App: use consistent spelling of SubElement

This commit is contained in:
wmayer
2021-10-06 18:09:53 +02:00
parent 766e9cffb1
commit 9eedb17b70
11 changed files with 20 additions and 20 deletions

View File

@@ -129,7 +129,7 @@ Data::Segment* MeshObject::getSubElement(const char* Type, unsigned long n) cons
return nullptr;
}
void MeshObject::getFacesFromSubelement(const Data::Segment* element,
void MeshObject::getFacesFromSubElement(const Data::Segment* element,
std::vector<Base::Vector3d> &points,
std::vector<Base::Vector3d> &/*pointNormals*/,
std::vector<Facet> &faces) const

View File

@@ -112,7 +112,7 @@ public:
/// get the subelement by type and number
virtual Data::Segment* getSubElement(const char* Type, unsigned long) const;
/** Get faces from segment */
virtual void getFacesFromSubelement(
virtual void getFacesFromSubElement(
const Data::Segment*,
std::vector<Base::Vector3d> &Points,
std::vector<Base::Vector3d> &PointNormals,

View File

@@ -383,7 +383,7 @@ class MeshSubElement(unittest.TestCase):
self.assertEqual(self.mesh.countSubElements("Segment"), 0)
def testFacesFromSubElement(self):
element = self.mesh.getFacesFromSubelement("Mesh", 0)
element = self.mesh.getFacesFromSubElement("Mesh", 0)
self.assertIsInstance(element, tuple)
self.assertEqual(len(element), 2)
self.assertEqual(len(element[0]), 8)
@@ -393,7 +393,7 @@ class MeshSubElement(unittest.TestCase):
self.mesh.addSegment([0, 2, 4, 6, 8])
self.assertEqual(self.mesh.countSegments(), 1)
self.assertEqual(self.mesh.countSubElements("Segment"), 1)
element = self.mesh.getFacesFromSubelement("Segment", 0)
element = self.mesh.getFacesFromSubElement("Segment", 0)
self.assertIsInstance(element, tuple)
self.assertEqual(len(element), 2)
self.assertEqual(len(element[0]), 7)

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@@ -3845,7 +3845,7 @@ void TopoShape::getPoints(std::vector<Base::Vector3d> &Points,
Normals.clear();
}
void TopoShape::getLinesFromSubelement(const Data::Segment* element,
void TopoShape::getLinesFromSubElement(const Data::Segment* element,
std::vector<Base::Vector3d> &vertices,
std::vector<Line> &lines) const
{
@@ -3940,7 +3940,7 @@ void TopoShape::getLinesFromSubelement(const Data::Segment* element,
}
}
void TopoShape::getFacesFromSubelement(const Data::Segment* element,
void TopoShape::getFacesFromSubElement(const Data::Segment* element,
std::vector<Base::Vector3d> &points,
std::vector<Base::Vector3d> &pointNormals,
std::vector<Facet> &faces) const

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@@ -135,12 +135,12 @@ public:
/// get the subelement by type and number
virtual Data::Segment* getSubElement(const char* Type, unsigned long) const;
/** Get lines from segment */
virtual void getLinesFromSubelement(
virtual void getLinesFromSubElement(
const Data::Segment*,
std::vector<Base::Vector3d> &Points,
std::vector<Line> &lines) const;
/** Get faces from segment */
virtual void getFacesFromSubelement(
virtual void getFacesFromSubElement(
const Data::Segment*,
std::vector<Base::Vector3d> &Points,
std::vector<Base::Vector3d> &PointNormals,

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@@ -158,7 +158,7 @@ void PovTools::writeData(const char *FileName, const char *PartName,
std::vector<Base::Vector3d> normals;
std::vector<Data::ComplexGeoData::Facet> facets;
Data::Segment* segm = data->getSubElement("Face", i);
data->getFacesFromSubelement(segm, points, normals, facets);
data->getFacesFromSubElement(segm, points, normals, facets);
delete segm;
// writing per face header