App: use consistent spelling of SubElement
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@@ -3845,7 +3845,7 @@ void TopoShape::getPoints(std::vector<Base::Vector3d> &Points,
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Normals.clear();
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}
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void TopoShape::getLinesFromSubelement(const Data::Segment* element,
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void TopoShape::getLinesFromSubElement(const Data::Segment* element,
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std::vector<Base::Vector3d> &vertices,
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std::vector<Line> &lines) const
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{
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@@ -3940,7 +3940,7 @@ void TopoShape::getLinesFromSubelement(const Data::Segment* element,
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}
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}
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void TopoShape::getFacesFromSubelement(const Data::Segment* element,
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void TopoShape::getFacesFromSubElement(const Data::Segment* element,
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std::vector<Base::Vector3d> &points,
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std::vector<Base::Vector3d> &pointNormals,
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std::vector<Facet> &faces) const
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@@ -135,12 +135,12 @@ public:
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/// get the subelement by type and number
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virtual Data::Segment* getSubElement(const char* Type, unsigned long) const;
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/** Get lines from segment */
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virtual void getLinesFromSubelement(
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virtual void getLinesFromSubElement(
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const Data::Segment*,
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std::vector<Base::Vector3d> &Points,
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std::vector<Line> &lines) const;
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/** Get faces from segment */
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virtual void getFacesFromSubelement(
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virtual void getFacesFromSubElement(
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const Data::Segment*,
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std::vector<Base::Vector3d> &Points,
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std::vector<Base::Vector3d> &PointNormals,
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