[TD] sanitize Detail view dialog
- fix dialog layout (was broken for Windows) and simplify it - enable so immediately the changes you make in the dialog -> necessary to fine-tune the right position
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@@ -97,7 +97,7 @@ TaskDetail::TaskDetail(TechDraw::DrawViewPart* baseFeat):
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m_baseName = m_baseFeat->getNameInDocument();
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m_doc = m_baseFeat->getDocument();
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m_pageName = m_basePage->getNameInDocument();
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m_pageName = m_basePage->getNameInDocument();
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ui->setupUi(this);
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@@ -114,12 +114,14 @@ TaskDetail::TaskDetail(TechDraw::DrawViewPart* baseFeat):
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connect(ui->pbDragger, SIGNAL(clicked(bool)),
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this, SLOT(onDraggerClicked(bool)));
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connect(ui->qsbX, SIGNAL(editingFinished()),
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connect(ui->qsbX, SIGNAL(valueChanged(double)),
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this, SLOT(onXEdit()));
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connect(ui->qsbY, SIGNAL(editingFinished()),
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connect(ui->qsbY, SIGNAL(valueChanged(double)),
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this, SLOT(onYEdit()));
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connect(ui->qsbRadius, SIGNAL(editingFinished()),
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connect(ui->qsbRadius, SIGNAL(valueChanged(double)),
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this, SLOT(onRadiusEdit()));
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connect(ui->aeReference, SIGNAL(textChanged(QString)),
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this, SLOT(onReferenceEdit()));
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m_ghost = new QGIGhostHighlight();
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m_scene->addItem(m_ghost);
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@@ -182,13 +184,13 @@ TaskDetail::TaskDetail(TechDraw::DrawViewDetail* detailFeat):
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connect(ui->pbDragger, SIGNAL(clicked(bool)),
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this, SLOT(onDraggerClicked(bool)));
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connect(ui->qsbX, SIGNAL(editingFinished()),
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connect(ui->qsbX, SIGNAL(valueChanged(double)),
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this, SLOT(onXEdit()));
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connect(ui->qsbY, SIGNAL(editingFinished()),
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connect(ui->qsbY, SIGNAL(valueChanged(double)),
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this, SLOT(onYEdit()));
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connect(ui->qsbRadius, SIGNAL(editingFinished()),
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connect(ui->qsbRadius, SIGNAL(valueChanged(double)),
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this, SLOT(onRadiusEdit()));
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connect(ui->aeReference, SIGNAL(editingFinished()),
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connect(ui->aeReference, SIGNAL(textChanged(QString)),
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this, SLOT(onReferenceEdit()));
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m_ghost = new QGIGhostHighlight();
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