Fix NaN in iso sections
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@@ -140,7 +140,7 @@ double DrawProjGroupItem::getRotateAngle()
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gp_Ax2 viewAxis;
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Base::Vector3d x = RotationVector.getValue(); //current rotation
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Base::Vector3d nx = x;
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x.Normalize();
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nx.Normalize();
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Base::Vector3d na = Direction.getValue();
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na.Normalize();
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Base::Vector3d org(0.0,0.0,0.0);
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