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EXPECT_EQ(box.MaxZ, 3);
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}
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TEST(BoundBox, TestDiagonalScale)
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{
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Base::BoundBox3d box;
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box.Add(Base::Vector3d(0, 0, 0));
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box.Add(Base::Vector3d(1, 2, 3));
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box.ScaleX(0.5);
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box.ScaleY(1.0);
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box.ScaleZ(2.0);
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EXPECT_EQ(box.MinX, 0);
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EXPECT_EQ(box.MinY, 0);
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EXPECT_EQ(box.MinZ, 0);
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EXPECT_EQ(box.MaxX, 0.5);
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EXPECT_EQ(box.MaxY, 2.0);
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EXPECT_EQ(box.MaxZ, 6.0);
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}
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// NOLINTEND(cppcoreguidelines-*,readability-*)
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